I’m convinced that Nova’s best neutral assist is Plasma Beam. Adding to that. Having access to infinites is pretty amazing. Doom/Ammy shell is also retardedly amazing and it makes Doom into an actual threat when he’s played on point. Then you have Ammy for comebacks and Cold Star for incoming.
That team is ridiculous and there aren’t many other Nova teams that have that sort of complete synergy.
Whatever the case is, the strongest Nova team probably has Doom in it being that Plasma Beam is so fucking ridiculous.
Nova/Dorm/Doom, Nova/Doom/Dante, Nova/Doom/Ammy, Nova/Doom/Vergil, Nova/Doom/Strider are all very strong Nova teams that use beam.
Why do you feel it’s not? On paper it’s just ridiculous.
I don’t think Nova’s necessarily the character you want to maximize in this game though…you certainly want to give him enough tools so that if he’s point he’s effective/can use his whole arsenal, but while he’s versatile and proficient he doesn’t really excel relative to the top tier. I’d personally feel a team with the goal of maximizing a particular character has to have something busted about them enough to warrant making them the focus.
I disagree. Nova can definitely hang with the top tiers. Structuring a team relative to how the game is progressing, Point/Assist/Comeback, Maximizing Nova is most definitely effective. He fulfills the same role that Magneto, Wolverine, Spencer, etc do. He’s an incredible point character when he’s given what he really needs to shine.
You’re missing my point. If you’re going to put Nova on a team on point, yes give him the lockdown/the durability/the full screen presence/whatever he needs to play proficiently. Don’t just throw him to the wolves without backup. What I mean is that people will build teams with a particular focus in mind; a Frank team, wolverine team, Zero team, whatever. When you’re talking about the best Nova team, you’re more or less saying “what’s the best team with nova as its focus.” My points is I’m starting to think Nova shouldn’t be given that kind of attention; he’s strong and versatile enough to play with the big boys but maybe not strong enough to put all the weight upon if you give him all his options. Give him what he needs to pull weight, but make sure the others are too.
That goes along with my statement. Let’s take Nova/Doom/Ammy for example.
Nova gets Plasma Beam which gives him full screen energy javelin confirms, rocketpunch M mixups/confirms, Cent Rush L+M mixups, amazing incoming, zoning presence, etc etc.
Nova also gets Doom infinites, Doom raw tags, Doom DHC’s, etcs. Nova also gets Cold Star for resets/incoming/neutral.
Everything he needs to be completely successful.
That being said, if Nova dies. You still have Doom/Ammy. Doom’s best assist is cold star. by far. Not to mention Doom has access to follow my lead.
If Doom dies then you still have Ammy for xf3 comebacks. The team works in every way.
I still disagree with what you’re saying, Nova is definitely strong enough to put all the weight upon.
Most of the time for my teams, if Nova gets the first hit. I usually won. Same goes for your Frank team, but if I get that initial hit. It’s usually over since Nova’s incoming is so strong.
Rock N Roll doesn’t last as long as a lot of the more common used THCs for that (Okami Shuffle, Million dollars, etc) and the gap between the gun fire and the single blast afterwards is a bit too large for the purpose. Not to mention Nova’s startup on THC is pretty high. If anything I’d go the other direction and Do Rocky/Nova THC XFC unblockable; RR has a quick THC and there’d be enough time for that as long as you caught them grounded. i personally don’t run into situations where I can leverage this much myself either because of the priority Frank requires in terms of meter and XF usage.
I think I probably just suck. It’s an unfairly good team in some regards, but Nova’s matchups and Doom/Ammy’s matchups are sometimes really frigging annoying to fight. Nova has so much trouble against Wolverine (sorry Zansam), Cap, and some other characters who just take care of him with seemingly no thought or effort, and Doom/Ammy doesn’t have enough meterless options to fight zoning. Imagine this team running into Angelic’s team, it wouldn’t be pretty unless I touch and kill Wolverine right off the bat.
Again, I’m probably just bad and haven’t figured out ways to fight through the team’s matchup weaknesses yet. I also wish it did more damage in less situational ways (not just off of air throws or Cold Star crumple confirms), but that’s me getting greedy. And as you’ve said Marv, there are infinites to take care of the other situations.
Out of the other teams you listed I think Nova/Doom/Ammy is the best, but I don’t necessarily think Plasma Beam is the end-all neutral assist for Nova. Unibeam is probably better, and depending on your other character Iron Man has way better matchups than Doom in some regards (doesn’t lose to zoning outright). I kind of want to learn a Nova/Iron Man team just as a counterpick to teams that have Dorm, Strange, and other slow zoning characters in them.
edit: Yeah, I’m convinced I really need to improve my game after reading about all the stuff you listed… most of which I don’t do. Full-screen energy javelin confirms? Goddamn.
Wolverine/Spencer are definitely the most difficult matchups IMO. I’ve gotten so good at the Wolverine matchup though thanks to Atrocity/AsianDemon, and I feel that the key is pulsing, staying mobile, and punishing whiffed Berserker Slashes with sjadd j.H. Just be weary of Plasma Beam hitting you. Also, cr.M stuffs Berserker Slash attempts.
