I would like to get some opinions on player enforced rules within a fighting game. I think this could be an interesting discussion, as well as a way to talk about what we like and dislike about the fg’s we play (or don’t play, but would if things were changed.) Remember that certain genres, like board or card games, often come with various rule sets, which can be extremely helpful for smoothing out the game in certain scenarios or conditions. Similarly, I personally don’t think we should shy away from the thought about player enforced rules, but I’d just like to hear what you think.
Many of the classic fighting games we play have glaring issues, whether in terms of character balance, or simply issues in the metagame. In lucky cases, some games are still able to be great games, or, at the very least, are still incredibly fun and worth playing, even if not so great of a game.
Sometimes I personally wish that we could create rules as a community who plays a certain game, and enforce those rules, in an effort to create a better game, or a more balanced one. For example, I play Garou, and I wish we could enforce a rule of limiting feint cancel loops to 4ish reps, or for kevin, 2ish. The effect would be to get rid of block string infinites, in hopes that the game would be better off for it. Things of this nature.
We have seen some games actually been given this treatment as tournament standard, for example, Last Blade 2 was released with a mind boggling number of combo infinites that were also very easy to pull off, making you wonder how the developers could overlook them. But a few players still saw potential in the game, I suppose, and they made a new list of rules for the game to get rid of infinites, as well as make the game overall play more logically. The game never seemed to garner a huge tournament output, but you can still find a healthy amount of high level footage of the game, played with enforced rules.
This makes me wonder if not the same treatment can or should be done with other games, and which, and is it possible or even logical to desire some kind of fan-modded version of certain games to clean up a crap game into something perhaps even worth tournament play. I believe samsho3 had a project along these lines that addressed hitbox and balance issues. What about a game like MVC1? There are infinites everywhere. Sure, the nature of the series I imagine likes to be absurd as possible, but would it not be a better game by limiting infinites and other broken elements a la last blade 2? Or is that a bad idea. A game like Waku Waku 7, close but so far to being a good game; fatally flawed. A game like Garou, pretty great, but with a feint meter where every feint costs a bit of a recharging bar could easily fix a lot of its issues while also being a very useful tool for balancing the cast. Give kevin and jenet and other BS characters less feint meter, give weak characters liberal feint meter. Give weak characters better feint moves as well that look more like the regular moves, which can be really powerful in neutral situations.
So what do you guys think? Play enforced rules? Yay or Nay? Which games could we talk about? What about mod projects? etc.