-less random tatsu
-less random jumpins
-better confirms with combos
-optimized damage punishes
with frame trap pressure either go real safe or a large delay as he seemed to want to dp at times, give him enough time to mash it out with you getting your frame trap blown up
-more footsies, the first round was a mess but you started to play a bit more of a ground game in the later rounds walkup, cr.mk fireball fadc confirm sweep/dp
thanks man. i’ve switched over to Ken, and i’m trying to implement the stuff you said. this is one of my ken matches from a stream last night: