Sorry it’s been a while since an "official’ release - the new beta has Gem Fighter, Red Earth, and Karnov’s Revenge support plus a lot of other stuff, but I’m working on finishing up one particular feature for this release since I promised an emulator maker I’d finish that particular feature for them.
OK, this is pretty much the “I just kept working and adding stuff” update. XD
PalMod v1.65
Super Gem Fighter Mini Mix (USA 970904) support.
Red Earth/Warzard (EURO 961121) support.
Karnov’s Revenge support.
Street Fighter Zero 2 Alpha 960826 support.
3S-DC: add Remy editing.
3S-Arcade: Portrait, character select, and stage support.
3S-Arcade-Rerip: Support extras, support the Japan ROM set.
COTA: support for '94 revisions.
IPS Patch file generation support.
Jojos: Stage sprites.
KOF02UM: Fix a palette sorting issue affecting portraits for characters starting with K.
MVC1: Euro 980123 version support.
MvC2 Arcade Rerip: write-out support. Allow transparency.
ST: Portraits and super trails.
SFA2: improved 960306 support, new portraits.
SFA3: Cody, Sodom move palettes.
Export Image now supports exporting to RAW.
Shout-outs to Andreas Naive who originally figured out CPS3 encryption, and to the MAME team who have provided a lot of reference data.
And fucking James Chen. I needed information on Vampire Hunter 2, and the only good data I found out was a long-deleted guide he made that I found via the Wayback Machine. We need more James Chens in the world.