Rins time!
Here’s my write up on their basics.
Most of the information all three can use but their are some specific things thanks to all of their KW’s being different.
First of all if you’re going to use any Rin know this first: They can jump out of any of their grounded weak or heavy attacks that is not the last hit.
Meaning any of their first four weak attacks, H, H-H, H-*H, W-W-H, W-H, W-*W, W-W-W-H can be jump cancelled. Why use this? To pressure, make any of their grounded moves that hit lead to like half life.
*By jump cancel I mean you can literally press jump during any of the moves mentioned above and Rins will just go up.
Rins have the most (and possibly best) pressure options in the game. Imagine being able to go straight into a AA, aW or jKWL (or heavy if Fei/Rin Rin… Ai’s sucks…) from a jab. Ai Rin’s pressure is MONSTROUS (W-jKWL-aW for example) and if you’re good at twitch cancelling? No one will want to fight you… I’ll leave that to the twitch cancelling enthusiast though lol
I literally chased master evader users with Rin’s dive kick(aW) and broke their shields. With lean extender? That shit is lethal.
Speaking of skills to use, you’ll literally be untouchable with master evader and infinite dodging(people will hate you…) since for some reason their dodging is really fast (Infinite dodging with them regularly almost looks like ME to me lol).
Their dive kicks are clash safe and you can go into jab > half life from them if you mash it after a clash.
For pressure setups: Look at any of the movesets i mentioned at the start of this and add aW, jKWL, or AA-jKWL(-aW if using Ai or Rin since they can aW off their jKWLs). Their dash attacks suck since the recovery from it is kinda slow. For movement: W-aW to dive kick travel EVERYWHERE!
For combos: You have their infinite(H-*H), half life off with Weak into AA-jKWL or jKWL,
AAc is basically useless for Rins since they basically had this ability before it was discovered/explored(I think). Its much easier to press one button (jump) than doing AAc(three buttons) and risking a raw KWH.
Best 360 attack next to Zero’s since they recover fast from it. Fei Rins is the best of the three since she can COMBO FROM IT! Don’t just randomly throw it out though. New tech discovered/tested by Anon and Tunneling allows you to punish it if blocked at the right time.
Ai Rin is the combo enthusiast of the three since she has easy to do 100% combos thanks to her damaging jKWL and the ability to combo off of her third grounded KWL. Haven’t found any use for their grounded KWH’s due to only using them for kills/thinking they suck but if someone has something then speak up.
Fei Rin is possibly one of the best crowd interrupters/runners in the game due to her jKWL. It gives her such mobility since its the fastest jKWL in the game. Plus it makes her a beast in deathball.
Rin Rin has the best jKWH of the three since it has some good range around it and can cause jKWH stun situations like described for Bull and Mathilda previously. If you want a balanced Rin use her.
Playstyle for them would literally be in your face and never let you go. The best tool Rin has is her dive kick (if you have meter to burn, then its their jKWL) from their grounded moves. If you play Rin, you’re suppose to go in and strike fear to the opposing player/teams hearts. Players have to literally watch out for you jKWL’s as they are lethal damage/guard pressuring moves. If you want to play patient like Mathilda or Bull, go ahead but why not use their amazing options? “You go in to win with Rin.”
Side note: Tired of seeing Rin’s who don’t jump from their jabs… W-W-H-H is cool and all cause of the hard knockdown but god damn people, you’re vulnerable when you use it.