Changes to the combo system Increase throw tech window Speed increase 120% damage to assists
None are balance changes since they affect everybody but none of them are bug fixes either. They fall under the “how the game is played” category. shrug
Well… all I know is that I keep getting matched up against… less than qualified opponents. I’m ranked in the top few hundred on Xbox live… 300th or so last I checked but I get matches against people who don’t even know how to pushblock. I really don’t feel like I’m that good at this game yet I win 90+% of my matches online. I don’t feel like I earned those wins though. I don’t win because I played really well… I win because the other player was just that bad. If I’m wrong great but I go online… body somebody easily… and then move down in rank. shrug
Yes, those things affect all characters. However those are done less so on the ‘character’ side and more on the ‘player’ side. In that regards they’re still balance changes.
I would argue that crouch tech is not in 1-button-throw games because (normal) throws generally can’t be done from a crouch either, which would turn low attacks into an OS of attack or tech (like SF3/4). I generally subscribe to the “throw command = throw escape command” school of thinking; using that mindset, it makes sense to prohibit crouch tech in such games.
1-button-throw games generally do not have throw whiff animation, meaning that if you try to throw an opponent that is not yet in a throwable state/range, you get a normal instead. I feel like the tradeoff of a whiff animation makes crouch tech still a fair option.
I suppose my overarching point would be that accepting d/b+LP+LK as a valid throw/tech command (instead of executing c.LK) would not any more of an OS than b+LP+LK is now. The main effects, I think, would be that 1) it would be slighty faster to go from crouching to throwing (but still slower than most other 1-button-throw games) and 2) charge characters won’t have to give up their charge to tech. Point 2 may prove to be relevant.
In case anyone is still overestimating how much you’ll feel a 3% speed increase, I’ll put it to you this way, 3% of the time, you feel it every time.
Mike, sorry I was on hella autopilot after the tournament (and possibly during) but thanks for 0frame-ing me for 20 games, was fun. Fully endorse all the changes so far.
SF2 Gief has crouch throws. CvS2 has throw whiffs. (^.^)"
Not giving up a charge to tech…hmm. You know what, I’ll give the “throw is always throw and tech” thing it a try here locally and see what people think. It annoys me in theory fighter, though.
I did not, but I will right now! Thank you for reminding me.
Which footage? The casuals, which actually had the new build, or the tournament matches, which was using the current build every console is using right now?
I think you need to carry a notepad with all the stuff you mean to do. It seems like you forget a lot of stuff. I mean, you have a lot to do, I understand, but maybe a little pocket notepad would help. “Stuff to do” it’ll read.
Hey Mike, can you invent an artificial neural network-based adaptive ai system that uses statistically successful button combinations from ggpo save states to develop the FGC’s version of deep blue? Y’know with all that free time you have.
Since we seem to be just talking about random changes, does the new IPS count the same button from different characters as the same thing? As in if you DHC from one character to the other does the IPS count their LP the same? This seems like something important to distinguish, all I’ve seen is that it doesn’t reset with a DHC but I don’t know what that entails exactly.