<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/69413/Piccoro">Piccoro</a> said:</div>
<div class=“QuoteText”>Ok I’ll start (IN CONSTRUCTION):<br><br>[details=Spoiler]<br><br>Dear Platinum Games/Sega
The competitive Anarchy Reigns (Max Anarchy) community is providing a list […]
Please consider these options.
<br><br>
<b>Character Balance
</b><br>Rin Rin/Fei Rin/Ai Rin – Nerf Air Weak Killer Weapon
<br>Bayonetta – Nerf ground jabs
(In construction).</div><div class=“QuoteText”><br></div><div class=“QuoteText”><br><b>Multiplayer Lobbies
</b><br>Option to create private lobbies
<br>Restrict players by region when hosting a lobby
<br>Option to invite friends to same team
<br>Mute players option
<br>Kick players option
<br>Option for the host to start the match even if there aren’t enough players (maybe by adding bots)
<br><br><b>Practice Mode
</b><br>Damage counter
<br>Input history display
<br><br><b>System Changes
</b><br>Button mapping
<br><br><b>Extra characters DLC</b>
<br>Cybrid Joe (a nerfed version)
<br>Bar Bot
<br>Sam Gideon
<br><br><br>Thank you
[/details]</div>
</blockquote>
There is a private lobby option, restricting lobbies based on host and a kicking option(that isn’t vote based) would make lobbies inasnely hard to fill up.<div><br></div><div>If you invite a friend they will automatically join your team unless there is no room.</div><div><br></div><div>Practice mode does have an input display, though it’s unconventional, it’s both an input display and a move list.</div><div><br></div><div>Mines would be:</div><div><br><b>Character Balance </b><br>Rin Rin/Fei Rin/Ai Rin – Nerf air killer weapon weak, add more recovery to their 360 attacks so they can be punished even on block.</div><div>Bayonetta – Nerf ground jabs, killer weapon heavy speed and damage.<br><div class=“QuoteText”>Jack - Up speed, damage, and range on certain moves to improve his combo-ability.</div><div class=“QuoteText”>Big Bull - Make his heavy, weak chain combo into killer weapon weak. Also, either up the guard shatter ability on his moves or give him an actual launcher.</div><div class=“QuoteText”>Max - Nerf his counter, while it isn’t a problem in most modes, in cage match it’s hard to counter if a player knows how to abuse it.</div><div class=“QuoteText”>Nikolai - Up speed, damage, and range(especial range on his killer weapon weak in and out of the air) on certain moves. At the moment he feels very limited.</div><div class=“QuoteText”><br></div><div class=“QuoteText”><b>Game Balances</b>(unlikely)</div><div class=“QuoteText”>Remove the added distance on master evader but keep it six dodges <b>or </b>keep the added range and lower the dodges down to the standard three.</div><div class=“QuoteText”>Guard master causes the green polygon wall from team battle to show up when you block, informing people that you have it.</div><div class=“QuoteText”>Lower the distance on lean extender.</div><div class=“QuoteText”>Health regenerator and Hard charger go up from 20 to 30 or 40 percent boosts.</div><div class=“QuoteText”>Add better tracking and range to charged moves with charge attacker.</div><div class=“QuoteText”>All character get a three or four bar killer weapon grab attack that does an average of 75% on connection as opposed to the 50% average from killer weapon heavy attacks and the killer weapon weak chain combos.</div></div><div class=“QuoteText”>Every character gets a killer weapon run similar to Oinkie’s, with the added benefit of boosting run speed at the cost of a killer weapon meter drain when ever it’s active. They also get a killer weapon run attack like Oinkie that takes two bars.</div><div><br><b>Multiplayer Lobbies </b><br>Mute players option <br>Kick players option <br>Option for the host to start the match even if there aren’t enough players (maybe by adding bots) in player mode only.</div><div>Option for the host to change the game mode and stage.</div><div>Option for host to set stage to be permanent.</div><div>More in-depth <b>private</b> mode options like setting a number of lives, or setting which players have specific items, or team sizes, or team numbers, which stages regardless of player number(like a Battle Royale on coliseum, or TDM on Air craft carrier).</div><div>Add the ready markers to private mode, but still give the host the ability to control when a game starts, so people can show wether or not they’re actually ready.<br><br><b>Practice Mode </b><br>Optional damage counter.<br></div><div>Fix the practice dummy tech glitch(?) where the practice dummy will tech out of air combos that human players cannot.</div><div>Practice mode saves settings.<br><br><b>System Changes </b><br>Button mapping.<br><br><b>Extra DLC</b> <br>Cybrid-Joe/Bar Bot (a nerfed version).</div><div>Good Max, A.K.A that fully functioning skin that you can change the colors of, thats in the model viewer(Just max with different attack animations, grabs, and executions).</div><div>A MadWorld boss or two(preferably Elise).</div><div>Cell-Shaded MadWorld styled Skins in the color section. Or just the MadWorld costumes for the characters that were in that game.</div><div>More Colors like Grey, Brown, Pink, Navy, cream/beige, and Gold.</div><div>Alternate killer weapon skins/alternate costumes possibly.</div><div>A Perk that shortens charge time on heavy and killer weapon heavy attacks.<br></div>