Okay, as far as I came up with there are 18(I can only remember 13 at the moment-i’ll post the others when i remember)
Note
In the air you can only hit opponents 3 times.
example:
cr. RH, short hurricane(if it hits twice),activate…(if it hits once do another short hurricane=3 hits.
1)Most basic setup.
cr. RH, short hurricane(see note above), activate
2)cr. short x2, st. short, RH demon flip, punch grab, short hurricane, activate.
3)cr. jab, st. jab, forward demon flip, punch grab, short hurricane, activate.
4)jump in RH hurricane, short hurricane, activate.
5)Anti air jab DP, walk forward a little, activate, short hurricane x2, st. fierce, etc.
6)st. jab, activate, st. fierce, fierce red fireball(if it hits)-RH demon flip…etc(the rest of the cc)
(If it doesn’t)-RH demon flip, punch grab, short hurricane, etc.
7)jump in activate through an attack, fierce DP, cancel into short hurricane after 2 hits…etc
8)On Sagat- Jab Dp , walk forward, activate, cr. fierce, RH demon flip…etc
9)In corner-fierce air fireball, dash up, st. forward, fierce red fireball, jab dp x2, activate, st. jab, red fireball…repeat.
10)Anti air with upward hurricane(down, down+back,back,up+back, up…a reverse C) activate when u land, st. fierce… etc.
11)Anti air grab with demon flip punch grab, land, short hurricane, activate.
- Jab air fireball(must hit their feet), dash in, cr. RH, short hurricane, activate.
13)(Mixup for all setups with a demon flip in it after activation)-short demon flip, land,(if it hits):short hurricane, st. fierce…etc.
(If it doesn’t): cr. forward, fierce red fireball, quick cancel into RH demon flip, punch grab, short hurricane…etc
===========================================
:CC for a blocked Blanka ball:
Block it high, activate, fierce crossup fireball(tiger knee fireball), cr. forward, fierce red fireball, cancel into RH demon flip, punch grab, short hurricane …etc…
(Kinda risky if opponent has meter, but, it has good mixup possibility)-(Example:after the RH demon flip, if they try to anti air, do fierce, RH hurricane, fierce red fireball. If they block high trip them with the demon flip, short hurricane,etc. If they do nothing, punch grab, short hurricane…etc.)
============================================
:GC cc’s:
-
In close…
activate, fierce DP cancel into short hurricane…repeat…the hurricane kick recovers fast enough to do a DP in time again.
-
in close…
cr. forward, red fireball x2, RH demon flip…repeat (has the same mixup possibility as the Blocked Blanka ball setup)