Smash isn’t considered to be a competitive fighter by many and look where it is now. Two Smash games at EVO twice in a row now. If people aren’t gonna consider Pokken to be a competitive fighter either, the same thing’s gonna happen anyway.
So stay salty, shut up, and leave. You’re wasting everyone’s time.
Not a separate one, no. Right now this is the only thread on SRK for Pokken discussion in general.
We may be able to petition for a subsection or something but I dunno if that’ll happen; not exactly a ton of people in here. We managed to get one for Smash 4 though, so who knows.
The point this troll seems to be deliberately missing is if the game acknowledges a winner and loser, people will take it seriously somewhere.
Personally, I’m very curious what this game will look like in a month. People are already finding the gay shit. Gengar can apparently set up a 50/50 on wakeup that protects him from the RPS counters.
Weather or not Pokken is worth our time as a competitive game kind of remains to be seen. Like I said, that picture will crystalize in about a month as tech gets developed. What I do know is I am having fun orders of magnitude greater than I was having with SFV.
Actually the developers for smash for Wii u said that game was made for both competitive and casual gamers. Oh I also forgot bandai namco worked on smash Wii U as well. Haha. They did not say smash for Wii u was not a game for competitive players,/in fact sakurai said they made it so for both competitive players as well as casual players. They make balance patches specifically related to competitive play.
But the same company that works on smash Wii u said pokken is NOT a deep fighting game at all. Lol.
Also Smash melee everyone calls an accident
The difference here is the devs of smash 64 and MELEE were new to fighting games. The creators of tekken are not. They know what they are doing.
That is the article
So people treating it like a competitive fighter is flat out hilarious! Lol
I made a video with Mewtwo combos! Mostly impractical and unoptimized combos, but there are a few in there that are worth using. I was basically just trying to see how flashy and long I can make a combo.
I’m currently working on figuring out damage scaling, since it doesn’t seem to be based on number of hits, but rather which attack you hit with last and/or the amount of damage already dealt. Mewtwo’s forward strong (70HP) and low strong (102 HP) both hit twice, but low strong causes greater damage reduction.
The devs of Pokken know what game they were TRYING to make, not what game they actually MADE. This applies to all games really.
What they were TRYING to make was a fun accessible Pokemon fighting game that would be easy to pick up and play.
They failed miserably.
The game is just bizarre. I mean for starters it constantly switches between two different play styles. Imagine playing Virtual-On and then suddenly it turns into Street Fighter II and then you throw a hadoken and it turns back into Virtual-On. That’s Pokken and one of the first things to utterly baffle people is the way the game keeps changing what it even IS! The other is pressing Strong Attack in Field Phase. I mean you start a match and start hitting buttons. Weak throws a projectile. Got it. What’s this next button do? OH CRAP MY POKEMON IS FLYING COMPLETELY OUT OF MY CONTROL AND RUNNING FACE FIRST INTO PROJECTILES! WHY WOULD YOU HAVE A BUTTON FOR THAT?! Meanwhile the two most important maneuvers, Throw and Counter, require you to press two buttons simultaneously and these are the only simultaneous presses in the game so you’d never really guess both of them.
The game is utterly daunting to casuals and confuses them. I mean to even remotely understand the game you have to play through a 45 minute long Tutorial! Yeah, NOT Pick-Up-And-Play at ALL. What the game desperately needs is a Smash-style super short “How To Play” video you can play for guests. Shoot it needed one so bad I made one myself!
Now, what they DID make is an easy to play fighter (though not easy to figure out) that has many elements of other games but is unique in a lot of ways. For better or for worse, there is nothing else quite like Pokken out there.
Now as for “is it competitive”? You mentioned Smash Wii U but many people prefer Smash Melee which they consider more competitive even though THAT was certainly NOT designed to be that way. Yes I know Namco has more fighting game experience, but they fuck up just like everyone else. I mean…look at the Soul Calibur series. A dev’s word is not law. What they INTENDED and what they actually PRODUCED may be two completely different things.
On top of that there’s just…a lot of weird here. I mean if this is just meant to be “Hit buttons, have fun” they wouldn’t have attempted to balance it this way. It would likely also have more Pokemon and less moves. Basically if that was what they were going for I’d expect it to be more like Naruto Ultimate Ninja Storm or DBZ Tenkaichi where little to no thought goes into balancing those games. It may look like them on the surface, but it REEEALLY isn’t. Also if this was meant to be that way then they would have made the single player not complete trash.
And then there’s the limiters they put in place like Phase Shift. If a combo does too much damage or you spam the same move over and over, the phase shifts. Mind you you’re compensated for it as whoever causes the shift gets a chunk of free meter and the other person loses their recoverable HP so that tries to even out the feeling of “I’m being punished for doing good” some might feel. The nuttiest example of this is if you get a phase shift off a wall combo, the wall EXPLODES dealing extra damage but breaking up the fight by sending the other player FLYING across the stage.
And need I remind you that they went out of their way to get this thing into EVO? So…they wanna at least TRY and make it competitive.
Either way, if a game has a versus mode, people will try to play it competitvely. If nothing else there are folks who will wanna “git gud” for EVO and a lot of limits that need to be tested. If not that, then someone has to figure out WHY the game can’t be played competitively.
Well i guess what is confusing or bizarre is all subjective really.
"Pokken Tournament is a fighting game that anyone can enjoy
You don’t need to be an expert to make Pikachu beat up Charizard"
“after a few minutes of experimenting you can get a firm grasp on every available action.”
All your telling me is the developers are wrong about their own game based on your personal experience, but the reviews i am reading are telling me a different story. Why are random gaming sites that do not specialize in fighting games saying that this is a simple easy to play game?
I understand nobody is gonna want to admit that the game they are taking seriously for competition is really just a kids action game…
Why did they get it at EVO? Evo is a very powerful marketing tool.
Reviews from people that don’t specialize in fighting games are worth jack-shit to fighting game players. I mean, SFxT got 9s and 10s back when it was released.
In field phase? Jumping Down+A does a forward launching somersault that gets you in real close real fast, and shifts you into Duel Phase if it lands.
Jumping Y is also good for ranged pressure, albeit a little slow.
When I’m in Duel Phase, I have a tendency to jump and use the body slam a lot against ranged Pokemon. Once that lands you can do your Poke-Combo, or mix it up in a multitude of ways with grabs or the tackle.
What’s the story with throws getting teched and returning to neutral instead of my button winning clean?
I’m assuming I’m being “thrown” during startup or something, but I’m not in front of the system to check right now.
I know what you mean. I’m not sure what causes it either. I’ll grab as Machamp, see the grab connect, but then get knocked back as if I just hit someone’s counter. I’m not sure what causes it.