Parry windows (WARNING: probably a silly question with a useless answer)

first… how many frames after input will allow a parry to register?

iirc it was 10 frames, so i’ll just presume it’s that. so if i pressed toward (or down) on the joystick, if the opponent hits me with the appropriate attack within 10 frames, i should parry it. and it’s something like 2~3 frames for red parrying i think. i’m just gonna call this frame of time a “parry window”.

also… i read somewhere that you get extra frames on the parry window if you return the stick to neutral quickly enough. would anyone know the numbers for that?

okay, so my question is… at 60 fps, if you tried to input a parry 4~6 times per second (hoping to input another parry as soon as the 10 frames of the previous one ends), what’s the greatest % of the time can you be covered with parry windows (covered = if some SA is activated point blank, u parry it)? aka is there an optimal way to saturate an otherwise defenseless character (eg a Ken on 0 life vs a SA2-charged Chun half a screen away) with parry windows?

i’m jsut wondering if it’s actually something people practice. maybe record Chun in training mode to SA2 you at some random point in time, and see how often u could parry it without guessing, but by inputting parries in some superoptimizationafied way.

yeah, one window probably has to end completely before the another tap can register as an actual parry.

AFAIK for ground to ground parries you get 10 frames for a clean input and 6 frames for a sloppy input.

hmm i was once fuckin around with Ken and I kept dancing, not going left,right all the time but actually going through neutral between it, and i even parried shit like that =/ other half i blocked…

An important part of the answer probably involves the minimum amount of frames you can have between forward-taps without forward-dashing. Maybe if you tapped backward inbetween each forward tap it might take care of that problem, but that raises other questions for me. Like, does tapping backwards cancel your parry window?

BillyKane: by sloppy input, you mean not returning the stick to neutral fast enough?

yes, i think that’s what he means. and i think tapping anything should cancel your parry window. but in certain instances when i tap down, then forward, i’m used to getting low parries when an opponent attacks low.

This is a pretty good topic you know.
And red parry IS 2 frames.
Use the force.

sleep: Yes, that’s what I meant.

I think Red parrying is 3 frames for normals, 2 for specials/supers.

I think that too, if it counts for anything

And parrying shouldnt be done with guessing, more like an estimated/figured out guess, a friend of mine always sweeps after f+mp with Ryu well, 4 months ago so I just knew it was coming by playing him for two rounds and keep seeing that.

What I want to say is: Dont guess, know it, just look at any top-vid of japan vs some Chun, alot of ppl dont even parry because she has a high hit xx super or low hit xx super, unless that Chun-li is really moving in some pattern, I recommend to rather block aswell… etc.

BK: Some funny question: Do you know whats going on with Tou-Kon? Or is it over with that tourney? I heard its going to be in some store here in Rotterdam, but thats WAY too small for alot of ppl, PLUS the store doesnt even know about a tourney… so… Do you have any insight of some sort? And tell me when you invite Daigo or something again, or if you come here, I wanna play loads of other ppl =)