Pocket Rumble: 2D indie fighter - Discussion

There’s 8 playable characters now? Jesus, I should pick up this game now.

No, there’s only three. More are coming later.

Who are the three? And why in that video does it show 8?

It just shows eight in the character select. They already showed who the characters are, they just don’t have any gameplay yet.

The three are Tenchi, Naomi and Parker.

Game’s almost ready for release. All 8 characters are now playable, all that’s missing are a few sprites & sounds

It’s also coming out for Nintendo Switch
https://www.youtube.com/watch?v=d2x_eumG-Zo

whut? chucklefish? since when do they have to do with the game?
no buy then… :coffee: :

Whats the probem with chucklefish?

I’m excited. Game is looking pretty good and I’m eager to see what amazing guests it might have…

details would blow up this thread.
lets just say its a company which doesnt deserve a single dime from me anymore.

the kickstarter campaign was a success right?
why do they need them?

Sooo they did nothing and we can ignore your whining? Okay then

If you’re not gonna tell us what’s so bad about them we don’t have any reason to listen

listen to what? i asked a question!

not trying to convince anyone here to not buy the product because i dont want to support chuckle.
so feel free to put that whiteknight sword back where it belongs and chill.

You are the one who brought up Chucklefish as a reason to not buy the game regardless of if you were trying to convince anyone or not. So its not really strange to ask about whats wrong with Chucklefish being a publisher for the game.

Wait, what? What happened to a character coming out every month? So from the day of the Steam release, you could only play as 3 characters?

No. There were 3 characters at the start of Early Access but the game is nearly complete and all eight characters are playable now, with varying levels of completion.

of course its not strange and i replied to jetkinen about it,even tho i didn’t wanted to go into details because for you guys it shouldn’t matter.

psychs reply on the other hand…well i gave him my answer to his stupid reply already.

main question is still not answered…does anyone know why they picked them as a publisher?
they had to go trough greenlight anyway and fundings via kickstarter where safed too…

Having a publisher just makes things easier, generally.

I’d guess having Chucklefish as a partner probably gave them some developer build to the Switch to allow them to release it for that console.

Will this be available at the switch launch?

If not launch is coming at least in the same month

https://www.youtube.com/watch?v=rKGTDgfN80k

Some basic corner combos for each character

https://www.youtube.com/watch?v=IjWRHGvHR5U

If you seriously think they haven’t run out of money by now, you must be retarded. This is an issue with the race to the bottom that we’ve been seeing with Kickstarters. Not a single indie that is getting funded these days actually gets enough funds to build the game. Pocket Rumble got $25,280, subtract from that Kickstarter fee and some other shit. That would leave you with like 20k. Let’s assume that there’s only 4 devs, and they worked on the game for one year: That would be a yearly an income of $5000! I don’t know about you, but I wouldn’t want to live off of that. Even if only 2 people worked on it full-time (which I doubt) you’d end up with 10k, which is only barely manageable. And that’s assuming that they only worked on it for a year (which they didn’t).

Them being on Early Access surely helped a little bit, but when the game first hit Early Access it was pretty rough, and that’s in a genre that is probably already oversaturated considering its popularity. I don’t think they raked in tens of thousands of dollars with it. If they more than a couple of thousand bucks, I’d be very surprised.

Is it any surprise these guys could use some financial help? No, it’s pretty essential. I’m happy that they landed a publisher, and being a 2 button fighter, it’s actually a really neat fit for the Switch.

TL;DR: Don’t be stupid. Making games costs a lot of money.