Platinum* Games new game. Anarchy Reigns

Very nice. One day when I organize this and I’m happy with it, everyone who helped will get credit on the guide. Thanks!

So how would you guys rank the KWs in this game?

Whose do you think is the best? Or the worst?
I don’t feel like going in depth with this myself, so heres my top 5:

1.Zero
2.Oinkie: His whole “thing” really revolves around his KW, and it’s the most versatile in the game. The run alone has come in handy a bunch of times for me, it seemingly goes faster than normal runs and the two bar tackle does such good damage and has such a wide ass hitbox it wrecks anything around it, going along with his skill of high damage crowd control. His KWL combo only takes 3 bars, is pretty fast for KW standards, goes forward slightly to make comboing it easier, and does good damage. His KWH on the ground is the only real “meh” move out of the bunch and is super easy to dodge and interrupt if you pay attention. Charged KWH is great, it’s has deceiving range(and just as deceiving active frames), and traps close enemies into an animation for a secured kill(great for kill stealing, that way you get them and they’re yours), and paired with killjoy it is one of the few charged KWHs that can 1 hit kill multiple enemies. His aerial attacks are just as good. J.KWL has amazing horizontal and diagonal range, it’s also extremely quick and takes out a big chunk on hit, this is the go to move for finishing off runners and stealing kills, by slapping the shit out of them. His KWH is definitely top 5, it’s fast, sends out a barely visible shockwave that people rarely respect, and has a FUCK-TON of active frames for the type of move that it is, I’ve hit people with it while in the recovering, it’s so dumb, not to mention it’s a one hit %50(more or less). As an added bonus his KW animation is timed in a certain way that makes his twitch(rape) cancels the easiest of the entire cast.
3.Gargoyle
4.Fei Rin
5.Douglas

Ooh, that’s actually an interesting question…

I’d have to put Oinkie up there for the same reasons you put down but with Douglas tied with him. Douglas’ j.KWL is crazy and near unpunishable if you miss with it, whiffed KWH comes with projectile and, if that’s not enough for screwing over crowds, you also have j.KWH. So fun. :3

Gargoyle’s pretty good too. KWH comes out fairly quickly for punishes and his j.KWL is gdlk for pressuring and for getting out of a rough spot/getting someplace in general in a hurry.

I also love Bull’s cuz I’m biased like that. Landing a charged KWH in a crowd is such a satisfying feeling to me. KWLx2/3 is deadly when in the right hands, and j.KWL into KW glitch is fun stuff. :3

As for a bad KW, I’d probably say Nikolai’s. I seem to have the worst luck landing any of his stuff on people beyond basic KWH and seldomly his j.KWH glitch. His PSYCHO CRUSHER looks cool, but since I can barely seem to land the damn thing for the cutscene to activate, I don’t think his charged KWH is all that worth it. Not to mention how the hitbox around seems to be kinda small since I don’t even graze anybody with it most of the time. :confused:

Bull probably has the best KWL in the game, his regular KWH is garbage but thankfully can be replaced by his partial charge KWH in about the same amount of time except with like 3x the range and more damage. His fully charged KWH is pretty godlike though.

One of the distinctions that should be made is the difference between the ranged and short range KWH’s. Douglas’s and Zero’s KWH have gigantic range and then have a projectile on top of that. Leo’s KWH has pretty short range and nothing afterwards, but it starts up ridiculously fast, tracks really well, and has practically no recovery on whiff. (Hence my forum title) It also still does full damage if you don’t get the cinematic but connect with the two hits as it rises, which you can actually hit multiple people with (or, you can throw a signpost/tire on them, do that, then do a normal combo into j.KWH to kill them).

Zero’s is basically god tier already because it combos into itself, but having a ton of range and the projectile on top of that is absurd. His other KW’s don’t really stand out much though.

I don’t have too much experience with KWH’s otherwise, obviously Jack is tied with Bull for worst KWH in the game, but he can also replace that with his actually good partial charge KWH, and his fully charged is good too. His j.KWL also has retarded range/speed for some reason, but his grounded KWL is just alright.

