lol
looks like someone is getting their ass parried to hell and hates it…
yes, blocking is cheap since it beats normal moves, meaty hits and nullifies parries 100% of the time. blocking is broken.
Would anyone not hate getting their ass parried to hell? Especially if it wasn’t your fault because you’re not being predictable.
That’s great strat’s paul, but these guy’s don’t play shoto’s as their main characters. One plays makoto, and the other plays makoto. They both can play other charaters, but in serious tournaments time they use their bread and butter.
Yo man i’m coming to EVO2k4. Me and the wife are going to be there the whole week (Monday-Monday). Where should I go to play 3S in LA?
I couldn’t have said it better myself. I lost to the same shit, but I also win more than I lose, so I just take as a lost. You can’t dwell on that shit or you will never get over it.
My thought’s also sir. Even though parries make some characters stupid good it also makes alot of characters playable. Just think about if Hugo couldn’t parry. WTF could he do against ibuki, urien!!! he already get’s own by urien and ibuki with the parries. He wouldn’t even get over the FB trap’s if he couldn’t air parry. Parrying is what makes 3S great. The characters in 3S are too powerful to put in a non-parry system fighting game. Unless they weaken the characters like (yun in cvs2) you can’t have them in any other fighting game the way they are in 3S. Without RC yun would suck in cvs2. They made most of the characters in 3S with something they can abuse unless you parry it. It use to be projectile based characters(Ryu, Ken, Sagat… ect… ect) in the older games. But in 3S alot of people have safe special moves to abuse if your foes just block it unless you have a soopa to hit them. (Example…Alex short elbow, necro’s jab spin, urien’s short shoulder ram, ect… ect…) But then you have the EX moves that have little to no delay on them. You need a parry or it would be old school chips ahoy styles.
The thing they shouldn’t have changed was how you bounce off the parry in the 1st SFIII next gen. You had 2 types of air parries. If you parried towards your foes in the air you would bounce away and if you parried down you would bounce towards them. I personally like that system of parry, but it was easier to get out of the corner traps with the down parry so they took it out.
P.S. No one has said anything about AIRTHROWING THEM!!! Well that’s if you want to play with a character that has a airthrow.:rolleyes:
I got another strat. How about dashing back when he jumps or dashing under him and make him crossup parry.
No 1 can win everytime. Well unless you’re Justin wong in MvC2.
I say stop underestimating him.
I don’t agree with the 1st part of your 1st sentence(3S is balanced), but I do agree with the rest of the quote I copied and pasted. 3S is not balanced. Yun, Chun Li and Ken makes 3S unbalance, but in the same breath the sfIII parry system allows you to play with more characters and explore different ways to play 3s. Just like RC’ing does in cvs2, but the game programmers put parries in sfIII to add that option in a traditional SF game. The gamers found and abused a glitch in CvS2, thus making it gameplay now. Just like you guy’s don’t like jump in parry shit. I don’t like RC’ing bullshit moves that normally would get you killed are now unstopable.:lame: RC’ing my level 3 soopa is hella gay IMO, but it’s gameplay now. But just like rc’ing there’s away to get around anything if you put your mind to it sir.
Yea I would hate it, but maybe they are doing it because it’s winning against you. It’s all in your mind eli. Just focus damn it. I need to come to athens, because adam must be killing ya’ll the way it sounds in this thread.:rolleyes: :lol: :lol:
You can mix-up high/low against an empty jump. If they try to parry high and you go low, they’re going to get hit. Try dashing under them, then you can use high/low/throw mixups again. Also, if they always empty-jump into throw, walk back by a few pixels and punish their throw attempt. The anti-parry is having a creative mind.
Yes, I empty jump in all the time trying to parry, I have done this enough to know u are never at an advantage when u jump in. (I do it just cuz… its more fun… I guess.)
I get owned by : random jabs. When I parry them, I still eat short short super when I land, or the best scenario, a teched throw when I land… which is hardly a good reward.
random hi/low pokes: BillyKane already explained that one, basically, its hard to parry on reaction all the time, especailly with the number of moves different character has for anti-air.
opponent walking back : when they do that, I dont really have a great option, I usually use Dudley so I cant reach them with any air attacks, since they are outta range, I am force to land and now they can always dash in and throw.
not to mention shoto’s dash under, Elena or Ibuki’s air chain etc etc… there are too many empty jump-in counters.
That’s fine… but they can apply this type of thinking to makoto strats… hell I don’t even use makoto but i can come up with several counters to empty jump tech’ers… option select parry into karakusa, ex-upper move, dash under on reaction, low short into dash punch… into mixup, etc… etc… etc…
the name of the game is counter and mixup. this is why people like anyeurismx get so frustrated… instead of asking for help, these guys post “the game is broke… parrying sucks, blah blah.” NO… you’re not using all of your available options…
i’m sure they might have gotten a better response to a post such as: “help me beat empty jump tech’ers”
**
Well obviously, the ideal place to play is Family Fun… they play 3s night and day. The location is a bit less than ideal is you’re planning to stay near Cal Poly Pomona however… (over an hour drive during normal hours).
Hit me up with pm and I’ll try to arrange some meets or whatever
i think what it all comes down to is we get to play someone that has a unique playing style in which i assume most of the people on this board dont have much experince playing against, judging from everyones responses.
All the stuff you people have posted is good and well, but you really have to experince the way this guy plays to understand how frustrating it is.
To be honest, I made a much bigger deal out of this than it actully is to me, just hoping to get some input from people. Didnt really go the direction I was hoping. haha.
