It’s just super armor, like on your B3 and F3. Not sure offhand whether it adds damage.
I’ll add what I know.
Power: Shazam, Grundy, Luthor, Bane, Doomsday, Hawkgirl, Wonder Woman, (Aquaman?)
Acrobat: Flash, Killer Frost, (Nightwing?)
can honestly say this is the thing i don’t like about the game. unblockable and they do tons of damage. It’s not enough to make me stop playing but bring the damage down quite a bit…also screw that pig.
Sinestro is also a power character for some reason.
I’m not sure I’d put Nightwing in the same category as Killer Frost - using her and the TV interactables in Arkham gets you a divekick while Nightwing either throws it or does the explosives. Still a lot to sort out.
Edit: I have no problem with interactables as a whole, but I do wish the respawning ones had a little more time in-between them. D:
unblockable is fine, you got that MB b/f3 to get around it among other moves
the amount of damage they do is too high, especially those that do like…30%
even if you do MB through it, that’s still 1/4 to 1/3 of your life with no way of getting it back
So I have to say, this function is broken, busted, and ruins competitive play. Yet it adds depth, is fun as hell, and is hype. I’m conflicted. I feel like they should keep it but nerf it in some regards. For example, throwable objects shouldn’t home, rather just go at an angle, or maybe can only hit grounded opponents. Or maybe make them blockable. Make scene interactions like the Batmobile unblockable still but do far less damage. Scene transitions also should be nerfed in the damage department.
Some are blockable. I wouldn’t say they ruin competitive play since there’s many ways to get around them.
As for scene transitions, they really do no more damage than an optimal 1-meter combo. Adding them to the end of combos also nerfs them a ton.
Define ways around them. Most if not all home in at FULL SCREEN. That’s a problem. If you’re at full screen you can’t backdash, and any type of forward dash = you getting hit by it. I’ve only been able to get around it using Raven’s TP but even then I need her to be in her super mode to do it. Honestly they are fun and add a good depth tot he game, but there are only so many ways around them and you need to be using certain characters to do so. If all characters cant get around it easily and universally, then no one should in this case. Otherwise why pick anyone who can’t use the stage to their advantage?
EDIT: Also keep in mind, characters interact differently than others. For example, Raven jumps off of a flying car in Metropolis and dive kicks at a set angle for an unblockable for what…5%? Shazam on the other hand, picks it up and throws it in the direction your standing and it doesnt miss for like 20%. That’s not fair.
Yeah, some stages are definitely more dumb than others when it comes to the amount of objects. The distance is a problem to be sure, though I imagine it’s mostly a countermeasure to zoners that they hit fullscreen, rather than purposely designed fullscreen. In general in all games you never want to be in the corner, so hopefully no one gets caught there!
Then again, zoners can also camp the corner and get use out of them. Like I said before I feel that respawning interactables is a fair complaint, but if someone’s relying on them chances are they have no real combos.
I am positive backdash has some invul frames so backdashing at the right time, even full screen will evade it.
backdash invincibility frames are very minuscule, it’s really hard to time it, especially online
honestly, they should make MB b/f3 moves like FA in SFIV, you get hit but you can recover that health over time, if you get hit again, all that recoverable health is gone
would definitely make IOs less annoying
The pig is GDLK.
That is all.
Well its not even the AMOUNT of objects, its just how characters interact. Again, at full screen apart Supes/Shazam can toss a flying car at me from full screen which is not blockable and it cant be jumped or dodged. Using Raven from that same spot I can’t do anything. She dive kicks nothing.
The other suggestion would be to slow down those moves. So characters like SUperman and Shazam take longer to grab the throwable objects because if you are fast enough you CAN knock them out of it. Problem is they grab and throw so fast you need to 100% guess that they will do it.
Like I said before though I do like the intractable object thing, especially when I did an awesome 45% combo mistakenly because I hit the wrong button and bounced them off the Wayne manor fountain mid combo and kept going for a bigger combo. There just needs to be a balance somehow. I say keep intractables like background stage bouncing but nerf the hell out of throwable/exploding junk.
The balance is that a character like Raven can dive kick off an object infinitely, so that 15% damage she does, and the dive kick shenanigans, go on until the power character destroys it. Sure they get 20% damage off it, once, but you get 15% per dive kick.
Correct, but i don’t think its 15% is it? Maybe it is and I misread it when I did it (cant test right now). But its still not balanced because I can’t dive kick them from full screen. In addition its not faster than them picking it up and throwing it. If maybe I was 100% invulnerable during the hop and divekick then yeah that would be balanced because I can’t block their car toss. I want to see this go into the games meta later on but it definitely needs some tweaking.
yeah its 15%. Generally anything you can dive kick off of as an acrobat, you deal 15%, and gadgets deal 16% with explosives and power throws for 18-22% depending on the object.
I think the pig should be blockable. When the pig is in play the match becomes turned based zoning with an unblockable projectile. It can get silly and hilarious.
The flying car respawns so that’s not a good example there.
if anything that pendulum turbine in Ferris Aircraft is a bitch.
I love the pig though, it’s quite balanced. And yes, a lot of the maps tend to come down to people camping interactives, but this is the same tactic that people use in games that have Ring Outs.
I remember avoidinf the pendulum turbine by just ducking. Though that only worked for me once. That thing really is a bitch. Especially as it stretches the camera.