Platinum* Games new game. Anarchy Reigns

<font face=“Arial, Verdana”><span style=“line-height: normal;”>S: BayOP, Fei, Durga (no specific order) </span></font><div style=“font-family: Arial, Verdana; line-height: normal;”>A: Zero, Ai, RinRin, Baron</div><div style=“font-family: Arial, Verdana; line-height: normal;”>B: everyone else</div><div style=“font-family: Arial, Verdana; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; line-height: normal;”>Reasons, Bayo is dumb. I spit on anyone who uses the bitch. I SPIT ON YOUR SHOES.</div><div style=“font-family: Arial, Verdana; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; line-height: normal;”>Fei has amazing lights, a backwards shift with a decent followup (easy 360 baits without as much risk as just stopping your light chain), easy highly damaging combos, high utility, j.KWL, a divekick. Only other thing she could ask for is a projectile, and maybe faster ways of getting away without using KW. Otherwise, same Fei we all hate. The Rin sisters don’t really make sense considering they seem to be the ones least stunned out of anything they do, but since the mechanics of stuns and trades are understood now, I guess it’s okay. Just means their attacks are too fast to challenge.</div><div style=“font-family: Arial, Verdana; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; line-height: normal;”>Durga has a projectile as a LIGHT. This makes him unable to be traded with at a certain range <span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>(usually, there are cases when you can)</span><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”> </span><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>and can’t be stunned out of it from that range), but there are risks to using it in neutral game. Also easily traverses dangerous territory (Foundry, edge of Coliseum, big fights) for kills without as much risk as someone who tries to dig in by force. Probably has the best lean light in the game as it has the most distance and extension of his limbs, even making it an escape at times. This is important as lights are the first thing you go to in just about every situation that doesn’t have someone stunned or busy fighting. Durga’s shift light -> heavy chain breaks guard instantly on all low hp/guard hp characters, including most of the characters I listed. This is huge. His slide is similar to Baron slide in the way that it catches evades if they’re trying to break from the third evade (disregarding Master Evader), so light chains into slide heavy is ridiculous. Not only that, but the heavy seems to hit twice (repeating the animation and hitbox entirely) if you try to counterattack against it, and you’ll get stunned or trade with it every time. You can’t hit him out of it and the recovery isn’t even long enough to warrant being so stupid. Slide under -> heavy also puts you at a distance that is safe from most 360s. There’s a ton of things about this character you have to consider, like how versatile he is in combos which makes landing just about anything dangerous (light, slide heavy) compared to landing a light with other characters who can only chain into KW attacks off lights, which are usually when someone would 360.</span></div><div style=“font-family: Arial, Verdana; line-height: normal;”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”><br></span></div><div>Zero’s almost good enough for S, but his range is on his KWH, his pressure game is less ridicuderp/riderpulous than the two women in S, and he doesn’t have a ton of mobility aside from shift light and dash heavy. Otherwise he’s one of the best.</div><div><br></div><div>RinRin is Fei with a worse diving KWL and no cinematic on her j.KWH, but she also doesn’t do well trying it in big groups like Douglas, Gargoyle and Oinkie do. The reason why cinematic j.KWHs are better than non-cinematics is because you’re coming straight into the middle of the fight, and it’s highly easy to just get knocked out of the sky due to how hits on airborne opponents works. Most of the time getting a few kills isn’t worth dying for, especially if you’re in the lead in Battle Royale. Team matches this may warrant a non-cinematic j.KWH. Landing the j.KWH cinematic means you’re completely safe against anything in the game unless you get pushed off something and the cinematic ends, so if you hit someone on half hp or less you nabbed the kill while doing it SAFELY. If you’re Oinkie and you j.KWH into a big group without anyone at at least half, someone’s gonna be there to hit you hard. Douglas is another story.</div><div><br></div><div>Baron’s rolling punches are probably the #1 reason to play him but it’s not even that good. It just homes in on evading opponents and generally there’s no ‘counterplay’ to him doing it as he can 360 if you do (might not want to do this in big fights ofc, but why would you shift light there anyway), which IS better than just taking the 360 in the face. If you take it, you lose pressure AND they might even combo off it if they’re like Fei or you’re against a wall. Big no-no. If you 360 theirs out, you either trade and force neutral, or they get hit for even more damage than they took 360ing and if YOU’RE Fei you get a free j.KWL. Baron’s j.KWL is great, but Gargoyle’s is better. Gar’s just not good in most game modes, so Baron’s here instead. Nothing else spectacular about Baron.</div><div><br></div><div>all imo.</div>

