Work on your combos, j.Hk works as a reset and lets you dash under but it depends on when you hit them with the j.Hk. Check out my videos for some kinda reference =\ Doesn’t work on fat characters though (Gief, Rufus, etc). Stop doing ex.Hadou as it’s a waste of meter. More c.Fierce anti-airs.
Obey that stream is hard to watch =(
Flowers, you need to work on combos dude =\ c.Fierce stuffs Abel’s Wheel Kick at the right distance. Walk don’t jump towards him, that match was painful to watch. Get off live and join / start your offline community :tup:
I try to read through this thread and my own thread now and then, but really there are some fairly capable up and coming people who explain their ideas well, so I am not too worried. I put all of the extra things I knew in that big thread I wrote, outside of matchups which I found are REALLY boring to write about.
Oh and thanks for noticing that the vids were from the second week the game was out, when I saw them posted I was like “oh boy…”
But I really don’t post because I don’t own the game and play maybe once a month, so anything I post will be outdated I would imagine. If they give sakura a uniform that makes her look over 18 in the next game (like an everyday street outfit of some sort?) I might pick her up again.
FA3 does count as 2 separate attacks but the damage and stun from it are pretty good and still does more overall damage than missing it out. It’s also good against people who mash out of dizzies quickly, odd occasion I’ve seen a jump-in or whatever blocked
I went to Trocadero in WEst End, London last night (not there in a very long time). In HMV there is now a Gamerbase. THe man said I should check the website incase they decide to do tournaments there. Apparently there has been a tournament for SF4 and other games there before! I also noticed two arcade machines for SF4 and 1 was already waiting on a machine so I played arcade mode with Honda. The girl I was with didn’t want to play me nobody else came to join me either
I noticed that the stick on the arcade feels lighter than the one on my Mad Catz SE. On my stick at home I use octogate now but I had no problem at all with the arcade’s square gate! Maybe I’ll swap the square back in mine now.
What stick does the arcade use? I thought they were the same? The sanwa buttons felt the same as the one I modded onto my SE stick but the stick felt better at the arcade (quicker and lighter and brilliant!)
BAck on topic, the Abel match I didn’t know what to do! I didn’t want him to get distance to wheel kick or set up some other trap and he seemed despreate to get the distance. How do you deal with abel who jumps away?
Actually I am 80% sure that it does NOT do more damage than a jump in combo. It might do more damage than a standalone stand hp, but I think the jump in combo is always stronger, even before the damage scaling. Seeing how damage scaling gets worse with more hits, and stun’s usually come after a hit or two, it is almost always better to just walk back then get your jump in. Of course, this could be tested by someone with the game =). Hahaha.
I forget the abel match-up specifics, I think some things can be punished by mp shouken but not fp shouken (there is a HUGE execution speed difference). All I really remember from that is, if you guess command throw, jump straight up. You will get to punish the whiff animation with falling neutral jump HK into big damage. Also you can do an option select when you are jumping in on wakeup with the hit stun (I think there is a thread about using shouken for it on this board, I didn’t read it). If you do a jump in attack and then hit throw quickly, you can have the game choose whether to land and throw if he did backdash or roll. If he blocked, the throw doesn’t come out and you at least get frame advantage based mixups. I am not sure if you will still be able to catch the roll if you attempt a crossup.
Eish + Destin thanks for taking the time to view my work. You guys are right, I need to iron out those combos in training as priority one! After I saw that combo by the sakura in Pat 666 upload I decided to try some of sakura’s longer combos which I have always ignored. As I improve more it seems that things I have been ignoring as a beginner start to look more appealing as time goes on. I will try to master her links but in my next batch of videos you will probably still see me get eaten by a srk after I do c.hp>lk tatsu. Most likely I will have tried s.lk and not tried for a grab lol.
Any other tips and feedback from my current batch of videos? THe blanka match?
Also, I’ve noticed I’m starting to freeze again in situations which I know is bad because it shows lack of experience but this is exactly the case. At times I’m too busy thinking to act and then the situation worsens and I find myself trying to come back. That’s what happened in the kara taunt ken video.
That’s what I meant I’m 100% sure a jump-in to combo does more damage than FA3 to combo but FA3 to combo does more than a mere combo by itself FA3 is just for the added safety, probably don’t even need to take a few steps back for a jump-in and just use a vertical j.HK anyways
Interesting to hear about the Trocadero, I’ve only ever been there once but have no interest on playing the arcade version of SF4 since all my characters are console onry
Here are more videos of my SAK in action (oh baby). Basically ran through G1 one day and recorded every single battle, whether it was a win or a loss. Pointers/criticism/whatever are welcome!
Pretty solid gameplay sir :tup: You use her c.Fierce for AA very well, only checked out the first video so far but looks pretty solid man. Against Gief’s Green-Hand, you can punish with s/c.Fierce -> whatever; I saw you neutral jumping after a Green-Hand on block which is ok I guess, but it can be punished =P Would like to see more extended combos in future videos =)
One of our local players who placed 3rd in the Tension Pulse tourney with Sakura. I’m currently learning/playing with him; he used to main Chunli.
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A less impressive performance by myself in the tourney as I demonstrate the proper way to drop combos in a tournament environment xD
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this is a great example why i hate fighting Balrog; all they do is sit and wait for you to move towards them and they’ll run towards you. So annoying. The best way to fight these is using the same tactics. Just wait untill they come to you: jump, kick and throw back. Probably the worst Sakura games, but you just have to get through.
Whoa you sure have alot of GP! I like how you played it safe because that Ryu seemed to know what was up from that first j.lk reset>grab lol. Tell me why you did low roundhouse after the other one? Was it so you got a knockdown where he is nice and close to you?
The c.HK is my idea of the sakura-vortex haha. I know exactly when theyre gonna get up, so i have the choice of either crossing up, staying in front, or doing an empty jump