Alright found a cool loop for Parappa:
S d.S C x3
For an ender after the second C :
f.S u.Sx2
Thanks for the format, was confused on which to use.
Alright found a cool loop for Parappa:
S d.S C x3
For an ender after the second C :
f.S u.Sx2
Thanks for the format, was confused on which to use.
[media=youtube]xWsTd5UrR3A[/media]
And then they punish your dodge with a super. Don’t be predictable with that shit. Walking away is faster than rolling away.
I actually play him more offensively by doing primarily mid-range stuff and avoiding slow ass options like sniper.
5SS can be used as a tickthrow on both hit and block.
j.5SS can combo into stuff.
2S can return to neutral and if they get hit, just 5SS into throw or 5SS again.
j.6S is fast, knocks them away, etc.
8R is a godlike throw that combos into 8S/8T and can be used to setup a j.5O
5T sets up standard RPS. Roll? Punish. Block? Keep doing 5T or throw. Jump? 8S or 8T.
5O is slow as sniper, but when it attaches, it can force a guessing game between them blocking the explosion (throw when they start blocking, might even be able to let the explosion combo off it), dodging the explosion (punishment or super), and getting hit.
8O covers a decent set of air space.
2O is meh, but it can give you a lot of meter if they’re caught between your flames and a wall/ledge.
Mines, fire toss, combo off 2R, etc. Mines are probably one of the best recovery options in the game.
d.S (Low Kick), while being slow, is good for a high AP gain punish as it crumples. The most optimal combo after it is mine (d.O) -> forward jump -> air shotgun (f.T) for 70 AP altogether.
n.T (Chainsaw Spin) is good as it is opponents on both sides of him, gains a fair amount of AP and has armor (I believe)
f.T (Shotgun) is very fast, does good knockback and builds a good 30 AP for a solid blow
u.T (Machete Throw) is a decent anti air projectile that also has an active hitbox when it hits the ground, best used in conjunction with f.O to cover angles better
d.T (downward Shotgun) is just as fast and as powerful as his regular shotgun but causes a hard knockdown, setting up his Level 1 tech chasing opportunities. The air version of this move has a very large hitbox that hits below and forward from Sweet Tooth.
f.O (Molotov throw) is an okay anti air projectile that creates a field of fire when it hits the ground. The fire makes Sweet Tooth gain AP but not stun the opponent, however, this is particularly useful against Sly as he will be visible when he walks over the fire.
u.O (fire clap) is a good anti air move that covers all above Sweet Tooth. As a disjointed hitbox, it won’t trade when used properly.
d.O (explosive mine) is one of Sweet Tooth’s best tools, it creates an upward knockback that sets up a combo opportunity for decent AP gain. Blocking on top of it as someone charges at you from ground (Parappa’s f.S) or air (Sly’s d.S) will have their move be blocked and them hitting the mine for you to get a shotgun off on them.
While his Level 2 is beyond the worse super in the game, his level 1 and 3 are solid (though his Level 3 is the hardest thing to get [for good reason])
His Level 1 is a solid super primarily used for tech chasing (mostly off of d.T) or whiff punishing (though it can be used to punish some things on block). Getting multiple level 1 kills is Sweet Tooth’s best method of winning as it is risky to go for his level 3 due to his less than stellar meter gain and risk that you’ll end up stuck with his Level 2, which is the definition of ass and probably the worst of the beta.
However, Sweet Tooth’s level 3 is probably the best of the beta, as it is the only super that lasts long enough to get 3 kills off a single enemy (which can become 9 kills in a standard FFA) He has the tools to cover most of the screen; with O for right below him, T for right above him and S for anywhere in front of him.
Speaking of which I had a game with Sweet Tooth where I went 5-3 doing Level 1’s all day and ended up going into overtime so I said “Fuck it” and built up his Level 3 and got the full 9 kills with it. I then ended up dying two times because I couldn’t be bothered to give a shit (a Parappa Level 1’d me when I was taunting right at the very end :<) and went 14-5 which was bloody hilarious oh man.
air 2T with sweet tooth is like the most satisfying thing in the game. god, I love that move. the setups, the traps… so beautiful.
also, air 5S into level 1 super is wonderful.
Still not used to universal terms, and since it’s a PS3 exclusive…
What would A and C be for the PS3?
My bad, Square = A Triangle = B Circle = C
It’s pretty pointless considering you can just use S/T/C, and you can’t remap the controls as far as I know, so the buttons won’t ever change. It’s not cross-console, arcade, or anything else…
Numeric notation is international, but what you’re trying to do is just confusing and a waste imo.
So, I accidentally picked Radec, and said ‘meh, what the hay, maybe I will manage to make him look so bad no one will play him’
Figured out sniper move, got to lvl 2 in 20 game secs.
‘Wow, screw this! This is just dumb…’ Quit match
lol. I just won a team match single-handled. My partner had to drop out, then I proceeded to rape the team with Radec. Then after that, I faced 3 spamming Kratos online in free-for-all, and slaughtered them all. Most of the beatings I handed out, were suprisingly CLOSE-RANGE. I didn’t spam in from the edge of the screen like most Radec players do. I know niggas are MAD salty
#WINNING
I see what you did there :wgrin:
I also once soundly beat three spamming Kratosi, but with FP lol
Anyone online right now that wants to team up 2v2?
PSN below.
I just started playing Sweettooth and it is WAAAAAAAY harder to build meter. What is this guy’s go to combo again? That low kick crap is way too slow to set up.
He has little to no range, that chainsaw move doesn’t build enough meter and everything he does is done better by someone else.
I really don’t like him right now.
Thank you. Can we just use S T C? So much easier that way. Much like it is for direction u, d, f, n (I assume the n stands for neutral).
I agree with this. It’s just easier and the numbers is over complicating things.
Some guy’s managed to upload the game’s final boss music.
[media=youtube]ifnWQkN1mkE[/media]
Please be Polygon Man.
He’s also uploaded some of the character voices as well as music from stages, level 3’s and what seems to be character intro/outro themes.
Uploader’s youtube channel: http://m.youtube.com/user/TheRumbalumba
Anyone online want to team up? GT: MDZ-MacV1per
<body><p>You CAN change the controls in the Beta. The only way you can do so however is pressing start during gameplay, go to options, then controls. There is even a control scheme for arcade sticks. But since there is no system save data, you have to do this EVERY game. So universal notations might still help.<br><br>~GL
I think A, B, C makes more sense. argh I can’t wait for the full release. glad to hear they’re tweaking kratos.
Sweet Tooth doesn’t really have a go to combo perse, he gets his meter moreso from solid hits (mainly from his mines, shotgun, air stomp [which I forgot to mention in my other post] etc) You’ll mainly want to focus on punishing in general with Sweet Tooth. Keeping your distance won’t generate a lot of meter, but then they’ll charge at you frustrated and you can blow them up from there. His generally mediocre meter gain is offset by the fact that Sweet Tooth least risky gameplan revolves around his Level 1 (which I stated in my previous post), as he builds Level 1’s quickly.
A decent trick you can do with Sweet Tooth is placing a mine and standing on it, if someone’s attacks you while you’re on the mine, you can block their attack and have the mine punish them for you, and then you can hit them away with air f.T for 50 AP and gain some distance from them to set up more shenanigans.
Sweet Tooth is hard at the beginning but when you learn how to utilize him he’s one of the more satisfying characters on the roster and then you can get games like this that just make you want to say “HELLO, BOYS AND GIRLS!”