Playstation All-Stars Battle Royale Announced

Hopefully they have a video or transcript for the Q/A session at evo. Need more info!

Isn’t it going to be on stream?

Guys, there’s too many male characters so far. I would like to see Nariko and Jen (from Primal).

Even better!

Nice if it makes it on stream, we can hear s-kill propping the game up and shit, more reasons to look forward to evo.

Wouldn’t be surprised if Lara Croft was in the game. Although, unless the game has clone type characters, not sure how she would be anything other than “Drake with boobs”.

I think sony can find a number of female characters to represent in the game, nariko, and shortie from primal off the top of my head but Im sure there are more.

HIGHLY doubt it, but with valve and Sony’s recent partnering it’s at least a tiny hope, I think Chell from Portal would be an outrageous and fun character in a platform fighter. Making portals and setting up lasers and hurling companion cubes at people.

Who holds the rights for MLP? It would sell really well if one of the ponies were in there

Chell did show up on Sony’s Michael Commercial so there is hope.

Good lord them Smash fanboys are hella defensive on the front page.

[media=youtube]umDr0mPuyQc[/media]

http://www.playstationallstars.com/ Heihachi and Toro? Neato

http://www.youtube.com/playlist?list=PLF8FD97165EA9DCC6&feature=iv&annotation_id=annotation_571369 Looks like the official site died, Heihachi’s supers are too good

Anyone else watching the EVO stream ? They are going to air some PSABR matches in just a few moments, so stay tuned!

Edit: Cool, Heihachi can summon Kuma in his level 2 super!

Edit 2: LOL, and his Level 3 is a reference to his Tekken 5 ending! :lol:

The heck kind of metal gear was that, Clockwork?

Lol, this game looks like Smash Bros. MUGEN.

Oh man, Heihachi looks so fun, definitely gonna have to give him a whirl first thing.

Also, best Level 3, no joke.

Heihachi is cool beans. He looks fun.

Master Onion’s dojo as a stage is beyond awesome. I don’t recognize the mech in the background. Is it from Resistance? Killzone?

I posted this on GAF, currently my feelings with the game so far:

Man, this game looks like it’s just barely, barely on the edge of being awesome, but there’s soooooooo many little things and a couple of big things that kind of kill my hopes right now.

The lack of visual consistency is pretty bad. I think this is the thing that makes the game look the worst out of anything so far. Characters have very inconsistent lighting and visual styles, making the game feel visually very chaotic. Not in a good way, but in a MUGEN-y way. It feels like there’s no art direction. I understand the intent to keep character styles similar to the source material, but it just doesn’t look cohesive. It makes the world feel bland.

The color choices and lighting (oh god the lighting) aren’t too good. It’s a very bland looking game. Dull, washy colors are terrible for competitive games (less contrast = harder to see things. Harder to see things = harder to learn the game, understand why your losing = more frustrating experience). This can get especially bad in certain stages. The hydra stage during rain is this problem multiplied a thousandfold.

The UI and the design choice to withhold basic and vital information in a competitive game honestly just baffles me. I again, understand the intent here, but I genuinely think this is bad on so many levels. I don’t think this was ever a problem in Smash Bros, ever. People knew someone was winning through the entire series and this definitely didn’t harm low level play. The mechanics change doesn’t really change the context that would justify this either. It just makes it harder to observe and understand the game. When you kill a dude, a point goes up. That’s a satisfying thing. It really is. Seeing a number pop up when you do a positive action is a very, very, very, very good thing that makes games feel more fun.

The Level 1/2 super UI is impossible to discern quickly. Same color, using a slightly faster flashing light, the UI elements are the same size. Pretty much nothing gives you this information in a quick and meaningful way. It looks utterly difficult to tell what kind of super someone has in a game where you have to focus on multiple people.

The particle effects are loud. Intrusively so. They block character visuals sometimes. Probably not the worst issue, but could be subdued here.

The sound on hits is papery and thin. Some moves sound like they have no impact at all. Heihachi hitting a dude doesn’t sound fun. When you punch a person, the sound, visual effect, the hitstun, they all add up to make hits feel awesome. I don’t see that. The hitstun looks super super short, the particles are fine, and the sound is reminiscent of a dude throwing a paper ball, not this huge martial artist punching someone else and then exaggerated for effect and power.

I mean like, there’s so many GOOD things about the game from the looks of it (being able to turn any stage into Final Destination, the super mechanic is really well thought out and solves tons of problems…) I like that there’s more normals on a single button instead of tilts (god I hated tilt normals in Smash). Like, everything about the combat design sounds really smart, and then the actual design that makes things just make the game feel really fun and satisfying aren’t present. This game launches in a few months.

I don’t wanna be a negative nancy, but yeah…

Please Superbot. You’ve got my hopes and dreams on the line. Don’t fail me on such basic things that are consistent throughout almost every popular competitive game…

Edit: This is coming from a person who’s done design on competitive games before and played competitive fighting games at a high level :confused:

Editx2: Another huge problem. One thing that felt amazing in Smash was knocking someone off the stage. It was a very visceral thing. Loud sound effect, good particle that’s very obvious, I think the only time the game had a screen shake. Usually the act of knocking someone off a stage had a really really impactful hit to go along with it. Very fast movement associated with a lot of force behind the blow, and the sound effect on hitting someone with a move that usually KOed people in Smash was SUPER satisfying. IN this game, everytime I see someone get killed I barely notice it.

Wasn’t that the mawler from killzone 3? Still nice to get confirmation that Snake is in again. (Even though we already knew thanks to the voice actor leak)