Ok see I like that air liberation idea. Im still pretty new to Dorm so Im still learning.
So you would block the round harvest low? But I should be fine regardless as long as I call nova’s overhead?
Ok see I like that air liberation idea. Im still pretty new to Dorm so Im still learning.
So you would block the round harvest low? But I should be fine regardless as long as I call nova’s overhead?
0D3C would be perfect if it were like 1D2C and 2D1C and came out even if Dormammu got hit. Ultimate anti-ground hyper move.
Okay just a copy and paste from an old post which has some info which people might still be unsure/don’t know about 3C:
Once hit by 3C you cannot use teleports which leave you in the air, but you can use ones which leave you grounded. You cannot fly whilst grounded, but if you are left in the air while 3C is still active on you (ie after a failed air series or a move of your own which puts you into the air and allows you to fly after), you can enter flight or use any teleport you want as well as all of your normal air mobility options.
You cannot command grab or normal throw someone hit by 3C when they hold up. My best deduction is that 3C leaves them in a state where you’re able to enter your prejump frames by holding up and it just maintains that state of prejump until the 3C runs out or you stop holding up.
Spencer can Zip into the air. Morrigan can DP xx Fly. Viper can BK feint. Akuma can DP xx Hyper and so on with other characters.
3C remains active on people after they are snapped or hard tagged, but to snap them you’d perhaps have to use something like throw > OTG + Spencer Slant Shot, 3C xx Chaotic Flame and link a snap after, which is by no means a good use of resources in most cases. Even after very short combos you cannot do 3C xx Chaotic Flame, as 3C doesn’t have enough hitstun by that point. Slant Shot > 3C xx XF > Snap does work, but again it’s not something you’re going to use in any serious situation instead of outright killing with the XF.
Specifics:
1 hit / 0 damage / 0 meter gain.
15 frames of startup / No active frames listed / 36 frames of recovery.
-21 on hit.
-23 on block.
There have been times when I’ve charged 3 creators and accidentally gotten opponents with it. It’s good for mass-chip setups as they can’t up back to avoid things. But other than that, it’s relatively useless aside from creating extremely situational unblockable setups (IE use the spell, dhc to dirtnap with x-23, or raging demon with akuma)
I find myself using it in long sets when I can feel my opponents getting frustrated. It’s the nail in the coffin because they either don’t know about it or just forget it exists, and it’s incredibly annoying to get hit with. Really good against characters with bad mobility, and it’s hard to adjust quickly after being hit with it. But I agree that both 1D2C or 2D1C are so much better. Even 0D2C.
I messed around with this today and I think power x3’s potential is definitely in the Liberation assist. Trying to stack spells mid combo, needing a re-stand assist, and sacrificing dmg is more of a hassle than it’s prob worth but as an assist dorm has synergy with pretty much anything that staggers/crumples. I would make a video of potential partners but my execution is…lackluster to say the least >_>
Crumple/Dizzy State:
Strange, S-Hulk, Nova, Iron Fist, etc
Assists that could help Dorm if trying to combo into power X3 (the follow-ups on these prob won’t be optimal for dmg):
Dante-Crystal/Weasel Shot, Iron Man-Unibeam, Spencer-Slant, Strange-Bolts (you get the idea)
Mixup characters would benefit from this as well when facing someone with superior mobility (Jill vs Mag or something like that) and I think this could help with the current Morrigan dilema too lol BUT you still have to catch her. I’m not saying this is the cure all but if you were to catch her early, it could be better to snare, snap, and then try to mixup her assist as opposed to burn Xfactor and hefty meter and still have 2 ppl with a potential comeback. The snare, snap, and mixup could be applied to anyone of course and is easier said than done. This is all just theory though so feel free to correct or add w/e you like!
She hulk command grab. You can not mash out of the daze she puts you in. Good game.
If you do 3C on point, you have to cancel into hyper/XF or you’re dead because it’s -21 on hit.
If you use it as an assist you’ve just managed to control the match to the extent where you had Dorm in, got three spells, got him out again safely, opened them up again, set up your Liberation combo and then you have to mix them up which isn’t guaranteed even after all that effort. By that time you probably could have won already. And if it doesn’t work or pay off? You’ve just wasted all of that control and effort.
Sure, it might have some interesting/curious applications, but in reality it’s just not worthwhile enough compared to your other options for the same effort and resource cost (because they’ll probably kill them outright if you’re playing a good team).
Well said.
Really, 0D3C would be a good option if it were like 1D2C and 2D1C, always came out, and had a regenerating hitbox a la Gamma Wave and Whirlwind. Then it could shut down a lot of random full-screen hypers on reaction. I would then pick it against Vergil, Ryu, etc.
mmmm maybe going 0D3C could be a tool to use against specific characters, like Hawkeye. I’m already seeing the benefits of grounding that ***
Hrm…3C0D seems only good to me if you’re running Spencer on anti-air assist, otherwise I don’t see a point to it. Using Liberation as an assist is lovely and all, but if you’re going to do that, I feel 1D2C and 2D1C are kills when inserted into another person’s combo, and 3C0D is either unnecessary or entirely for swag purposes. Also, I like using my spells when dorm’s still out and on the field, and I’m kind-of in love with Dark Hole assist.
Even if you have it charged and have spencer assist ready, you may not see the moment to put it in a combo, and charging it will be your undoing. “Oh boy, time for my 3C combos! Just need to open him up.” Becomes “Hey. A crazy magneto mixup. I wish I had inferno right about now.”. I think the only time to even consider going for that is when you have more than one option with it, AKA Spencer on AA AND Liberation assist, which is really specific, and probably Spencer players prefer dark hole (wouldn’t know, don’t play spence).