Peacock Thread: Straight From Toontown

Yeah, he said it was unintended, so it MIGHT be removed/tweaked. But he also said he’s really opposed to kneejerk nerfs in general, and that there are plenty ways to deal with Hornet Bomber as is, so who knows?

Gotta say though, if my characters I pick in a fighting game get lumped on the needless nerf wagon AGAIN, I’ma be a lil mad. (LOOKIN’ AT YOU, CAPCOM)

I’ll probably get some sick satisfaction over the fact that, for once, the character I decide to use DIDN’T get worse (I’m looking at you VSav->Marvel 2 Bonnie and Vanilla M3->Ultimate M3 Tron).

I think it could use a small tweak but I certainly wouldn’t do anything about it yet.

Link?

After looking for it it appears that I misread completely

The thing about Double he feels he needs to fix is her Level Three being immune even if you tag the assist character but not the point character. When somebody complained about Cerebooty he gave the “it’s week one” answer that was as expected as it is proper.

If you’re using cerebooty you can do lp mp hp (call double) HK teleport lp mk etc etc to extend the combo from anywhere. Also works with Napalm Pillar.

Also found a better jump loop mid screen although it’s harder.

st.mp st.mk j.mp wait a second j.HK land 214HP (release immediately) j.HP ADC j.LP j.MP land etc etc.

It does an assload of damage really early on so even if you drop it at the j.HP ADC part, you still do about 35-40%. It also pushes more towards the corner so if you do end up in the corner, you can go for Charlie Brown loops.

On her assists, I feel like Napalm pillar is the obvious choice but I’m probably going to run her with pillar AND booty just for the hell of it. Pillar definitely covers all of her glaring weaknesses though (no anti air and not much for GTFO… although teleport and LP gun both have invincible start up).

Also found if you’re zoning and the opponent jumps your projectiles, you can cancel to the bomb super to stay safe.

Got a bit of a combo request/challenge for those of you here with nutsy enough combo prowess…

I was recently tinkering around with my team of Peacock/Painwheel/Double, and I managed to set up a nasty corner combo that was within 3 HP of killing off any character in a 3v3 using only 3 meter (and I’m sure it works regardless of weight)…

j.HK (first hit whiffs, jump again) j.MK HP (airdash) j.MK (land) st.LP LP cr.LK MP MK HP st.HK, Light George. (Walk forwards slightly) s.LP (delay) LP cr.LK MP MK HP st.HK, hold Heavy Itemdrop. (OTG) Cr.LP LP st.MP LK (jump forward, delay a bit) j.LK MP HK. Bring out Lenny, release now-level-3 itemdrop and DHC before the item hits into Death Crawl, DHC right before Lenny blows up into Bandwagon Rushdown.

The request? I can’t pull off the execution necessary to extend this combo even further due to a standard 360 pad… and i’m dead sure this could potentially go far enough to touch-of-death an enemy in a 3v2 (or seriously chunk your opponent with a steamroller and a 3v1) situation even if teamed with others than Pain/Double. Stuff like still allowing Lenny to take advantage of DHC reverse scaling with a super that doesn’t need to be cancelled early before Lenny blows up, and DHCing that into a super that gets past the explosion and can be comboed after still. If anyone can pull that off, or even just refine what I already have, I’d love to see it.

It’d probably do enough damage to kill if you dropped an lp or lk somewhere in there

So will this thread just be moved into the character sub forum or will we get a new thread?

If I had to guess, it’d be moved into the forum and become the Peacock GD thread. Don’t know if mods will go as far as to separate out specific posts to start a combo thread though.

Those aren’t legit. They can tech as soon as they hit the ground, after the d.hk.

Solo Peacock is solo

Lost my P card online. :slight_smile:

Bitches love the cock.

AAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaand we’ve got our own subforum.
Love Srk. <3

Question:
Does Cr. LK hit high? Coz’ it the opponents animation is hit by high, but it doesn’t say on the wiki or anywhere what it is.

Definitely hits high. Peacock is very lacking in the lows department; I believe her only lows are cr.MK, cr.HP, and cr.HK (not sure on the cr.HP though)

Thats good to know. That’ll help with Ms. Fortune’s OMNOM resets.

nah its a mid

Am I confusing my terminology? I thought mid usually referred to overheads.

Wah… I just wanted to know what it was

mids are overheads in 3d games (and sfxt). in 2d games a mid is a mid and a high is an overhead

New peacock reporting in. This character is too good. Actually got my dad interested in playing the game too XD