Also, yeah Cap can be very frustrating. The key is to just stay on the ground. His mixup isn’t very strong and he’s all about punishing you for trying something. Be patient and punish his shield slashes. It may be slightly in Caps favor. You gotta outplay him.
As far as getting around zoning, it’s all about Speed Tackle dude. Meterless though, your team you shouldn’t be having problems getting zoned out with Nova on point. Pulsing + beams give you all the zoning strength you need. From what I’ve noticed you need to be mobile and avoid their assists more is all. Nova can outzone many characters.
Doom I can understand his matchup problems. He’s amazing, but at the same time he’s not. You need to be able to followmylead any zoning attempts since it’s startup is so fast and be patient. Always remember that Doom is the most clutch character in the game. At times it may seem like the matchup is impossible, but you’re always onefootdive, oneairthrow, onej.M away from making a huge comeback. That’s the strength in Doom. It’s a test of patience.
Unibeam may be better in certain situations, but he’s tied to a worse overall character.
Maybe something like Nova/Ironman/RR, might be a good unorthodox team. One of Ironman’s best assists is Log Trap which happens to be one of Nova’s as well.
Marvelo, as I’m reading your advocacy for plasma being novas best assist, I certainly can’t claim to outright disagree. But I do find myself unsure in situations where I call beam and go low, the beam hits, and I slide right under them and my confirm is screwed. Anyway to circumvent that issue? Or at least, do you ever have this happen, thus making me not crazy?
As I’m always looking for the ideal anchor/assist for nova vergil xxx, doom would be a coup if not for the little fact that sometimes plasma screws up my confirms sometimes, based on its ‘pop up’ tendencies, you know? Am I either:
A. Timing the call wrong?
B. Not doing the best mixups with it?
C. Something else you may have in mind?
Unibeam solves all these problems, but then creates the obvious new problem: fuck ironman lol what do you think?
Completely seperate topic (which you, marvelo, may know about though I know you run weasel shot w/ nova), but anyone have any advice for jam session nova? It was recommended to me by a very strong player, and fits a team I’m messing with, but the confirms are funky and space contol doesn’t feel like what nova tends to want.
I would LOVE to be proven wrong about both assists!! (Plasma and jam). (In fact, maybe nova doom dante?) (Jk) (or am I?) (…setting the world parenthesis record?) (Maybe)
You should be doing cr.M, cent rush L or M+assist. That’s your rushdown timing. You do this to fight pushblocking. It’s all one blockstun/hitconfirm. If they get hit by anything you get a combo, if they block you get a mixup. Just practice on confirming plasma beam with his different normals. Cr.M, st.M, st.L, S, etc.
Weasel Shot and Jam Session both have their pros and cons. I use them differently depending on the matchup. Jam Session vs Zero/Wolverine/Doom.
With Jam Session, it’s more about controlling space. You can’t really use it like you can weasel shot. Meaning no Cent Rush confirms. You can do cr.M+Jam Session for mixups though.
Grav Pulse H + Jam Session is hella good at controlling space. Only problem is it scales like a motherfucker.
So for both cM xx cent rushes (M and L), are you saying to press the cM and assist at the same time before caneling to rush? Just want to clarify because I recall trying this and finding for one of them (L rush I think), it worked better calling the beam immediately before the cM, but mayve just been doing it wrong.
Also, given that this is the setup of choice, am I to assume you’re advocating the initial box jump jH assistless so as to then do this mixup upon landing from it? Its so ingrained in my muscle memory to jump then adf+assist. Maybe this is causing my prasma ploblems?
On a side note, when you were listing above various nova doom teams, u included nova doom vergil. Obviously this team is excellent, but you also seen myself and other like-minded posters gushing over the nova vergil xxx shell, for which doom seems (one of several) natural fit(s). How do you feel about that order? One caviat is that as far as doom TAC infinites, I can’t speak for my other nova force bretheren, but I definitely “don’t got those.” Lol so the dhc to swords does an excellent job of getting that tod. 2 meters spent, no meter gained is a detractor for sure, but the team still feels solid to me. -shrug-
And lastly (since you’re bored at work ), the jam session question came about due to my helping a friend running wolverine strange dante. I’m not gonna do it with logan, but sticking nova onto that xxx strange dante shell has been a blast, I just find myself not quite sure what I’m doing w/ jammy jam. Bolts is obv my primary assist here, but id prefer to use both.
You do cr.M, call assist, cent rush. The call assist should be slightly right before you cent rush. Also, don’t do it if you’re doing a boxdash. If they block a j.H, you’re so plus that you can go for your standard mixups, however, ending your mixup string into the Cent Rush + assist lets you stay in that ass.
Also, Nova/Vergil is good. But I think for the Doom version of the team, it might just be better to have Doom 2nd for TAC’s so you can go ham with Dark Vergil.
So are you saying DON’T do something like box jump H (blocked), land, cM, call doom, cent rush L-or-M?
I just find when I box jump H, land, then go for, like, trijump down jL, button mashers will hit me on my way. Up. I guess the question is: I have plasma at the ready, I jump and adf in ready to jH… what’s the recommended line of play from here?