Platinum* Games new game. Anarchy Reigns

Rins time!
Here’s my write up on their basics.
Most of the information all three can use but their are some specific things thanks to all of their KW’s being different.
First of all if you’re going to use any Rin know this first: They can jump out of any of their grounded weak or heavy attacks that is not the last hit.
Meaning any of their first four weak attacks, H, H-H, H-*H, W-W-H, W-H, W-*W, W-W-W-H can be jump cancelled. Why use this? To pressure, make any of their grounded moves that hit lead to like half life.
*By jump cancel I mean you can literally press jump during any of the moves mentioned above and Rins will just go up.

Rins have the most (and possibly best) pressure options in the game. Imagine being able to go straight into a AA, aW or jKWL (or heavy if Fei/Rin Rin… Ai’s sucks…) from a jab. Ai Rin’s pressure is MONSTROUS (W-jKWL-aW for example) and if you’re good at twitch cancelling? No one will want to fight you… I’ll leave that to the twitch cancelling enthusiast though lol

I literally chased master evader users with Rin’s dive kick(aW) and broke their shields. With lean extender? That shit is lethal.
Speaking of skills to use, you’ll literally be untouchable with master evader and infinite dodging(people will hate you…) since for some reason their dodging is really fast (Infinite dodging with them regularly almost looks like ME to me lol).
Their dive kicks are clash safe and you can go into jab > half life from them if you mash it after a clash.

For pressure setups: Look at any of the movesets i mentioned at the start of this and add aW, jKWL, or AA-jKWL(-aW if using Ai or Rin since they can aW off their jKWLs). Their dash attacks suck since the recovery from it is kinda slow. For movement: W-aW to dive kick travel EVERYWHERE!
For combos: You have their infinite(H-*H), half life off with Weak into AA-jKWL or jKWL,

AAc is basically useless for Rins since they basically had this ability before it was discovered/explored(I think). Its much easier to press one button (jump) than doing AAc(three buttons) and risking a raw KWH.

Best 360 attack next to Zero’s since they recover fast from it. Fei Rins is the best of the three since she can COMBO FROM IT! Don’t just randomly throw it out though. New tech discovered/tested by Anon and Tunneling allows you to punish it if blocked at the right time.

Ai Rin is the combo enthusiast of the three since she has easy to do 100% combos thanks to her damaging jKWL and the ability to combo off of her third grounded KWL. Haven’t found any use for their grounded KWH’s due to only using them for kills/thinking they suck but if someone has something then speak up.

Fei Rin is possibly one of the best crowd interrupters/runners in the game due to her jKWL. It gives her such mobility since its the fastest jKWL in the game. Plus it makes her a beast in deathball.

Rin Rin has the best jKWH of the three since it has some good range around it and can cause jKWH stun situations like described for Bull and Mathilda previously. If you want a balanced Rin use her.

Playstyle for them would literally be in your face and never let you go. The best tool Rin has is her dive kick (if you have meter to burn, then its their jKWL) from their grounded moves. If you play Rin, you’re suppose to go in and strike fear to the opposing player/teams hearts. Players have to literally watch out for you jKWL’s as they are lethal damage/guard pressuring moves. If you want to play patient like Mathilda or Bull, go ahead but why not use their amazing options? “You go in to win with Rin.”

Side note: Tired of seeing Rin’s who don’t jump from their jabs… W-W-H-H is cool and all cause of the hard knockdown but god damn people, you’re vulnerable when you use it.

Guides up on GFAQS

http://www.gamefaqs.com/ps3/620291-anarchy-reigns/faqs/67156

So proud of myself :x (I shouldn’t be but I am)

It’s looking great. Good job bud.

So, for whackbots, you want something under playstyle and notes? That can be arranged…

Yeah, why not shiz… That’d be awesome. Whenever you get time!

Alright Fear. Got as much info for Bayo written up as possible. Should I PM this to you? Or upload a pastebin for you to add it?

So the mindset is basically Rin it to Win it. This isn’t immediately reminding me of Shaw’s Blazblue days at all. shrug =\

Anyone who thinks Rins are insta win should try Durga or Zero with twitch canceling. Unlike the Rins, these two actually have good guard break options and better, higher damage combos.

I want to help with the whackbots but I don’t know how extensive and detailed you’d want it to be, or how you’d want it to be organized.

I think this kind of thing will work better with more than one person putting input in per character, because people play characters differently.

I’ll take a crack at it though, I am by no means an expert on the whackbots, but I have been using Garuda since the first japanese demo, and Gargoyle since Japanese release.

I might take a stab at Gargoyle latter.

I’m gonna try to make this has general and beginner friendly as possible.

Garuda

Overview:
In team modes Garuda is the best character for crowd control and he also makes an effective tank to sponge damage and protect allies, he makes a great team leader in team battle for this same reason. He’s like a shell cracker in team modes, he opens up enemies so his teammates can harvest the goods, and by harvest the goods I mean hit them with a high damage combo or KWH attack. In free-for-all modes Garuda is still about crowd damage, though he also makes a good ambusher with his chargeable grab, great dash attack, and amazing KWH attacks.

KW=Killer Weapon
KWL=Killer Weapon + Light attack
KWH=Killer Weapon + Heavy attack
J=Jumping

Pros:
+Gracious armor
+High damage
+Good reach on attacks
+One of the best dash attacks in the game(combo starter)
+3 bar KWL chain
+All forms of KWH are multi-hitting, have a lot of active frames, and shatter armor like glass
+His KWH tracks somewhat and is hard to dodge or punish correctly at medium-close range
+His KW stance movement is the second fastest in the game(same for Gargoyle)
+Two man grab, also chargeable
+Can move during charged KWH
+The best at shattering guard

Cons:
-Gracious armor
-Somewhat slow
-Very punishable
-Somewhat KW reliant
-Large hitbox
-Almost completely useless delay strings

Notable Attacks & Strings:

Delayed Heavy: (heavy, delayed heavy or heavy, light, delayed heavy) Shatter guard fairly easy and has a ton of range, it’s quite sudden as well compared to the other delayed heavy attacks of bigger character. I wouldn’t throw this out against the same people too often, but it can easily catch someone and lead to big damage. Heavy, heavy is similar but I wouldn’t say it’s as good in most cases.

Heavy, Light: Unlike the other character in this game Garuda(and Gargoyle) have a two hit launcher with a ton of armor on the first hit. His rising attack has a large enough hit box to easily scoop your victim up and lead to an air combo. If both hits are blocked I suggest doing delayed heavy, it’ll either send you flying somewhat out of reach if dodged or it’ll break your opponent’s guard.

Dash attack(or forward, forward + heavy attack): A flying kick that has speed, range, damage, guard shattering abilities, safeness(kinda), and combo-ability. It’s damn good if you know how to use it, and even if you don’t, it’s still damn good. Hitting someone with it from a somewhat far range will give you enough time to combo after it for high damage, the closer you are when you connect with it the more unsafe you are and the harder it’ll be for you to combo after it, up until you’re pretty unsafe and you cant combo after it at all. It’s a good thing to do from the side lines against an enemy your teammate is fighting, it’ll open them up quick and it’s hard for them to dodge correctly. Very spammable.

Throw: Big damage and can hurt two people at a time, is also chargeable so you can sit back pretty far while charging before running in and scooping some people up unexpectedly.

KWL string/Air KWL: For KWL it’s Slow to start up, good damage, and only 3 bars, don’t use this outside of combos. KWL in the air will shatter guard if done correctly, or if the person your attacking has been hit a few times, It also crosses up and can be done twice if it connects a certain way for big damage.

KWH/Charged KWH/J.KWH: For KWH, This thing will shred any defense to pieces at the right range and it does a ton of damage, you want to throw this out in groups of people unless you know you’re guaranteed to hit the single target you’re gunning for. Can easily stack up multi-kills. Charged is the same deal except you’ll have more range to work with, you can move during it, and it does less damage. In the Air it works as a good basic combo ender, or the same as KWH if you have the safety of higher ground.

