Are there fg platforms comparable to arcade?
I’m looking for lagless identical game play for old school smackups like sf turbo, dark stalkers, sf alpha etc.
Superguns are a huge sore especially with suicide batteries. Can a basic arcade cabinet running a cps2 game run plug and play with other games?
Are those Pandora emus on eBay an identical emulation? How about multicade and mame cabinets?
I’m looking for the ideal solution without compromise.
Dreamcast sure had it’s good fair of awesome ports.
I think Super Turbo, CVS1, CVS2, Marvel 2, SFIII NG and 2I all were arcade perfect. Also JoJo too.
SFIII 3S, A3, and some SNK games like KOF 98 to 2002, Garou, Last Blade etc got very decent and competent ports. Also Vampyre Chronicle.
3d fightersgot represented too with Soul Caibur 1, Virtua Fighter 3, Fighting Vipers 2, Dead o Alive 2, all were very good and sometimes better than their arcade counterparts.
As far as emulation, we use an old modded classic Xbox, with support for 100% CPS1 and 2, neo geo, and LOTS of other emulated systems. I prefer this for its plug and play smplicity, and also because it can output easily component video to a CRT tv.
Bro…
Weren’t they? :neutral:
3s on Dreamcast is awful. It’s the worst possible version you can find.
On topic, Shmupmame or Groovymame running on a low latency computer setup connected to a CRT is perhaps the closest you will get.
what fighting game ports were actually good on DC? soul calibur is all i got
Wasn’t Garou on DC pretty much unplayable, too?
Outside of the arcade boards themselves with a supergun, as IglooBob mentioned the next best option is MAME (Shmup or Groovy) on a good setup (lagless monitor, Windows XP or 7 without Aero, good stick and USB polling rate set to 1000mhz).
Wait, did I enter on a parallel dimension rift or what?
WHEN all of a sudden, ST DC is NOT the closest PORT to the arcade game? (Also CVS2 isn´t too?)
http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo
Dreamcast
The size of the screen is slightly off (it’s a little too narrow), making the character sizes appear to be slightly too thin. There is no evidence to show that this affects gameplay in any way.The Dreamcast version occasionally suffers from 1 frame of input lag (possibly more if you’re using a PSX->DC controller converter), though this is undetectable by most players.
During “Round 1/2/3, FIGHT!”, the game suffers from noticeable slowdown, regardless of the speed setting. In the arcade version, if you start counting from the moment the background becomes visible until the moment your can control your characters, the elapsed time is almost exactly two seconds. In the Dreamcast version, it’s almost exactly 3 seconds. This means you must slightly alter the timing of your opening attack.
In the arcade version, O.Chun can not control the strength of her reversal fireball. (The game “stores” the strength that you previously did.) This was corrected in the Dreamcast version. Strangely, T.Hawk and O.Dictator suffer from similar problems with reversal uppercut and reversal Devil’s Reverse, respectively. There is a DIP switch to correct O.Dictator’s, but T.Hawk’s remains in tact.
By default, there are a few other slight gameplay differences as well (such as Dhalsim/Ken/Sagat being able to reversal super), but aside from the above mentioned reversal glitches for Chun and Hawk, all of the tested and known differences can be corrected using the in-game DIP switches
And to the others:
What means UNPLAYABLE to you guys? To me is a game in wich I hit the buttons and the game doesn´t register inputs (MK1 on snes) , or the framerate chugs to unplayable on crucial moments (MvC2 ps2), and even those are “playable” but NOT for serious competition.
How were Garou and 3S “unplayable” on DC? You could do pretty much EVERYTHING from the arcade games onto the consoles, saving the SFX delay on Garou and some weird stuff like Standing RH with Terry NON cancellable on DC.
3S on DC gets a bad rap everywhere and I have seen analysis of supposed 6-8 frames of input lag. IDK but I don´t think that is correct or true on real hardware (sure, there are better versions out there now like ps2 port and 3s Online etc).
Im not comparing these to emulation cause it is dumb, but as ports go…
Damn Mandela effect.
He said he wants lagless identical gameplay to arcade with no compromise, which is not 3s Dreamcast.
It has significantly more input lag than arcade, the gameplay is not the same (unblockables don’t work at all), and the game speed is faster.
There’s been discussion in the past of it having other major problems, like juggles not working the same, frame data being different, but I haven’t experienced these myself and can’t vouch.
I’m not sure if this guy is into 3s at all since he didn’t mention it in the original post but by his criteria I would not recommend any console 3s port.
Dreamcast - hella input lag, game too fast, no unblockables, possibly other problems
PS2 - more input lag and game too fast, also missing some matchup-affecting move properties like Akuma towards mp being unthrowable or his teleport cancelling Yang sa3.
OE - too fast and presentation is nothing like arcade (sound effects are awful, menus are different, and so on)
I think PS2 and OE are reasonably good ports but they also don’t meet the standard laid out in the OP.