frankie3s parries all day, and i don’t think i’ve ever heard of anyone calling him lame.
yeah i mean… i get mad when he guesses right just about every single time and i yell wow frank u guess well, but hey… he gets it right, u can’t take that way from him. but use that to your advantage, throw him or make him think u are throwing him and bait a down jab and parry that and then punish him, or even easier, don’t even attack. in the end, its your fault for attacking and in certain situations, with experience, its not hard to guess high or low. look at the situations, maybe the guy who parries everything is just REALLY good at guessing or the one getting parried can’t adjust at all
hey paul… howcome you haven’t been coming to my tournies? u asshole
Sorry if I mention something here that has already been mentioned since I can’t be asked to read this whole thread (however the title of the thread drew my attention).
Parries can be avoided as long as you use the right mix up. You must also remember that a parry at a certain distance cannot always lead to punishment (Yuns dive kick is a typical example).
An interesting thing that I noticed at Absolution 2k4 in London was that the Hong Kong champion, Carmen, was very impressive and stylish, but he also relied heavily on parry traps. Now this did work on a majority of players, apart from the Japanese players. The reason being that the Japanese players immediately realised his strategy and knew that it could only take him so far. So they (and I mean noticeably) increased their mix up and throwing game against him and defeated him like they defeated all the rest.
A good example of how the japs avoided Carmens parry traps, I particularly remember is when he played Izu. After a knock down, or if he was caught in block stun, Izu would play along in the ‘becoming a victim of parry trap’ role but would not actually do the move to be parried, instead he would just wait standing or ducking and then just dash back and mess Carmens parry timing up, but he would be at such a distance that his low strong with Makoto would have enough range, so he would just do this into hayate into super or whatever.
Now the point that I am trying to make is that whether the parry is random, or guessed after a move (trap) it does not matter because this is not a techinque that is essential in the game as it can be overcome both ways and punished as well. I have noticed that it all becomes integrated in your gameplay through experience and is eliminated completely from both parties once the person who likes to parry a lot also notices that its not working anymore and so stops doing it so much. This is why when you see play at the highest level, both players don not parry that much because they aknowledge the risk factors more openly.
i genreally use makoto for tournies, but i only play this guy in casual for the most part. im trying to get better with gouki and yun but its hard becuase everything i try to do gets parried. :lol:
Actually i’m staying a half of a mile away from LAX. I heard that LAX is far as fuck away from cal poly, but I didn’t here that untill I already bought my vacation package. I’ll PM you later, so I can hook up ya’ll.
my opinion on parrying is that since its either a hit or miss thing, its the player’s balls at risk. its like walkin a tight rope. if you succeed well good shit. if you fail then your falling off badly. out of all those “random” parries your opponent is getting how many times has he been hit trying to parry the wrong way?
against empy jumping, hugo, q, makoto, ibuki’s command throw eats those shits for free. (dont know about oro or alex). ibuki, my main character, raida command throw is probablly the best in my opinion. especially on your opponents wake up. cuz if you time it right you can even stuff out shoryukens and some supers. i raided dudley out of his corkscrewblow before:lol: