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Deviljin had it correct. Playing “lame” in the competitive fighting game since means basically not to take unneccesary risks constantly and to sit on life leads and the like. Basically using every tool at you disposal be it chip damage, running the timer out or anything else to get a win that some would consider cowardly. For example Justin Wong has been known to tell other players that they don’t play lame enough when they lose a match they could have won through playing more conservatively.
9 posts a day of dumb shit like this.
tell em man…
It’s so hard but I’m trying to play “lame”
I loose most of my damn matches being to aggressive.
and when I do play “lame” dodging, fa and fb fights…eventually I get hit or chipped to death by some Ryu or Sagat because I can’t keep up in the fb barrage:annoy:
Lame is when you use the character’s attributes to make up for the fact that you have NO fucking idea how to play. Fireballing to play the zoning game: not lame. Fireballing only to jumpback every time someone gets close so you can return to fullscreen fireballing because you don’t know what zoning is: lame. It’s not even keepout that’s lame, it’s keepaway. You are officially lame the minute i have to expend twice as much effort chasing you down because you’re too goddamned lazy to learn how to do more than QCF+P.
Alternately, doing the same crap over and over again so i have to figure out your pattern of retardation instead of playing the game. Basically, lame isn’t that which beats anyone, it’s that which makes it pointless for anyone to even care about trying to beat.
That runaway fighter…
I have to deal with the same thing
Fighting someone who you’re clearly better than and using techniques they’re not familiar with is lame.
I guess running away to wait out the clock when you both have around 40% health is lame.
Actually, I’ll tell you whats lame. Playing ranked match and secretly changing the match settings to 30 seconds and 1 victory and playing Mr. Air Fireball with akuma.
i find “lame” everything regarding guile and i mean everything
Thanks for all your answers guys. Much appreciated.
Lame, in the context you are asking about, is basically playing really defensive and reactive; IE zoning and turtley play designed to frustrate the other person. It’s a conservative playstyle based on more on shutting down the opponents offense more so than rushing down yourself.
I basically try to play as lame as possible. It suits me better than rushdown.
There is no lame. Just smart.
The only context I think that qualifies as “lame” to me is playing in an overly boring manner when not necessary.
Exactly! Yo, where all the real Akuma players at? Seriously, why do I gotta chase all Akuma players down in Championship? He’s a great character and I like him because of his insane combos and everything but I don’t understand why people feel that they need do teleport away and jump-back air fireball all day. That’s freakin’ lame. I don’t even care if I win or lose against those players but when people play that way it just makes me wonder why they’re even playing the game. I mean is that strategy even fun for them? 'Cause I wouldn’t be playing fighting games if there weren’t any combos, which is what I like to see from Akuma.
I’ve never seen people play Akuma like that anywhere else but online, lol. Actually a friend of mine has just gotten into Street Fighter IV and he decided to go with Akuma. Problem is, he does the same strategy; teleport away and jump-back air fireballs all day. I don’t know where he got that strategy from as I’ve never really played with him when he started but I’m pretty sure he learned it from some whack Akuma players online. That’s wrong and I feel like it’s a disgrace to Akuma because he has so much more potential.
With Dhalsim I can understand, 'cause that’s how you’re supposed to play with Dhalsim so that’s acceptable. I’ve finally realized that when I tried to develop a rush-down a while ago Dhalsim but didn’t really work out, lol. Akuma can rush down but you’ve just gotta be extra careful about it because of his low health.
Online play isn’t any good for a character that relies on tight link combos, hence why risk a 1 frame link which will get mash-dp punished when you can do the same simple safe bullshit like jumpback fireballs and still win? If anything its the people who can’t deal with simple tactics like that who are lame and don’t adapt.
Way to prove you have no understanding of what “adapting” actually is even though you just tried to use it as the basis of your own aborted point
ProTip: it’s not forcing others to chase you all over the place in the hopes of bullshitting a few lag hits of your own because you don’t want to put any effort into adapting
First off, the lack of punctuation in your nonsensical post made it difficult to comprehend what you were actually trying to say, but I’ll soldier on.
In what way was my point aborted? I stand by it and I’m sure anyone with a semblance of intelligence would see where I was coming from with it, but for simpletons like yourself I’ll help you out with a little anecdote.
When I first started I had no idea how to get in on people while they were using those tactics and lost matches because of it, then I realised that focusing their fireballs while dashing towards them would close the gap, as would well timed jumps, so I incorporated that into my gameplay and started getting in more and applying pressure, once I had a life lead I was happy to sit back and let them spam fireballs all round while I avoided them.
Now correct me if I’m wrong, but that sounds a lot like adapting to me, but let’s check out the dictionary to be sure.
If you can’t deal with simple shit like that and your reasoning behind losing to it is lag, stop playing online. I know your reasons for posting here are just down to your unhappy existence and lack of self-confidence but don’t worry, I still love you man.
Jump back fireball is an adaption avoidance strategy. You’re basically saying you want to avoid engaging the enemy as hard as you can, and hope to god they don’t find a way through your strategy. Momochi was actually dicking over Rufus and Zangief players with godlike runaway like a year or so ago, but well, those are pretty extreme matchups and Akuma was played differently back then.
But most jump back Akumas are incapable of dealing with different characters and any kind of footsies or mixup game, and just praying to god that they can repeat the same move until they win, because they have no concept of adapting their strategy whatsoever. It’s like the scrub version of low stronging people to death.
So many people on Ranked to the jump back air fireball while setting the timer to 30 seconds. But that’s adaptation right. The bottom line is its not fun playing against 50 akumas who all do the same thing, this is Street Fighter not Street Tag.