You can cancel your blockstring or combo with Egret Call and then tick throw them. It’s actually pretty hard to see coming since it cancels quick.
My bnb has beeen…
C.LK, C.MK, C.HP Launch, Jump Forward, J.MP, J.HP, J.HK, back on ground, S.LPx2, S.MKx2, S.HPx2 xx MP Sonic Boom xx Snipe Super, Dash, F.LP, C.MK, F.HP xx Snipe Super, S.LKx2, S.MKx2, S.HK xx Snipe Super (or LV 3)
Now the problem I’m having is in this combo when I play against Double, after the first Snipe the MP bomb projectile thing doesn’t hit her while it hits everyone else(?).
Also against Double after a back roundhouse or after a throw I can’t restand her with the J.MP J.HP J.HK.
So what combos are you guys using on her, and what do you do after you throw her or hit her with an overhead?
Thanks.
I’m starting to get really impatient against some painwheels. If I have patience, I can beat most painwheels, but most painwheels are starting to find the sweetspot just above parasoul where every normal whiffs. And their flight lasts FOREVER. One whiffed normal, and you get comboed… or heck if they just feel like randomly dropping on you, you get screwed if you don’t pushblock at the right time. (ugh, It’s bugging the crap outta me that I can’t pushblock early, I have to do it late or else the pushblock has no affect on multi hitting attacks =( )
Even if you do pushblock in time you have a very small window to hit them, or else they just get back into the same spot / continue the pressure/mixup.
Anyone managed to hit them consistently when they get into that range? I’ve had some luck with st mp if they’re higher up. and out of range of the hp but again, if it whiffs… I’m screwed…
What’s that attack where there’s armor, what can i do in anticipation of that? as well? that seems unstoppable unless I make a lucky guess and use an assist.
I’ve also tried AAing with the pillar. It works to a certain extent, sometimes it whiffs. and sometime I mis time it and they hit me overhead. I don’t know… It’s not TOO much of a problem for me, I still manage to win if i keep my patience most of the time. but I’m thinking, there’s gotta be an easier way…
SoulCock or Parabellum?
What’s a good intermediate level block string/BnB? I’m trying to move pass my day one stuff (probably hour one stuff for a lot of you guys). As of now I’m barely cracking 3500 without meter, and my block strings don’t keep on pressure at all
But is she better on point than fortune? Because if so I may as well keep the damage multiplier and play just para/double…
I am finally starting to get decent at this game, for my standards anyway. I am able to beat arcade on Hard AI, but have a lot of difficulty fighting Peacock and Double, especially Peacock. How the hell can I get near her?
It is “welp” on block. A Valentine just blocked it on the ground from like 3/4th a screen away and ran all the way up to me into whatever she wanted. I think it’s unsafe always, from everywhere
Do you do backthrow, hk pillar, launch, restand? I think maybe throw xx lk egret, dash, launch is easier.Or, after the hk pillar, try and time a s.mk instead of c.mk before c.hp, as it will keep them closer.
And you can do b.hk xx lk egret, dash under to get right in their face. Is it that j.mp is whiffing? If that what’s up, this is what’s up.
For me, egret calls are helpful against peacock. MK egret will block quite a few projectiles which gives you time to launch a few of your own. HK egret will go through all projectiles ( I believe) and forces peacock to either block or jump. Dashing right behind HK egret can be very effective for getting in.
Ugh, I keep thinking I have a handle on the painwheel matchup. and soupyswan (does he even have an account/ lurk here?) just blows me up every time. Takes me hours to adjust to him every time. And that’s only getting me to be able to win 1/3 of the matches when I do adjust…
There’s gotta be a better way to handle Ambiguous flight above the head (so it’s hard to tell which crossup) + item drop peacock assist, so I get locked in position while painwheel gets a good position Dx …
Here’s what I do: I try and stay out of range so painwheel can’t ambigiously cross me up. but peacock’s item drop assist throws a wrench in that because I get locked down and painwheel gets free range to get into a good position where i’m at a disadvantage. So sometimes I go in for a hit but some times they’re out of range. (and even at this point they can still item drop and get into a good position)
I use an assist to hit peacock sometimes, and I try and dash forward to make him not be where he wants to due to his dash (which assumes i’m not moving)
Anyone else got suggestions? the main thing is getting painwheel out of flight for me, once I do that I’m good to go. I can even rush down on painwheel… Most of the match is just who gets into position first wins. (but he usually does it first)
have you tried snapping in the assist and getting rid of her?
what assist if any do you have?
if shes making you whiff j.hp i dont see how but if thats the case have you tried jumping towards and air throwing?
or even whiff assist call and have a pillar charged and at the ready
i like to stay close but not up in her face just so she doesn’t have time to fly get close and call assists
if she gets in and is on top of you with pressure gl
i think knowing when to push block and getting a chance to chicken block helps a lot but still gl
Can parasoul do a snapback in the air? I didn’t realize… either way I’ve been having trouble getting snapbacks to come out in game… which is quite odd, I have no trouble with super execution… I’ll work on it a bit more, but Peacock’s keep away is too godlike, I think they would be able to hard tag back safely anyway =/…
Lets say I killed painwheel. I can gradually do damage to peacock a bit at a time enough to win the match. But If i snap peacock in… She’s still away and safe to do a hard tag in i think… I don’t think the person I’m playing against would do that. but if they decided to hard tag painwheel back in… I think that’s a waste of a super… any suggestions for punishing painwheel’s hard tag in? (actually I don’t think i’ve ever even seen it, every time they’ve tagged painwheel in it’s been a DHC even though it’s unsafe… maybe the hard tag animation for painwheel is even more unsafe than the super…)
no sorry i didn’t mean a snapback in the air, just when you get the chance to snapin peacock.
well it shouldn’t matter that much how good her keep away is because after a snapback you have the advantage and already in her face
if they do hard tag back into painwheel isn’t that a good thing because they are punishable and not flying, which is what you wanted no? (its a grab)
yeah the dhc as well is punishable so that’s good for you, if you’re having problems punishing the unsafe things then it’s probably just more experience you need with having them do that but getting a incoming mixup on peacock,avoiding pw in flight, and if they try to bring her back in getting a combo or having good position on painwheel would seem worth 1 bar to me. but i’m use to not using meter at all with para so i guess it would seem more worth it from my perspective
What can combo into a snapback? any normal? Will any of parasoul’s normal have too much recovery to combo into a snapback?
(can normals even be canceled into snapback? cuz that’ll probably be the only way I can land a snapback on painwheel…)
yeah that’s what i meant as soon as you get a hit you can confirm it so like;
5lp 5mk 5mk 5hp 5hp 236tag
it’s just like canceling any thing into a special or super/blockbuster
and really try the air throw though if you can scout the fly early
Asking this again because I still don’t understand and it’s driving me nuts.
Is it true Parasoul’s Jumping H is getting neffed?
I haven’t heard that, but frankly, it’s not that great because if you open with it IPS is going to kick in a lot earlier which is very freaking annoying.
from what Mike Z has said, he’s not going to balance patch the game any time soon. He firmly believes that, given enough time, players will find counter strategies for every situation.
To that end, airthrows are an effective counter against parasoul’s j.hp (shhh don’t tell anyone). I came across one player online that had figured this out. So I started teching his airthrows. Then I started just doing airthrows of my own. Once he was firmly grounded again, I just started j.hp again.
Any thoughts on the parasoul valentine matchup? That’s probably my worst match up