I don’t know if we’re doing this but…
Day one Pikachu Duel phase combos (using in-game menu notation, default buttons)
Notes:
[details=Spoiler]All “charge and release y” moves refers to the weak version.
The weak version of F+y leads to phase shift happening earlier than the strong version. If you want to stay in duel phase a little bit longer, then use the strong version.
Large characters: Machamp, Sceptile, Chandelure, Charizard, and Garchomp. You must replace the D+x in the last two wall combos with U+y to hit them.
The final hit of every combo can be replaced with synergy burst for more damage.[/details]
Midscreen
[details=Spoiler]F+a, a (105)
x+a, F+y, F+y, D+x (122)
OR
x+a, F+y, D+x, U+x (119-121)
(If you have trouble doing the strong F+y consistently, do the second combo. The timing on the D+x is a bit tougher though)
y,y,y,x, D+y,y (136)
F+y, F+y, D+x, U+x (147-156)
(The following two don’t work on Machamp and Sceptile, they fall too quickly)
charge and release y, F+y, D+y,y (166-170)
Air x, charge and release y, F+y, D+y, y (194-197)[/details]
Wall exclusive (?) (Excluding first combo, damage includes the additional 30 damage from bounce off wall)
[details=Spoiler]F+a, F+y, D+x (154-184 (doesn’t naturally cause wall bounce/phase shift))
Use this instead against the Large characters:
F+a, y,y,y, U+a (165)
x+a, F+y, F+y, U+y (148-151)
charge and release y, (weak) F+y, D+x (226)
Air x, charge and release y, (weak) F+y, D+x (256)[/details]
I wasn’t expecting some of these combos to be character specific.