I actually think the three best dives are better than Ai Rin’s nun chuck bullshit, it’s just that with a bad enough connection most of them manage to lag you into it even though you got out of the way, or something stupid happens. I’m also not sure who is the best out of Gargoyle/Fei/Douglas, though it’s probably in that order based on what I’ve witnessed.

Bull’s KWL chain is actually pretty damn good. I have trouble punishing it and the hitbox is all around him. Makes it tough to slow down his rampage by grabbing if he spams it. Since the person behind him gets smacked too.

Zero’s KWH is godlike. You can be a good distance away and still get caught in the cutscene. Plus if you jab him RIGHT after he whiffs, a second shockwave comes out sometimes.

Gargoyle’s is pretty good for the reasons mentioned above. Fei Rin’s JKWL is pretty good but lacks the semi-tracking that Gargoyle’s has.

Douglas’ KW attacks in general are pretty beast. His JKWL scares me and his KWH charged or uncharged is pretty quick and have decent range.

I’d say Bayonetta has a good one but without KW glitch, her air KWH is only good for combing with AA cancel, or dropping into crowds or on someone who doesn’t wake up properly. Her KWH on the ground is decent because of it’s range, but she takes FOREVER to recover.

Don’t forget he can do the air KWH glitch pretty damn easily and get either an animation for full uninterrupted damage, or a basic hit for less damage but it can hit multiple people and has active frames. His air KWL is mash-able and juggles really well, his ground KWL combo has good range and is super duper easy to combo into, off of damn near any of his combos, and if you land his amazing delayed chain.

I think i’ll change Ai/Fei to just Fei, Ai only has that god like j.KWL and her charged KWH has a stupid amount of range, everything else is purely “meh”.

Bayo would be number 6 on that list only because of four reasons, the superb damage output, the large hitboxes, the KW glitch, and how fast her KWH comes out(and its great range).

Baron would be number 7, purely off of damage output, but his KWL chain is one of the worst in the game.

Just got out of a TDM with Munoz and Deezee putting Shadowprince01, Dkilla300, ThunderGuru7AJ, PhantomxKnight, and HELIX_S3 on blast. (Helix was walking up and trying to feed the enemy team) ended off with at least twice as many kills as them regardless of playing 3v4. Super power of teamwork at play all up in that match.

http://www.gamefaqs.com/boards/620291-anarchy-reigns/66228723 The Sauciness!

Hahaha! When it rains, it pours~! They can hold that. They all rage quitted at the 1 minute mark. Can’t even take a loss.

Oinkie’s KW is good but not better than Douglas’ , Gargoyles and Ai Rins.

Douglas:

3 Meter combo that does 60%, with a way to juggle into it without any effort at all.

Arguably the best KW dive in the game, extremely difficult to punish, massive damage, looping capabilities, the god damn thing combos into itself.

aHKW— COMBOS into aLKW. That is insane. His aHKW actually has lingering data as well, mostly everyone except durga does.

The only downside to douglas’ KW is his charges which are sub-par. His standing heavy is decent, but nothing special aside from shooting a projectile which is also useful.

Gargoyle:

Garg’s basic ground string may as well launch you after 2nd hit because you can’t break it after the 2nd hit. Go ahead and try it. It doesn’t work. It has a stagger effect much like Barons 3rd LKW hit. You can’t break after it.

Dive with the best tracking in the game, nuff said.

Ranged charge HKW2 that can lead to easy electrocutions in team modes at Lv3 (Garbots should always be running power leveler)

Basic ground HKW has super armor but is super flashy and easy to see coming, not useful aside from kill stealing.

Ai rin is self explanatory, her ground LKWx3 combos into air shenanigans. Sickening.

Anyways, I wouldn’t even rank oinkie top 5.

Zero
Ai Rin
Douglas
Durga
Bayonetta

Runner ups:

Gargoyle
Fei Rin

Oinkie would’ve been better off without his Charge HKW cut-scene for more efficient poison ability. Oinkie also lacks easy 80% combos, something almost every character, including jack and big bull, can pull off with just a little practice. Scaling rapes oinkie hard–he can’t combo into a cut-scene. Cut-scenes negate scaling. Other characters can 80% combo with ease.