Course that doesn’t include the new tech, but w/e. 

<br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16696/.Guy.">.Guy.</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana”><span style=“line-height: normal;”>S: BayOP, Fei, Durga (no specific order) </span></font><div style=“font-family: Arial, Verdana; line-height: normal;”>A: Zero, Ai, RinRin, Baron</div><div style=“font-family: Arial, Verdana; line-height: normal;”>B: everyone else</div><div style=“font-family: Arial, Verdana; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; line-height: normal;”>Reasons, Bayo is dumb. I spit on anyone who uses the bitch. I SPIT ON YOUR SHOES.</div><div style=“font-family: Arial, Verdana; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; line-height: normal;”>Fei has amazing lights, a backwards shift with a decent followup (easy 360 baits without as much risk as just stopping your light chain), easy highly damaging combos, high utility, j.KWL, a divekick. Only other thing she could ask for is a projectile, and maybe faster ways of getting away without using KW. Otherwise, same Fei we all hate. The Rin sisters don’t really make sense considering they seem to be the ones least stunned out of anything they do, but since the mechanics of stuns and trades are understood now, I guess it’s okay. Just means their attacks are too fast to challenge.</div><div style=“font-family: Arial, Verdana; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; line-height: normal;”>Durga has a projectile as a LIGHT. This makes him unable to be traded with at a certain range <span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>(usually, there are cases when you can)</span><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”> </span><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>and can’t be stunned out of it from that range), but there are risks to using it in neutral game. Also easily traverses dangerous territory (Foundry, edge of Coliseum, big fights) for kills without as much risk as someone who tries to dig in by force. Probably has the best lean light in the game as it has the most distance and extension of his limbs, even making it an escape at times. This is important as lights are the first thing you go to in just about every situation that doesn’t have someone stunned or busy fighting. Durga’s shift light -> heavy chain breaks guard instantly on all low hp/guard hp characters, including most of the characters I listed. This is huge. His slide is similar to Baron slide in the way that it catches evades if they’re trying to break from the third evade (disregarding Master Evader), so light chains into slide heavy is ridiculous. Not only that, but the heavy seems to hit twice (repeating the animation and hitbox entirely) if you try to counterattack against it, and you’ll get stunned or trade with it every time. You can’t hit him out of it and the recovery isn’t even long enough to warrant being so stupid. Slide under -> heavy also puts you at a distance that is safe from most 360s. There’s a ton of things about this character you have to consider, like how versatile he is in combos which makes landing just about anything dangerous (light, slide heavy) compared to landing a light with other characters who can only chain into KW attacks off lights, which are usually when someone would 360.</span></div><div style=“font-family: Arial, Verdana; line-height: normal;”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”><br></span></div><div>Zero’s almost good enough for S, but his range is on his KWH, his pressure game is less ridicuderp/riderpulous than the two women in S, and he doesn’t have a ton of mobility aside from shift light and dash heavy. Otherwise he’s one of the best.</div><div><br></div><div>RinRin is Fei with a worse diving KWL and no cinematic on her j.KWH, but she also doesn’t do well trying it in big groups like Douglas, Gargoyle and Oinkie do. The reason why cinematic j.KWHs are better than non-cinematics is because you’re coming straight into the middle of the fight, and it’s highly easy to just get knocked out of the sky due to how hits on airborne opponents works. Most of the time getting a few kills isn’t worth dying for, especially if you’re in the lead in Battle Royale. Team matches this may warrant a non-cinematic j.KWH. Landing the j.KWH cinematic means you’re completely safe against anything in the game unless you get pushed off something and the cinematic ends, so if you hit someone on half hp or less you nabbed the kill while doing it SAFELY. If you’re Oinkie and you j.KWH into a big group without anyone at at least half, someone’s gonna be there to hit you hard. Douglas is another story.</div><div><br></div><div>Baron’s rolling punches are probably the #1 reason to play him but it’s not even that good. It just homes in on evading opponents and generally there’s no ‘counterplay’ to him doing it as he can 360 if you do (might not want to do this in big fights ofc, but why would you shift light there anyway), which IS better than just taking the 360 in the face. If you take it, you lose pressure AND they might even combo off it if they’re like Fei or you’re against a wall. Big no-no. If you 360 theirs out, you either trade and force neutral, or they get hit for even more damage than they took 360ing and if YOU’RE Fei you get a free j.KWL. Baron’s j.KWL is great, but Gargoyle’s is better. Gar’s just not good in most game modes, so Baron’s here instead. Nothing else spectacular about Baron.</div><div><br></div><div>all imo.</div></div>
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Durga’s good as all fuck and I love using him but he isn’t over the Rin’s(at least not Ai or Fei) and he ain’t S, he’s (high) A tier.<div><br></div><div><br></div><div>Speaking of Durga, the combos i’ve been doing with him lately are delicious.</div><div><br></div><div>I’m so glad I found this video:</div><div>http://www.youtube.com/watch?v=FC14_DIf87E<br></div>

