Power of Who? - The new Nova Team Building Thread

Btw, if you go nova doom dante, once nova dies (not to say we don’t all OCV every game with nova, but hypothetically), you’ve got a nice trick where when you combo them to the corner with doom into a hard knockdown (foot dive), do one single hidden missile xx THC. The missile otgs and for whatever reason the photon array + million dollars does a shit ton of dmg, like, more than dooms lvl 3 but for 2 meters! And then if that weren’t enough, you can still foot dive off the end of the dante super into jump plasma xx photon for even more dmg should you need to for any reason

Tis nutty.

Why are you doing tri-dash L in the first place?

Anyway the sequence is like:
If box dash j.H is push blocked, either dash in and do s.LLLLL or dash up and air grab (this is a mixup unless they push block very late).
If it’s blocked but not push blocked, you’re in that ass.
With Plasma Beam you totally can mix someone up with c.M xx Cent Rush L or M after a blocked/push-blocked ADF j.H, and after that you can go into similar sequences with the anti-air/frametrap s.L or air throw, and if they’re on the ground you can now instant overhead them as well (even cross-up midscreen!)

Just asking, is IAD j.H safe to throw out willy nilly?

I always thought it was a very ballsy move and always back it up with Plasma
So should I go raw IAD j.H and then call Doom?

By “trijump” I’m refering to jump up, add+L instant overhead. This is why I called it “tri-jump DOWN.” Sorry for any confusion. And after a locked down box jump H (not pushblocked), this trijump down IOH is VERY good. But, if we’re saving the plasma call for after we’ve already landed to use in conjunction with our cM, we run into the question of…

Because I’ve always used my beam like Xr0s, on my way in. It works beautifully with Drones, Unibeam, Daggers, even Hawk/Task Arrows to an extent. And then after the jH connects, you land and mixup cM with ‘trijump down’ IOH jL. Hence my line of questioning above… with Plasma Beam, do we want to box dash in unassisted so we can then do a cM, Beam, Cent Rush L/M mixup upon landing? Or box dash in along side the beam like w/ the other assists, in which case the problem arrises where if the beam hits, a cM will slide right under them and we miss our hit.

Am I making sense? With all the projectile/beam/lock assists that don’t pop them up we can call it while on our way in, then use the remaining lockdown to go hi/lo once we’re there. With Plasma, that doesn’t work the same, as if the beam hits, the cM whiffs. But then if the Plasma mixup is for when we’re ALREADY in, with box dash in jH, land, cM+Plasma xx Cent Rush, we’ve air dashed in ‘naked’ like Xr0s is saying. (and you’ll notice, disco, in your sequence above starting with “With Plasma Beam, you can totally…,” you never specify at which point you’re pressing the Doom button, hehe)

Side note: I was toying last night with Marvelo’s proposed sequence of cM, calling Doom at the very end of the cM and immediately before the xx Cent Rush, and it worked (my problem before was pressing the cM and assist at the same time instead of calling Doom at the tail end of the slide), but I also found cMsH+Doom xx Cent Rush+L/M seems decent too (with the H and assist pressed together). Anyone advocate that sequence? Or is it just giving them too much opportunity to push block?

If someone blocks a j.H, that leaves you at a huge advantage. No need to go into cent rushes…yet…however, the best thing to do is to just dash and instant overhead/low/backthrow and if that’s pushblocked, then you callassist+centrush.

Remember to dash after the j.H so you can 1. fightpushblocking and 2. always be in range to setup an overhead.
Change your timing on your dash in case they start late pushblocking.

Cent Rushes are to stay in once they’ve started to keep you out. Learn the proper timing and learn to hitconfirm properly.

It all depends really. cr.M, call assist, cent rush L/M is another way to force your self in without needing to boxdash.

Also, sometimes it’s better to stay on the ground and just wave dash in.

Experiment with all of Nova’s options.

Interesting. So then will you tend to do the adf jH unassisted so its ready later? (Again, I’m so used to calling assist as I fly fwd, like w/ drones).