This is part of the reason I’d put max, zero, fei rin etc. Anybody that combos into cutscenes has an advantage over Oinkie. Oinkie’s run KW is faster than normal sprint but it’s only good for one thing: SURPRISE MOTHERFUCKER! That’s it. I wouldn’t give that the time of day if I were already fighting, you’d just get bonked. It’s a given, but to say its got uses aside from just getting around quicker is stupid.

Oinkie also boasts one of the worst ground HKW’s in the game. Yes, I said it. It has terrible range, it’s super easy to see coming, has very little tracking and you get hit out of it constantly. No cut-scene either. Oinkie’s Charge HKW1, LKW string, and aLKW are where he shines, like stated. His LKW1-2 is extremely fast and very hard to punish. His aHKW is just another aHKW. No different than everyone else’s, it’s got lingering data and it does a fuck ton of damage. Who doesn’t do that with their aHKW aside from Durga? aLKW good for quick punishes and people who are overly aggressive.

@Darksim

bull’s LKW is good but not nearly the best man. You take a gamble EVERY time you start that shit up. Bull gets stunned out of everything. I’d say the best LKW set in the game is douglas, simply because he can juggle into it without effort and cripple everyone. I’d actually say douglas has the best KW move-set period. Plus the fact it hits TWICE per attack, it’s very hard to stun someone out of it.

And, I main Oinkie. I’m all for praising him, but Oinkie’s KW is not second best in the game, everyone else on your list is rightfully there, but not oinkie. I’d say oinkie was in the secondary portion of the top 10.

I’ve gotten stunned out of Bull’s KWL once ever, as long as you don’t try to start it up at point blank I don’t think you should be getting stunned out of it. Even then, it has armor, basically no recovery and combos into itself or has ridiculous frame advantage on block. It’s the only KWL that is literally its own approach that leads into more pressure afterwards. Other KWLs are just combo material aside from Durga shooting people.

Anyone on XBL right now? I kinda feel like going on AR and I’m dying from boredom…

Oinkies KW is good if you use it how I feel Oinkie should be played.

Kill stealing, running away, and surprise attacks, with a bit of legitimate fighting thrown in when needed… Oinkies best perk is Killjoy.

Speaking of that, Killjoy is waaaaaaay better for Gargoyle than power leveler. A killjoy charger plasma ball is an insta kill or damn close, allowing you to snipe people and steal kills. Same thing for ground KWH. J.KWL also packs a more potent punch.

Killjoy Durga is the best lol you can kill people with half health from mad far XD

Killjoy Gargoyle is better than Killjoy Durga because all of Gargoyles moves are fucking ridiculous with the charge, Durga’s charged KWH is godlike with it but that’s about it. You could say KWH is too if you land the animation but that’s kind of a general statement and applies to most of the cast.

Killjoy is my favorite perk, i’ve tested it on all of the cast to see who gets the best results from it.

Say, did this game ever suffer from slow texture loading when starting a game? I think I might have to format my PS3 hard drive that’s giving me this problem on another game, but I’d like to make sure I’m not seeing things first, since it might have a little thing I didn’t notice. I’m talking 2-4 seconds in the game, I can see some elements of the backgrounds popping up, like the carpet in Oinkie’s casino.

I was thinking, if Mathilda could use her weapon as a whip and a bat, she’d be more fun. The only we see it is in her execution attack. That would have been fun as shit to use as part of her gameplay. Switching between the bat and the whip would make her more versatile, especially mid-combo. The whip would offer her more range but less damage than the bat. Her charged KWH being able to snatch a opponent from a distance and punish them.

Alas. One can only dream.

I’d also would’ve liked it if more, if not all, characters had a secret move depending on what ability was equipped. Only Baron has that pleasure with Charge Attacker (his LLLH combo with H charged so he does a rising uppercut to a lite Dive Punch). Like for example, with Master Evader, Max could do that Akuma-inspired Teleport that he does in Campaign mode. Things like that.

Yeah that’s normal.

All of his fully charged heavy enders have altered animations, not just LLLH.


This game is so damn great, and has so much potential.

I wish they didn’t make this under SEGA, so we could get a series, and patches, and better DLC.

Maybe we could get Platinum to make a spiritual successor with enough support and demand (if they cant get the rights to the characters from SEGA).