I don’t mean for this to be an official thread since I don’t know whether or not I’ll have the time to update regularily, but if it turns out that way, I’ll try to update as frequently as possible.
What, in your opinions, are the assists/team compositions Parasoul benefits from the most?
Are you running 1vX, 2vX, 3vX, and why?
Popular Assists
Spoiler
[spoiler=Cerebella]Cerecopter- Good lockdown in the corner allowing for extended high-low-grab mix-up, can be used as unsafe AA Diamond Drop- Good damage and gives Parasoul a free OTG combo[/details]
Parasoul
[details=Spoiler]Egret Charge- Good for it’s travel-time (makes Peacock stop spamming, allows the point character to get in) and for left-/right-mix-ups when used with Cerebella’s Kanchou (pass-through buttpoke). Napalm Shot- Kind of puts opponent in extended blockstun if you will when blocked, or forces them to move Napalm Pillar- Invulnerable AA, 'nuff said[/details]
Peacock
Spoiler
George’s Day Out- Decent for controlling ground space
Personally I’ve been 2vX’ing Parasoul/Cerebella because I wanted to start out with something traditional, or familiar at least. Napalm Pillar/Cerecopter as assists (for lockdown in the corner/AA). I’m considering adding Valentine anchor as third so I also have either a command grab or a (shitty) projectile assist available, and because she just seems like anchor-material, but I need to hit the lab with her first.
I’m running the exact same team and assists as you are.
and with Parasoul/Cerebella is way to hard to get in Peacock… specially if she has a GTFO assist such as Double’s Butt Slam.
any other machup seem to be OK with this setup.
Valentine could indeed help to get around this issue.
I use egret charge with Cerebella, since it’s a projectile that takes awhile to travel it helps her get in, and you can use it to do a left/right mixup if you do Cerebella’s run xx buttpoke move.
I use Napalm Shot as Parasoul’s assist with Cerebella who is on Diamond Drop. The cool thing about Napalm Shot is that if the opponent blocks it it stays like right on top of them before exploding. It helps Cerebella get in while her assist give Para a free combo off St.LK OTG.
I’m using for Parasoul Filia’s HP updo to control most of the horizontal space in front of me (pretty good against Valentines), also use it as a gtfo assist. You can start combo off it with an otg too. I use Cerebella’s diamond drop because of the insane damages you can get off it and how tick throws works soooo well for Parasoul.
There’s a way to not use your otg and extend your combo even more off diamond drop:
[media=youtube]ky4RRdtjMZY[/media]
Starts at 0:00 ends at 0:20, I failed at the end and ended using lp napalm shot and not mp so that I could do cr.hp jump stuff. Midscreen you can still get the beginning of the combo but you won’t be able to get the forward hp or most of the reps of the loops.
I have Valentine on point and Parasoul as 2nd on a 2vX team; For valentine running around the napalm pillar is covering her greatly but what in valentine’s arsenal would cover Parasoul more or what kind of assist would better suit her? I wanna ask people who play Parasoul more over than Valentine since you guys know what she is lacking more than what Valentine “should” throw out.
I saw someone using Napalm shot pretty creatively, imo. They were running Filia Parasoul, and he would call Parasoul so I’d block the tear, then rush in and only deliver a few hits before stopping. I was like “Oh, well, don’t mind if I do” and started to counter attack, but he had placed himself directly on top of the tear so that when I started attacking, I couldn’t block the tear explosion.
I’m playing Parasoul/Filia because I think they complement each other well - Parasoul is lacking mobility which Filia provides; Filia is just crazy and needs somebody to keep her down.
Filia I settled with HP Updo because I feel NapalmPillar to be lacking on point (I don’t have a downcharge too often in this game), so I got a solid GTFO move for my Parasoul;
Parasoul assist-wise I used to play with Egret Charge, but now I being to feel that Filia is just too fast to utilize such a slow projectile, so I’m playing around with HP Napalm Shot and quite like it.