Power Instinct: Let's beat a dead horse

**Power Instinct ** is one of the most underrated fighters for snes and arcades.

I found that there is only two available faq’s for this game, they are both from 94 and they are only move list’s.

If anyone wants to play me, you can hit me up on AIM: InfinateRedStar (Don’t remind me I spelled it incorrectly)
Anyway, this will be a place for people to post the crazy shit they find in game.

Shit I’ve found.

Game play-

This game seems disturbingly based on grabs and chip damage. The characters moves are pretty flamboyant and alot of them leave you extremely punishable.

I’m going to outright say that, I believe the top three characters In this game for the snes are.
1.Thin Nen
2.Reiji
3.Keith

So far for the Arcade I’ve noticed that Otane is very different and possibly the best character.So I’m going to take a guess here and say for arcade the top three might be, Otane is probably the only character in the right spot.
1.Otane
2.Reiji
3.Angela

I really want to try to figure alot more stuff about this out. It doesn’t seem like there is much info floating around for this and it could be alot of fun to play at least casually.

Ghetto Dashing-

So for starters I found a really weird game play technique, I’m assuming is a bug.
What you do is dash but before your character finishes their hop, tab back. This allows you to dash backwards almost the same distance as a normal back dash.

The best part about this is you can attack, while you are “ghetto dashing”. Yes I hope I can actually coin this.

You can actually get more distance away from your opponent depending on the move you use, such as Reiji’s HK, it shoots you back almost a full screen.

You can probably see the defensive strategy behind this, I think that just this alone could really make this game alot more technical. I hope at least a few people start posting here, at least to give this game another chance.

Arcade Differences
The arcade version doesn’t feel as solid as the snes version, maybe it’s because I play as Nen who is victim to one of the many property changes, This game isn’t very well documented on either system, so I cannot tell you much about individual character changes.

The graphics and sound are different on the arcade, the sprites are larger and sound is worse in my opinion.

Ok, So I was able to play the arcade game and It seems about the same, the character sounds are worse.
There are easier punch-x links and stuff everyone seems to be able to do a really really easy corner re-stun infinite. But I can’t tell if there is enough frames to mash out of it. I need to try this on a person, Alot of the things that made Thin Nen or Chinen really good are gone, he can’t s.hk x hcf 2p anymore “even when it was blocked did enourmous chip” but he is pushed back in the arcade version by his close s.hk .

Overall, I think the Snes one is more playable and easier to obtain, but I will continue to play both.
I’ll post some characters specific crap later.

I know some people who’d really be interested in this thread. Including myself; please continue to post.

Thank you, I’m going to try to post up some arcade/snes combos tonight, for at least Thin Nen.

By the way, The dash trick is also usable in the arcade version.

That dizzy thing I was talking about, is not possible.

But there is really easy dizzy combo’s with Thin Nen, I had the chance to play someone today since people online don’t care for it.

Basically, with thin you can do his BnB, which is as of now j.lk , f+s.lpx5 or 6, lk , you can also just hit them with a normal f+lpx8 combo, after two of those your opponent should be stunned, then you can use his curse to get in closer(qcb2p), then hit them with a free combo again, you have to some how get them in another BnB and repeat.

Its pretty easy to hit them once, a good thing to remember to confuse people with nen, is his standing light kick, it hits low, it does push you back a little. You can probably link into his strong punch or something.

Also, the arcade version does not show if you have been comboing, another problem, but you can tell easily if something combo’s most of the time based on the animations.

Is this playable on MAME and is there any significant differences between the MAME & Arcade?

You’ll never find an old cabinet of this game anymore.
The MAME version is arcade perfect offline, online there can be small amounts of lag.

The snes version of this game is alot different than the arcade version.

Try both of them and see which one is more fun and which one you can get access to.