Really, I just personally find parries kind of annoying sometimes, and I think the stratgies you have to use to get around them can be kind of boring. Or rather, after the 100th time you’ve played the GUESS THE PARRY game, you get kind of sick of it.
or at least i do!
my anit-parry:
RAIDA!!!
PARRY THAT SHIT BITCH (as you go flying across the sceen)
parry happy scrubs? :lame:
People have been giving their inputs, but you keep talking down to them. You make it sound like they have never played these kind of players. You make it sound like you are the only one who has this kind of experience. I can write several paragraphs on how to deal with parry happy players, but most of your responses seems very ungrateful. At this point I will end my first and last post in this thread with “Get better! It’s not the game. It’s you!”.
I agree with neoKEN
I have? You are going to have to quote me becuase I dont think i have been tlaking down to anyone.
What I was saying is that everyone has posted some really good strats, but you really have to play this guy to get an idea about what we are tlaking about.
Most people play against people (I assume), who parry here, parry there, maybe go a couple rounds and try to parry stuff…
but this guy… all he does it parry… :lol:
Really, even if you do get him to maybe parry some jab, then do low forward super or somehting to punish, he wont care. he’ll come back and keep parrying.
ITS ENDLESS.
the game can get really stupid and not very much fun to play when all someone does is parry…
Anyway, what I see it comes down to is parries can be fun and parries can be stupid, it just depends on what context that they are used in.
no. really. if he parries as much as you say he does, then you have to throw as much as you say he does. :rolleyes:
exodus has a good point. i was getting parried a lot, and then i discovered abusing throws/command grabs, seriously (ex. ibuki’s raida by itself punishes any parry attempt high or low)
if he is still parrying you, even if you are trying to be unpredictable, then the mix-up for that is to throw/command grab.
I know how you feel. Trust me, I have a similar situation with this guy I play with regularly at my school. He parries almost everything that comes his way. You try to mix up the timing, it won’t matter, he’ll still parry it.
It turns out, he just has really good reactions. When I empty jump and attempt to throw, he techs almost every time. He’s a hugo player, so I’m guessing he was forced to develop such insane reactions because the only way other than straight up walking is by using hugo’s slow jump, which provided him all the parry and general reaction training he needed.
The thing is, there are ways around it. With remy, I feel bad turtling but I must, otherwise remy won’t win against hugo. You must force him into situations where he guesses and it’s safe for you either way. If he jumps, the jab x infinity and throw, or low hit into super works well. He’ll be vulnerable to certain weird things like overheads against his jumpins because he likes to empty jump a lot and parry, hoping to land a hit in where he can follow up with a super. He doesn’t parry low much, and I use this to my advantage. Hugo’s got range, so the throwing doesn’t work too well since he can poke when he suspects something going on, but characters with a good kara throw work well too (elena, ryu, etc).
It pissed me off playing him a few times, as I viewed it as an insult to my skill, but there are things you can do about it. The throwing is one, and probably the best suggestion that people have mentioned, and you can mix that concept up by faking. He won’t just parry an entire match if you’re on the defensive since he has to get his damage in somehow. In such cases you either bait his parries with super-cancellable moves or anti-air parries with quick recovery moves, or whiff moves that he would normally parry to screw him up before attempting a throw or something else.
To me, parrying makes third strike unique. It means that unless you’re getting reset into akuma’s KKZ, there’s always a way out, be the circumstances too extreme, there’s always the possibility to parry/red parry your way out of a situation in which you’d otherwise be forced to block (or take the hit if you jumped) and die.
haha, funny hes a hugo player. the guy we play plays hugo as well.
Yeah, but on the other side of that, the person who put you in those extreme circumstances is going to be really pissed off when you get your random tap forward or down and ruin his day by countering with a super. haha.
I dont know if this has been said already, but if it has, pls ignore this redundant post.
If you’re losing to some1 of intermediate level who predictably jumps in with nothing else but PARRY/option select on his mind, why not just screw up his timing and jump towards him when you know he’s gna jump at you?
I know this guy who’s pretty good at parrying whatever shit anti-air you can throw at him, and after a while it seemed to me that he would keep jumpin in at me with only that in mind. So i figure, jump towards him as soon as i confirm he’s trying to do the same shit again and whack him so early in the air its almost impossible to parry. As in, he hasnt reached the apex of his jump yet or has just reached it.
Cool, we both play makoto. Since jump Hk has DA RANGE, u can even jump straight up with this shit. Its less risky aye? Even air lk/mk tsurugi will screw up his timing. And have you tried dash back,lw.fwd? it hits them so low in theyr jump in they’ve probably stopped trying to parry on reaction by then.
See, there’s lots of ways around parries if you know theyr coming.
While it’s true I sometimes get pissed off at seeming random parries (because the action I chose that he happened to parry was random), the extreme circumstances I talk about are nothing of the sort that random parrying will save. If the match is heavily in one’s favor, the other will have a hard time pulling it back unless the one who has the advantage plays an obvious hand.
Imagine the following: you have low life, and either you block a cancellable move and he cancels into super (you must red parry if you want to survive), Remy’s trying to cheap you with a constant barrage of lovs, or dudley resets you after a failed jump in and tries to super while you’re in the air. These are all circumstances in which you can parry your way to safety, but depending on your opponent’s condition will not necessarily turn the match around. In each of these cases, the parries will most certainly not be random, and I condone this because it encourages you to find intelligent or unexpected ways to knock your opponent out, and it can potentially punish you for taking what seems like the simple solution.
He’s not going to have an easy time if you bait his parries and super, throw him a lot, and fake him out. If you’re getting pissed off still… well, I just have to say paullee’s right; you’re not using all your available options.