Platinum Games - Project G.G

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SQUEEEEEEEE!!!

Hype

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Ultraman is probably the thing that I know the least about that I love the most, so I am incredibly excited
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This goes for all Kaijin type stuff. Love it, and ignorant of almost all details

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Moving onto Project G.G. —this is something that’s being billed as the final entry in Kamiya-san’s trilogy of hero games. Can you talk about how these titles are connected?

Kamiya: “Well as you can tell from the games themselves, Viewtiful Joe is in its own world, The Wonderful 101 is in its own world—those are not connected in any way. What actually brings the three together as a trilogy is the essence of ‘hero.’ You can think of Viewtiful Joe as the transformation solo hero, The Wonderful 101 as the group hero, and now Project G.G. will be the giant hero. So if you’re going to connect them in any way, it’s not via each game’s lore, it’s about the essence of them being hero games.”

Can you explain why this is the climax or final entry? Will you never make another hero game after this?

Kamiya: “I wanted to bring these games together as a trilogy, and this will be the third entry. Like I said before, there are mainly three categories of heroes, so this is kind of bringing that trilogy of hero types to a close. So that will be one thing. After this trilogy is finished, maybe in the future I will create a new trilogy. It’s not that I’m finished with heroes, but for this particular set it just makes sense for this to be the final one.”

How far back did you decide upon making this trilogy?

Kamiya: “I’m not really sure myself. It came to me during the development of The Wonderful 101 . Viewtiful Joe was a hero game, The Wonderful 101 was a hero game, so I kind of thought, ‘well, there’s also the giant hero.’ Then it started to form in my mind, ‘well, maybe one day.’ But it’s not that I had this plan from the beginning to do three, it kind of came as it went.”

How long has Project G.G. been in the works?

Kamiya: “It was about a year ago that the idea started coming together, but there’s actually an interesting backstory to it. As we were preparing to move into self-publishing, we had a competition within Platinum Games where anyone could write up a design for the game, especially for a lot of the younger staff, and then the higher members of the company would get together and check them out. I wasn’t involved in that process at all, but they basically narrowed it down to three. So there was a top three, but I had Project G.G. in my mind, so I went to Inaba-san with the idea and he told me to write up a design. In the end, that was the most interesting option for Platinum Games and the one we moved forward with. That was about a year ago, and now we’re at the point where it’s finally starting to manifest itself.”

What’s the game’s genre?

Kamiya: “That’s not something I can say too much about. But what I can say is that while Viewtiful Joe is a pure action game, this will not be a pure action game.”

What do you plan to do differently in Project G.G. that you maybe couldn’t do in Viewtiful Joe or The Wonderful 101 ?

Kamiya: “For me, it’s a totally new project. I was very happy with how Viewtiful Joe and The Wonderful 101 turned out, and each of those games are their own existence. This time around, I’m not thinking anything like, ‘Oh I wish I could’ve done this, or I wish I could’ve done that.’ It’s a totally new game with a totally new design, and that’s how we’re moving forward. Basically, I can’t give too many details at this point.”