Playin around with the above techniques for properly using plasma beam (ie. Not just as air dash coverage) has made me re-think Nova Doom Ammy. Obvious that’s not a new topic here, hell I’ve even played the team quite a bit. But I bring it up to ask what sort of sweet sequences you guys use with cold star along the lines of what marvelo’s talkin about with plasma?

I actually kinda figure they may be pretty similar, but since the assist comes out a little slower, and we utilize it a bit differently once its out, any cool techniques to know to either set myself up for a nice long lockdown to play with (like maybe cM+Ammy sH xx cent rush, something like that?)

I’m absolutely gonna work on figuring some shit out myself after work tomorrow, but no harm in starting a dialog for cold star along the lines of the above rap session on the plasma beam.

Jam session would be another great one to explore as I love the xxx doom dante shell too, but between figuring to take it one at a time and how ass I am at dante solo, id definitely rather soak up cold star shit first :slight_smile:

Does anyone have any experience with Zero nova pairings? When I’m doing the chasing strider is always a great option. Really looking towards moving towards a more stable anchor. Is sentinel a good choice for this team or should i just learn strange instead? Bolts would be perfect if they hit the small characters.

I’m sure the pairing could work well, though Zero and Nova are both characters that traditionally like having 2 assists. Not to say it’s a hard and fast rule (especially for Nova), but something to keep in mind. Seems like the DHC synergy is there.

Both of em like drones, but if you’re angling for a ‘more stable anchor,’ that doesn’t really scream “Sentinel.” lol I have Strange experience, but not really as anchor so I can’t comment on that w/ any authority, but both characters certainly like Bolts. Plasma Beam seems like one of the more mutually beneficial assists for them both. Zero loves Jam Session and Nova likes it, but I don’t really know if it’s primary assist material for Nova, since he prefers horizontals for primary. Maybe someone else can weigh in on that (and I’ve been playing Nova Doom Dante a bit myself lately, so I certainly wouldn’t be mad at any Jam-Nova analysis… but the beam is my primary there).

Speaking of horizontal assists, definitely consider Hawkeye and Taskmaster, as Zero and Nova both dig their assists as well.

I hope this is the right place to ask this. I’m really new to umvc3 and I’ve been having a tremendous character crisis and am constantly worrying whether or not I’ve built the right team. I’ve found that I like Nova and Doom, though. So, simple question: Which is generally considered to be a more solid/well-rounded team? Nova/Doom/Ammy or Nova/Task/Doom? I’ve heard that there are a lot of problems with having Doom as an anchor, but I thought I’d ask here anyway.

Both are very good, but the edge has to go to Nova Doom Ammy. Especially if you’re going for “solid/well rounded.”

opinions on Nova / Dante? Who else would work well with this shell ?

Horiztontal assists: Hawkeye, Doom, Taskmaster, and Iron Man…Akuma and Frank could probably work…also, 1 of my friends/training partners runs Dante Nova Rocket Raccoon and it’s pretty cool. Oh and Marvelo play Nova Dante Strider.

Before settling on Nova Doom Ammy I was going with Nova Doom Dante, and it’s amazing. I really did the xxx Doom Dante shell in general, but I’m also one of the few who really love playing as Doom (since day 1 vanilla), so his evolution has been a gift for me.

Now, both Jam AND Weasel are excellent for Nova, so it depends on the rest of the squad. Marvelo’s Nova Dante Strider wants Weasel for the horizontal, but Nova Doom Dante wants Jam for the space control, extensions, and for Doom. Doom w/ Jam Session is just so fun.

If you’ve got “Nova and Dante” and are attempting to fill in a blank, I’d start by asking yourself if you want Jam-Nova or Weasel-Nova and go from there.

so new tech of any sort is always welcome right?

well i have a slightly interesting new tidbit with nova and MOST wall bounce assists!