Perks:

  1. Powerleveler: I think this is Garuda’s best perk, once you start killing with this perk it’ll be hard to stop you. You’re tanking skills become even better faster, you’re KW meter gets bigger faster, and you get elemental damage on the final level. You’ll be tougher after one kill and after three you’ll be amazing. Sure you can level up without this perk, but the early start will help you gain that precious killing momentum early, and thats a big advantage.
  2. Charge attacker: Fully charged flying kicks and delayed heavy attacks against unsuspecting opponents are pretty damn good, the basic perks of the perk are good as well. Boosts his guard breaking ability even more.
  3. Stealth Master/Guard Master: Invisibility makes connecting with his KWH even easier. Guard master can add safety to it and a lot of his slower attacks.

Characters to watch out for when using Garuda:

Rins: Speed kills, and it also eats through your gracious armor, stunning you a lot of the times. Even some light strings can lead to dizzying against the Rins.
Durga: Story wise, Garuda’s parter, online though, he’s hell to face in some situations. Not only does his speed mess you up, his range and safety will get you as well.
Zero: Speed, good at opening you up, safety, range, and a wide variety of glitches and infinites at his disposal.

Not saying its insta win with rins to win. Its you go in with them if you want to win. I’ll admit Durga and Zero are characters that people can press buttons with and win.

:o

This is good. Gargoyle is the same character except you have to take the KW changes into account. Let’s see what you make for electric bot.

Pterodactyl. Good job bud, it might take a while to break all of that down though, I’ve got 3 people throwing garbot information at me now. I’ll see what I can get into today’s update.

“I think this kind of thing will work better with more than one person putting input in per character, because people play characters differently.”

Short version: No one was interested. That’s why it’s mostly done by me.

I would love to help, but I don’t really have a lot to add to be honest. You should stress how good Dougie’s AAc loop is though, it’s even been working on 1-2 bars.

Don’t worry about it. If what it took to get people interested was cracking the metaphorical nut and showing people what is actually possible then I’m glad I did it.

Gamefaqs is being retarded and didn’t update my guide properly, I updated my pastebin though with the new file since there is actually quite a lot of people still using it. It got about 18 hits in 2 days, 2 from me just to check it initially and to go make a new version just now. If people like the pastebin then I’ll keep updating there but I thought the website hosting would be more accessible.

http://pastebin.com/0TANiY6X

Edit: Proper versions up on GFAQs now, neoseeker also contacted me and they wanted it up there too as well so…Yeah. Maybe this thing will blow up? Who knows. It might actually turn into the guide I wanted it to be… one day.

Tear of joy

Thank you fear for all of the work you put into making the guide. Thanks to all the players who contributed as well and hopefully there is like one or a collection of videos to go along with every explanation you or anyone has ever had about all the tech in this game. Its about time players know about this stuff instead of just mashing and complaining about this game.

Durga is probably one of the best characters in the game. There’s so much he has. He has range, mixups up the ass, guard breaks, aa cancelling and twitch cancelling opportunities that are extremely brutal, and team synergy. He’s just an amazing character through and through. Honestly I think he is on par with the rin sisters. Oh and in cage matches pfff the dirty shit he can do there is unbelievable.

For me Gargoyle’s only real difference is that he’s more effective at picking people(kill stealing) off and one on one fights, where Garuda excels at up close and personal fights with groups. Both can manage but they each have their own ways of handling things, one better than the other, and it’s only because of their KW.

I’d say Gargoyle’s best perk is Killjoy because of the ridiculousness of his charged KWH + 80% damage, and all of his KW attacks except the chain really.

Fear, you are doing a good thing for the AR community and we thank you for it, and thank you to everyone that pitched in and helped him with it.

:x

Not sure what to say after being praised by razor and munoz, except that I appreciate it and you should save it for when it’s actually 100% finished.

At this point, I’m not sure where I want to stop. Adding in content I mean, there has to be a wall? Right?

People seem to want MORE—just. MORE GUIDE. I have the time so it’s really just a matter of motivation and quality of content, if I can keep adding useful information then I guess it will keep muh f’n growing.