Dunno where the conversation got turned on its head but I was talking about people playing AGAINST jumpback fireballers having to adapt their tactics if they were losing to them, not the scrubs ‘adapting’ to getting their ass whooped by starting to jumpback and fireball every match.
how did this thread start from the “lame” play-style to hating on online runaway characters anyway?
lolz but its all good.
because people are trying to blame the game and “scrubs” on why they lose to easily defendable strategies
playing lame just means playing smart, if your opponent is going to be a retard and run into air fireballs while you run away the whole match and not punishing you, why would you bother to stop doing it
Blaming is the name of the game and if you place blame on the game you are playing the blame game.
It’s not really… “Lame”.
It is, however, particularly irritating.
lol i actually agree with this.
i cant really stand having to chase people down… and i play a lame ass character… chun… and another lame ass character… akuma.
i lame it up with both of them pretty well, but its NOT my default style, positional aggressiveness is my general style… i dont jump/dash forward like a raving lunatic or anything… but i DO actively try to push my opponents into the corner.
i know of alot of players who one and only way of playing is hyper defensive, ie always walking backwards all day long… shit is irritating as all fuck on sf4.
walk backwards needs to be nerfed… on the real.
airfireballing akumas are easily dealt with though… just focus that shit down till you know they expect the focus… and then jump instead… easy.
-dime
Yep. This is why I stopped playing the game. When I realized laming the 2nd half of the match wasn’t just an option, but in many cases, the only solid option, I dropped it. I’m not knocking the game or those who like it, but it’s not really my style and makes the game both dull to watch and to play.
Fingers crossed that SSF4 will change this, but I’m not exactly holding my breath.
I recently gave it up as well for the same exact reason. I don’t blame players for playing “lame” because it gets the win, I blame the makers of the game for designing it this way.
Sad but true, what’s funny is there were articles pointing out this flaw in SF4 since the game came out. I remember Sirlin being horribly panned for an article he did on the game that pointed out how useless meaties were due to reversals and autofacing crossup attempts. When he was seriously on the ball. Just something you got to deal with in 4 or get out sadly. Thankfully, plenty of fighters out there to switch to at the moment. The drought is gone, finally. No reason to feel compelled to stay. I do hope Super fixes a lot of this, especially seeing how blatantly offensive most of the new cast are. They almost all seem like rush down players. Looking forward to more smart and aggressive play.
The main reason I played sf4 for so long is because there was no local comp for anything else, not even T6. Me and a friend from here recently managed to get a bunch of the locals into MBAA which has been a very nice change. I still play SF4 on occasion, hell I played in a tourney a couple weekends ago (although I didn’t give a shit about my sf4 bracket so much as the mbaa bracket). I don’t nessecarily HATE the game but with several other games recently released being MUCH better I don’t see the point of playing it much.
i’m all for taking risks and rushing down on akuma, but if i’m either A) fighting a gief or rufus (against rufus when the distance is closed i’ll try to start my rushdown a bit. but there is no reason for me to enter his close range game if i don’t have to) B) at a position in the match where getting hit once could equal a loss (60% or less hp and they have ultra and 2 bars etc.) there is not a snowballs chance in hell that i’m going to rush in to potentially give them a chance to sneak a win out from me. sorry, i’ll make your ass come to me everytime if i’m low enough on health that 1 hit can kill me.
i’m not gonna play like an idiot because you might cry at the fact that you suck too bad to get in on a air fireball or 2.
To those people, the title of champ is more important that your win ratio. SF4 needs someone to have a number one Icon, who can only be challenged by the person with the Number 2 icon. But anyone can challenge the number 2. Then we will see if any jump back akumas get the icons.
i like this idea. Afro Samurai Method lol.
Air fireballs are not a problem to me. I play Dictator and there are so many ways around it.
Runway Air Fireball Akumas are easy to beat just time it right and get in after they throw it. Make them play your game and don’t play theirs.
I’m starting to play more “lame”
and it’s great i’m winning more! :woot:
just poke em to death and fb em!
Poking is not lame. You fall for the stream of pokes the first time thinking they’re just hit-confirming for a SRK, then you never fall for it again.
you play vega… you find everything lame
Or you play Balrog.
jk (not really)
Edit: The truth is, this game has bred a generation of pussies who wouldn’t have a sweet fucking clue how to play the older games without their training wheels.
SF4 is indeed played most effectively by hanging back as your testicles work their way back into your body. For many, that doesn’t make it a very enjoyable experience.
I know exactly what you mean, and that’s fine. But I’m just saying, some people play like they’re just low on health all the time, lol.
to be honest i used to get mad at people for “lame” playing but that was my problem i bit on there trap…since ive been able to identify my style better i cool it a bunch!!dont counter ultra moves unless 100 percent confident of impact etc…bread and butter wins games which is true ,its sometimes rather aggravating…but i know now its the truth.
So I was fighting this Saggot while I was Cammy, and we were pretty evenly matched. He was eager to win so he was Tiger Uppercutting the whole time trying to get my last bit of health, I could count like 5 different situations where my ultra woulda punished, but it never came out. For some reason Cammy’s ultra was disabled and I couldn’t do it, an ex Cannon Spike came out instead every time. So this Saggot uppercuts ten times in a row and hits me on the last one.
That’s lame, when your thumbs decide to go on strike and your opponent catches you when you’re off your game >:(