Plinking / Tsuji-Style: KARA BUFFER Inputs for Easier Links and More!

thanks. that’s really useful. I’m having lots of problems linking moves and this helps a bunch.

Does not apply: this method only helps you link into medium or heavy attacks.

Secondly you missed one. cr. lp > cr. mp

I’m having a hard time with Guile. What does “sliding” too early mean?

my run is: cr.lp>cr.lp>cr.mp~cr.lp>sb

i lov this style but i’m having one problem. i use ryu and i’m doing the cr. lp, cr. lp, cr. hp, F. hurricane kick combo but sometimes when i’m trying to kara buffer the cr. hp (HP~MP) instead i sometimes get a cr. mp. can someone tell me what i’m doing wrong

I’m pretty sure I’ve seen this before (not the priority attack part) in Tekken where if you’re holding a button down, and then press another button, it counts as both buttons being pressed…

I don’t know if this has been brought up before, but wouldn’t it stand to reason that, for the case of hp links, that pianoing from hp to mp to lp (and maybe even lk) would result in 3 or 4 taps, thus giving yourself even more leeway to perform the link?

That means that you’re being too slow with the HP~MP. If you go into training mode and turn on input display you’ll probably find that you’re not getting:
:mp::hp:
:hp:
… but that is what you’d get if you had done the plink correctly.

To me that’s the real beauty of plinking. If you really stuff things up you end up linking a different move and not just crouching there waiting to get hit.
:bgrin:

Wow I just went to training mode and It feels like I gotta press tha buttons super fast lol. I thought I was doing it right but instead when I press mp and hp at the same time it just registered as I was pressing them both at the same time. Thanx well ima back to training lol

It’s pretty fast. You do not press them at the same time, that’s just what the game registers it as.

Is it possible to double tap and plink so that you have even more frames to work with?

^ sure. Why not.

Good luck on that though… :smiley:

Wow I suck at p.linking. For those who uses Rufus can you guys go more into details about how do you do the Dive Kick>St.LK>St.HP~St.MP>HP Galactic Tornado? Cause I keep trying to do in training mode and it only comes out every minute or so ;/.

Like how quickly do you follow up St.LK to St.HP~St.MP anyways?

When you guys say St.HP~St.MP, you just simply mean press those two buttons almost simultaneously, but w/ the St.HP a little earlier right?

Also, do you guys just mash the St.LK after Dive Kick like me? Hope its not a bad habit ;/

Oh people have been doing that for years… we call it “mashing”
:rofl:

All right lol, not sure if the answer to my question is a yes or a no, but I’ll give it a try. Hell, I’ll try anything outside of turbo (possibility) if it’ll help with those damn links.

Ok 2 qns.

1)Ok it sounds like a repeat but I’m trying to understand cause I think I’m doing it wrongly. When you say HP~MP.DOes it mean you press HP THEN MP really fast. This means I’m pressing the HP once and the MP once to produce:
(2nd Frame MP HP)
(1st Frame HP)
right? Cause currently I’m pressing HP, then HP+MP together. It produces the same output as above but it feels funny, so I’m checking if it’s correct.

2)In Ken’s kara throw, it’s plink f+MK~LK+LP. Is this LK+LP considered to be pressed together like a single button since you are so called linking a f+MK INTO a grab?

  1. yes you press hp then mp really fast - however you end up releasing both hp and mp at the same time. So you get HP first frame in inputs then HP/MP same time at 2nd frame, but HP beats out MP so you get a HP actual input for the 2nd frame.

It’s basically the same thing that you were putting before (HP, then HP+MP) except it’s more practical to do it the other way because it’s hard / near impossible to hit HP twice in 2 consecutive frames, which is why people plink in the first place.

  1. yes, you’re hitting -> + MK to do command kick, then immediately inputting throw command to cancel the kick into the throw.

forgot about this thread

I’m sorry, slide was a bad verb to use in that context :(. When i said sliding too early I meant hitting the c.mp~c.lp too early, this will cause jab to come out. This is a very hard link. Guile has THE toughest bnb. You are using the correct input.

I suggest confirming into this combo if your opponent is standing:
cr.lk>cr.lp>s.lp>s.hp~s.mp

It is easier, does more damage, and more stun. And you have a back charge when its finished.

i need to work on these… so much to this game lol

So if you view command inputs, what success rate are people getting with the actual proper plink motion i.e

:mp: :hp:
:hp:

and not

:mp: :hp:

or

:mp:
:hp:

obviously the second two still give you chance at scoring the link

I’m sorry if this has been asked already, but can this method be used for dictator’s link combos?

For example if I want to use cr. lp, cr. lp, cr. mk xx scissor, would I hit lk + mk for the link at the end?