My previous combo has issues against certain characters…
It works against the whole cast, but its timing can get wonky cause of how far away the st.mp hits from.
So… I invented a new combo that does about 50 less damage pre reset, but is even easier than my previous combo and has no character specific juggles in it so it works on the while cast… Plus it has more range than the cr.lk,cr.mk,st.hp xx lk buer reset… PLUS one of the things i hated about the other starter besides its shit range is that it drops happy birthdays since buer only picks up the pount character… My new combo also only has 1 semi tough link as well… I really think this is the new “bnb”… It still has a buer in it but its 5 hits in after a flight cancel so it gives mucho time to confirm happy birthday and change the combo to a snap before the buer (just change the buer into a lp stagger then snap them out)
Reset version:
Cr.lk,cr.mk,st.hp xx fly xx D/F+j.lk,cr.mk,st.hp xx lk buer, fly, D/F+j.lp,cr.lk,cr.mk,st.hp xx lp stinger, dash st.lp (5140)
If not going for the reset, continue the combo after the stagger with either st.lp,cr.mk,st.hp xx thresher
Or
St.lp,cr.mk,st.hk, j.mp,j.hp,j.hk xx reaper
Probably not fully optimized… Lol, but is simple with good damage and hits on All bases afaik.
This is the best combo that ive yet seen… Pretty sure that it can easily be transitioned into corner combo buer stupidity fairly easily as well if substituting the second st.hp into a cr.hp.
If you have peacock on your team and want corner push… You can change the ender into cr.hp xx hk buer xx fly (wait) call item drop assist and fly over… Item drop will meaty them whether they tech forward or backward if you time it right… Giving painwheel corner push with initiative for low execution.