TECH - make sure you end your combo in the corner and are able to use f.H for the otg pickup. when novas fist hits the ground call your preferred wall bounce assist then launcher. during the assists startup launcher will hit then be followed up by the assists wall bounce which you then immediately super jump (make sure you leave the ground!) and do gravimetric blaster (shock i know!) the point is the opponent lands on the hyper but since this was accomplished out of launcher after the hyper you can LOL TAC!!!

if done correctly the opponent will be focused on you doing the hyper after the wall bounce instead of something more…well better, but hopefully this does its job and masks that you super jumped into it and they wont be mashing shit until its too late!

while slightly more difficult with some (really only iron fists rising fang haha oh and striders gram!) all timing is more or less the same and a few tries in the lab will clear out all timing issues!!!

useless notation - opponent in corner on floor, f.H, assist of choice, S, (assist hits,) SJ qcf.Hyper.

useful reminder - make sure you LEAVE the fucking ground when you super jump and they LAND on the beam or else this wont work!!!

other useful team info - tested and confirmed to work with jill (b,) nemesis (a,) wesker (a,) spencer (y,) ghost rider (a,) iron fist (y,) rocket raccoon (y,) super skrull (a.) personally couldnt land this with strider (b,) might not be possible because of the way gram wall bounces.

EDIT - added super skrull to the list.

you sir are a god

wow, this shit is so stupid.

totally forgot to mention that LOL TAC works with at least one partner to TAC into as well. if you use a little red life for an air medium pulse into hyper, the pulse should hit them high enough so that they land on the beam and bam! LOL TAC afterwards!!!

boss example…more like fun team tech with my main team when spencer dies and i have nova backed by nemmy with some meter!

if i have some red life i can do cr.L, cr.M, H w/nemmy assist y, S, TK dp.L, H, S, j.H, j.S, land, f.H, S, j.H, j.qcf.M, j.qcf.Hyper, LOL TAC (yes thats what im going to call it forever!) nemmy tags in j.H, j.S, land, qcf.Hyper, wait for them to peak from nemmys forced ground bounce from his hyper, qcf.Hyper, dp.Hyper

no mashing this nonsense does 1,130,000 for starting with two, building a legit bar during the combo, and the free one from a down TAC.

i dont even want to mash this out haha!!!

just be mindful that when you think you have +30% red life make sure you account for the forced wall bounce from the pulse if youre going for this!!!

EDIT - ok i lied, unnecessary super optimized corner combo with full mashing variant did…

…1,310,00 damage!!! (i feel accomplished!!!)

I think taking a (forced) break from Marvel was a good idea. Got back into the game with a clear mindset, and now I can say with all authority and certainty, that Nova/Doom/Ammy is the best Nova team. By far. Everything’s just clicked recently, and even though I can’t make it to Blackeye much, I’m just destroying people online. 200 games in and I have an 80% win rate, though not a lot of the people I’ve been playing against are all that great. (Also, so many RR’s, Stranges, X-23’s, point Ammys in Japan holy shit!) That said, I think this team basically bodies scrubby players or people who don’t know much about the game… like, unbeatably so if you’ve never played against the team… Against good players it’s just really fucking good. /empty bragging

edit: I need to see a video of this wall bounce stuff cause I’m not sure I get it entirely lol

dafuq, you’re in japan now? Wow, oi, learn Nova/Strange/Ammy, ask dem japanese strange players
I’m feeling that if NDA is Ryu, NSA is the Ken, all flashy and shit. I’m trying to think of setups into FoF loops but there’s not a lot.
Here’s what I got
(Corner only)
Throws, cr.M or iOH j.L (if they are standing)
I’ve got nothing midscreen and I’m not too sure what Strange’s options for midscreen are.

Yeah, I moved here two weeks ago. It’s 34-37C here every day and the humidity is absurd. Great otherwise though.

Nah, I don’t wanna put serious effort into Strange, he’s all style and no substance. He doesn’t have the normals Doom does, or the movement (amazingly). Zoning is strong but it doesn’t matter against most of the cast. Fun character though; played a long set against a Tron/Strange/RR player who had some craaaaaaazy combos, though no hard tag to FOF stuff from Beacon Bomb. (I may have come up with this myself…?)

I agree with the Ryu/Ken comparison btw