The other two Rins aren’t as good as Fei. That’s why they’re not higher. Durga is definitely S. He has more than enough tools that no one else has. His KWL isn’t even THAT good either.

<p>I’ve been experimenting in the past week with this thing I found on youtube, when it occurred to me that Boodendorf doesn’t use it in his videos, so maybe it is unknown here. The text is in jp but if it is indeed unknown I can explain, I got a decent grasp of the trick now.</p><p>http://www.youtube.com/watch?v=61QqzSW1hSE<br></p><p><br></p><p><br></p>

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<div class=“QuoteAuthor”><a href="/profile/16696/.Guy.">.Guy.</a> said:</div>
<div class=“QuoteText”>The other two Rins aren’t as good as Fei. That’s why they’re not higher. Durga is definitely S. He has more than enough tools that no one else has. His KWL isn’t even THAT good either.</div>
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<br><div>Durga is not S, with all things considered.</div><div><br></div><div>In Cage Match, most definitely, but it general he is not an S, and he is one of my mains. I use Oinkie/Durga/Bull and i’ve been using them since Japanese release, I know for a Fact Durga isn’t an S and I know all of his shit and how to use him.</div><div><br></div><div><br></div><div><br></div><div>We both have had different experiences with this game so it’s understandable that we both have different opinions, I just think you’re wrong.</div>

He’s S in everything. Not just cage. Cage is an asshole mode for this game lol. But none of the stuff I posted was cage only. imo though

what is the trick? I’m at work, can’t check out the vid.

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<div class=“QuoteAuthor”><a href="/profile/1975/tharimrattler">tharimrattler</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/84448/Guillotine">Guillotine</a> wrote: <a href="/discussion/comment/7992604#Comment_7992604" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>I’ve been experimenting in the past week with this thing I found on youtube, when it occurred to me that Boodendorf doesn’t use it in his videos, so maybe it is unknown here. The text is in jp but if it is indeed unknown I can explain, I got a decent grasp of the trick now.<span class=“VideoWrap”><span class=“Video YouTube” id=“youtube-61QqzSW1hSE”><span class=“VideoPreview”><a href=“http://youtube.com/watch?v=61QqzSW1hSE”><img src=“http://img.youtube.com/vi/61QqzSW1hSE/0.jpg” border=“0” height=“385” width=“640”></a></span><span class=“VideoPlayer”></span></span></span></div>
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<br>
what is the trick? I’m at work, can’t check out the vid.</div>
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I made an account just to ask about this video, I play AR pretty religiously at this point. I’ve played a lot of you by the looks of your usernames. I cannot figure out how that Jack is doing an anti air out of his delay though. A similar thing happens with oinkie, because I got him to jump out before the cooldown was over, jab, and air LKW before the hitstun ended. Explanation would be helpful. <br>

I’d like more explanation as well. This could potentially give Jack stronger juggles.

