I still find that impressive that people have reactions to do that stuff. I’ve been playing fighting games since SF2 and even back then I simply could never do that stuff. My reactions just aren’t quick enough, even when I was like 13 years old. I’ve tried doing it before, and can do it SOMETIMES, but there are also plenty of times I’ll launch the move when the initial hit is blocked.
The one move I was somewhat successful with was 2-in-1’ing Balrogs super in SF4. While I had plenty of times where I landed it successfully, held back because they blocked it, there are plenty of times they blocked it and I let it rip then got owned.
I have no idea how to be more sarcastic, you guys win.
Anyway, I talked about this when people were saying it’s impossible to confirm from one medium, but there are 3 important factors you must consider when trying to do this:
-Practice (obviously). Once you know exactly what to do in a certain situation, muscle memory takes over and you react faster due to having less things to process.
-Reads are the second most important thing here, because you WILL NOT (I repeat, WILL NOT) be able to confirm off of hardly anything in the 15F-19F window UNLESS you have the right read on your opponent. Without reads, trying to confirm off of something that fast will just turn bad real fast, as you will start to focus only on that in order to react in time.
-Spacing is the last really important thing on the list, and works in conjunction with having the right reads. If I’m standing at a range where I know your best poke will whiff/get ch/lose to the normal I want to stick out, then you’re damn sure I’m preparing myself for the combo that you’re about to get hit by.
Basically, hit confirming is just an extension of footsies, as raw reactions will not get you by unless you’re a superhero.
That isn’t even hit confirming, that is just using an option select. I do that all the time with Rog when I have super in SF4 and just throw out the st.mk punch, and immediately do his super, when at a range where the st.mk will ONLY hit a limb if he sticks out a move.
I wasn’t even talking about that, I’m saying spacing is important because knowing you and your opponents options at any range and preparing accordingly is a HUGE part of being able to react. Its why stopping Yun from jumping is so hard, because he can safely neutral jump at certain ranges and has a move that will actually hit from that range as well (divekick). It would be way easier to keep him grounded if you could just aa him for free without risking a huge punish (this thought process is why things like that are harder to react to, and why stuff like teabagging is used when throwing projectiles.)
Art still saying he doesn’t understand confirms off a single strong…
Christ dude just go try it. LINKS not cancels… Ryu’s standing strong gives you 30 god damn frames to work with.
The border of being able to see something when you are prepared for it to possibly happen (anticipating) is around 15-17 (everyone is different). Most overheads are around this. You can see them if you are ready, you can’t if you are focused on expecting something else.
30 frames is huuuuuuuuuuuuuuuuuge. If you can’t react to that you are one step away from being a corpse or have a degenerative disease of some kind and should go see a doctor.
edit:
Just to add, I do not have great reflexes. They’re exceedingly average and I am able to consistently hit confirms around 24 frames (Ryu close strong -> shinsho). I do fuck it up sometimes but that’s more down to me mashing out the super input like a tard.
Maybe you are waiting to see and then trying to input super all at the same time, which doesn’t work for everyone. If you’re like me and do not have clean motion inputs, input the super/special as the normal is coming out like a cancel but slightly slower (so you’re doing it exactly right) and then just push the button to get the link when you confirm you hit.
It sounds like you’re the outlier and just became an old man faster than the rest of us. Really the only bullshit I call is when people list combos that start with a CH jab. I know damn well you aren’t hitting a 1F link when you only have like 12 or so frames to react.
It’s useful to know those combos because there’s plenty of setups for it at least. Until they start letting go of block to purposefully eat the hit without CH and then super you…
Make that around 20f for me.
I cannot react to Yun and Juri their overheads, ever. Tried it with a guy in online training and asked him to mix in low attacks too. Yes, it’s online but still.
Anyway confirming of 1 single medium attack and linking from it is definately something you can do Art, played you enough to know your reactions aren’t that bad, just takes bit more practice.
Where did I say that we should just dump everything randomly cool into SFV with no thought behind it?
What im saying is that FUN should be factor in fighting game design. Everything doesn’t have to be totally stripped lean for super-serious competitive play.
Ryu right now is like a 7-day strict diet of fish and green veggies. What I’m saying is that a drink with your friends on a friday night wont kill you, in fact its probably good for your mental health. #analogy
One last thing: rip out all the Jab, Jab, confirm into Special shit. All of it. It’s too scrubby, it’s too easy, it just dumbs down the game.
They could pretty easily do it, they already did it to Birdie (yeah, he could do st.LK, st.LP, Headbutt but it’s not as practical). Why does Ryu need Cr.LP, Cr.LP, into Tatsu? How does that benefit him? It’s just panic mode for scrubs. Take that out. Make them learn how to buffer cr.MK into Tatsu/SRK/Hadou.
Maybe it’s just me, but using lights to push people out as a defensive tool is fine, however it also looks incredible messy and a missed opportunity. If i’m watching a SFV match and someone happens to get two lights in…and then what? Another medium, a jump, a throw?
If someone is doing cr.lp, cr.lp i want to see that goddamn cancel. Bad players won’t cancel it anyway during their panicky state, so don’t have to worry about scrubs doing that, because they couldn’t do it either in USFIV.
That’s the thing. Mashed lights are panicked moves. Getting anything more out of them, especially if it leads to any sort of positional advantage feels just plain dumb.