<p>I’ve only tested it extensively with Jack, but I think this cancel works with any weak that is normally cancelable with a KW attack.</p><p>it is done by  pressing L2 + triangle + X at the same time, Killer Weapon activation + strong + jump to be more comprehensible to 360 users.It requires 2 stocks, albeit it doesn’t consume them.</p><p>There are 4 variations:</p><p>- tap L2 + triangle + X : cancel into AA;</p><p>- keep the buttons pressed, or even just L2: Air HKW;</p><p>-  tap L2 + triangle + X, then square: air weak;</p><p> - tap L2 + triangle + X, then L2 + square: air WKW.</p><p>the last 2 require very strict timing, i can do them fine by themselves but inside a combo I tend to mess up. while doing this cancel you can and most likely need to give a direction too.</p><p><br></p><p>At first I thought that pressing the buttons in such a fashion would have been too daunting in an actual fight, but then I slowly trained and I started hitting this cancel very consistently. Right now I pretty much press all the face buttons minus square, if they are all pressed at the same time it will register the cancel.</p><p>I actually realized this was most likely unknown when I put together this combo:</p><p>strong, weak, up + (cancel into AA), air weak, late air WKW, fwd + weak, delayed weak, up/left + (cancel into AA), air weak, late air WKW, fwd + weak, delayed weak,  up + (cancel into AA), Air HKW.</p><p>This does about 95-97% on medium characters. it misses on Leo and light characters from the second  late air WKW. haven’t tested on everyone but works on Zero, buff mediums and Bull, so I suppose it works on all heavys. I didn’t work much on the ending but most likely this can become a 100%.</p><p><br></p><p>Even a simpler:</p><p> strong, AA, jump air weak, late air WKW, fwd + weak, delayed weak, (cancel into AA), Air HKW. </p><p>Deals a lot of damage, not to mention one can do:</p><p>fwd + weak, delayed weak, (cancel into AA), 
jump air weak, late air WKW, fwd + weak, delayed weak, (cancel into AA), Air HKW. 
 </p><p>So here’s the thing. Experiment and post you thoughts and finds, quite frankly I love Anarchy Reigns and fighting games in general, but I don’t have good dexterity so I’m sure you guys can find even more damaging combos.</p>

tested it with the rest of the cast and it works for them as well.  Now you can start damaging combos from light attacks instead of raw heavy attacks (launchers) and this should allow you to hitconfirm into them as well.  Also if you tap or just hold a direction with the button theyll do the AA in whatever direction you pushed (like sideways or backwards).  Ive gotten them to just plain jump but I have no idea how I did that lol.  This is a really cool find.<div><br></div><div>Update:  Also works with heavy attacks.</div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/84448/Guillotine">Guillotine</a> said:</div>
<div class=“QuoteText”><p>strong, weak, up + (cancel into AA), air weak, late air WKW, fwd + weak, delayed weak, up/left + (cancel into AA), air weak, late air WKW, fwd + weak, delayed weak,  up + (cancel into AA), Air HKW.</p><p>This does about 95-97% on medium characters. it misses on Leo and light characters from the second  late air WKW. haven’t tested on everyone but works on Zero, buff mediums and Bull, so I suppose it works on all heavys. I didn’t work much on the ending but most likely this can become a 100%.</p></div>
</blockquote><p> 
Jack 100%, easier startup, probably infinite?<br></p><p>strong, AA, air weak, late air WKW, (fwd + weak, delayed weak, up/left + (cancel into AA), air weak, late air WKW)*2, fwd + weak, delayed weak,  up + (cancel into AA), Air HKW. </p><p><br></p><p>edit: >This works on less characters though. So far Baron, Nikolai, Bull. <strike>No Max or Douglas for some reason, it’s like they’re lighter.</strike> No ok, it works on them, I think I messed up the directions during the cancel, which obviously are very important. should work like the previous one minus Leo + lights.</p><p><strike><br></strike></p>

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<div class=“QuoteAuthor”><a href="/profile/6362/Torn%20Apart">Torn Apart</a> said:</div>
<div class=“QuoteText”>Update:  Also works with heavy attacks.</div>
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Which ones? Can’t seem to do it.<br>

This is an amazing find and actually helps a lot of characters, oinkie, being my main. Thank you so much for that quick explanation, Oinkie can actually combo into his anti air legitimately now without his heavy. This is brilliant. 55% out of a delay attack. -> KWx3<br><br><br>

I’ve been hosting games today and I gotta ask: Does this game have some kind of lag-compensation for the host?<br>

I fessed up and ordered it yesterday.<div><br></div><div>I researched the game a bit and I like how the Durga guy plays along with Leo.  Any tips I should know before I start?  (what to watch out for, what to do/not to do)</div>

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<div class=“QuoteAuthor”><a href="/profile/84650/TunnelingEffect">TunnelingEffect</a> said:</div>
<div class=“QuoteText”>This is an amazing find and actually helps a lot of characters, oinkie, being my main. Thank you so much for that quick explanation, Oinkie can actually combo into his anti air legitimately now without his heavy. This is brilliant. 55% out of a delay attack. -> KWx3<br><br><br></div>
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It’s nice but you shouldn’t be worried about combos with Oinkie.<div><br></div><div><br></div><div>It’s all about quick damage, setting up his KWH attacks, and stealing kills, don’t worry about combos if you don’t need to.</div><div><br></div><div>At least thats how I use him, though I do know combos for him I never use them outside of cage match unless I know I wont be interrupted or i’m OK with spending 3 bars.</div><div><br></div><div><br></div><div><br></div><div>Killjoy is still broke, that shit is the last perk for a reason.</div>

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<div class=“QuoteAuthor”><a href="/profile/84448/Guillotine">Guillotine</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/6362/Torn%20Apart">Torn Apart</a> said:</div>
<div class=“QuoteText”>Update:  Also works with heavy attacks.</div>
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Which ones? Can’t seem to do it.<br></div>
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I meant to say heavy attacks in strings.  Like with Mathilda’s LLH strings. 

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<div class=“QuoteAuthor”><a href="/profile/45634/NonSexualRice">NonSexualRice</a> said:</div>
<div class=“QuoteText”>I fessed up and ordered it yesterday.<div><br></div><div>I researched the game a bit and I like how the Durga guy plays along with Leo.  Any tips I should know before I start?  (what to watch out for, what to do/not to do)</div></div>
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<br><div>This game isn’t the easiest to explain to new comers but i’ll try.</div><div><br></div><div>Sorry in advanced for any spelling or grammatical errors.</div><div><br></div><div>-Do not fight people just because you see them, choose your battles very carefully, reasons why:</div><div>They might be better than you or know infinites, or have items(you can start off with certain items if you have the right perk) or some cheap bullshit, or they might just get the upper hand and kill you.</div><div>Even if you kill them there is a good chance you’ll be out of a chunk of health, so you’re vulnerable and you have to lame it out until you regenerate some of it.</div><div>Find people already fighting, attack the person in the group with the lowest health or if they both have high health try to nail them both or find other people.</div><div>Find someone running around with health lower than yours, you have an advantage.</div><div>Try to find an immobilizing weapon like a tire or a sign post. When you run across someone else throw it at them and do a big damage combo or a KWH attack.</div><div><br></div><div>-Don’t 360 normal attacks unless you sure you’ll die if you don’t, if they hit you with a KW chain 3rd on the second to last hit, the second hit is the one people usually 360 on so good players know to stop attacks so they can punish, the 3rd or 4th hit of the KW chain(depending on character) will always be the most damaging so it’s best to stop them before they get to it. Depending on who you’re using you’re 360 attack might be good enough for you to be better off 360ing and eating a small combo or not being hit at all. It’s best not to 360 very often because it takes your health and you’ll leave yourself open most of the time.</div><div><br></div><div>-Learn the character’s killer weapons so you know when and how to deal with them, as well as how to use your characters. Like for the Rins their air light KW attacks are very good and you’ll probably use your meter on those the most, when Black Baron you’ll want to save meter for his KWH attack so you can punish or catch distracted people with it when the time is right, other characters have other uses and so on. Since you said Durga, he’s a little more versatile with his, he’s mainly about kill stealing and high damage combos, his KW has the most range out of the whole cast and does the least base damage. You’re going to want to use his light attack to steal kills or dizzy opponents who try to attack you from afar, his KWH has a good amount of armor on it so you can use it to trick players into attacks you with a light and end up catching them in a 35-40% damage animation locked attack. Once you figure out his combos(and his are really fun and kind of long depending) his air KWL(only 1, if you do it twice it won’t work) combos into his air KWH making it a great combo ender. His jumping KWL is also ideal for stealing kills when an oppenent has been hit with a hard knock down attack or grab. Although all of his KW attacks are projectiles, his charged KWH attack literally an aim-able cannon and is very good for stealing kills on distracted enemies, and this skill is amplified even more with killjoy.</div><div><br></div><div>-Learn as much cheap shit as you can, this game is broke, but in the best way, there are infinites, bugs, glitches, and all sorts of bull shit things that anyone can pull off, its fair game and there aren’t any rules. You may want to stay noble and play “fair” but this is Anarchy Reigns and you gotta be ruthless if you want to win.</div><div><br></div><div>-Learn how to tech grabs or you’re fucked.</div><div><br></div><div>-Don’t use Jack until you get good, Jack is for pros because he’s so damn ass you have to know how to play the game before you even try to do anything with him.</div><div><br></div><div>-Learn how to bait, counter, and predict 360 attacks.</div><div><br></div><div>-Dodging is more important than blocking, there are many ways to keep dodging consecutively well over three times, like tapping the KW button, or waiting a second or two between dodges, or using cheap as hell master evader.</div><div><br></div><div>-Never, never, ever punish a dizzied opponent with a grab, ever. Hit that bitch with a KW attack and if you don’t the meter hit them with a heavy(the launcher for all characters except Big Bull) and try to keep a juggle going until you build enough meter for at least a light KW attack.</div><div><br></div><div>-The simplest high damage universal combo is H(heavy), H while rising in a jump, KWH while in the air directly after the rising H. The computer can tech this but no human player can, its a glitch or some shit.</div><div><br></div><div>-KWH will shatter anyone’s guard and dizzy them if they block it(but it can still be dodged) so if you catch someone blocking and not dodge or they cant dodge because they’re being locked down, hit’em with a KWH so you can open them up.</div><div><br></div><div>-In all team games, stick to at least one team mate so you don’t get jumped.</div><div><br></div><div>-In team battle protect the damn leader, and if you’re medic press the KWH button when a respawn marker appears next to you so you can revive a teammate and get points.</div><div><br></div><div>-Avoid Bayonetta at all costs, do not attack a Bayo player head on because she is broken and over powered as hell.</div><div><br></div><div>-Don’t chase after one person for too long, if you cant catch them then you’re just wasting your time, time you could be spending killing people you can catch.</div><div><br></div><div>-Try to get as many end of the game bonuses as you can, things like killing the most NPCs or using the most items are the easiest.</div><div><br></div><div>-Play cheap as all fuck.</div><div><br></div><div><br></div><div><br></div><div><br></div><div>Just some really basic stuff that I follow, i’ll add more if I think of something.</div>