P-Groove is awesome?

It’s kind of interesting to note that it’s easier to parry multi-hitting moves that only “trigger” their hits when they close the range from the the “ready to block” animation just prior to blocking. Maybe I’m missing something and it’s just my perception but that’s how it feels to me.
Tested all day yesterday and today and found my odds of success were better “blocking” first then tapping forward when Chunners got close with her lvl 3 super.
Then the same thing with Sak’s hurricane
And Vega’s claw
Not that I try to just sit there and try to parry every little thing that comes my way, but it’s a good idea to prep for the moves you’ll see a lot like the hurricane and claw though.

NOTE: ANYTHING that is said about a parry is assumed that you can parry it on command. Don?t try to contradict me with that, ?what if you don?t parry it? bullshit. Of course you cant parry everything, so don?t waste post space about it.

Main things to consider about P grove:

  1. you don?t have to parry every thing, that is stupid and is EXACTLY like rolling through every hadouken. that is plain stupid and you will die easily. There is no other explanation for this cause this is not good tactic unless you are in training mode!

  2. If you think too much about your special gauge… you will never get to use it when you want to. Sort of like watching the tea kettle, it will never boil if you stare at it forever, in a psychological sense that is. Forget about your gauge and fight like old school SF. This sounds stupid, but P has the

SSSSSLLLLLOOOOOWWWWWEEEEESSSSSTTTTT

gauge build in the game, hands down. So since everyone and there grandma knows that this is P’s greatest weakness, work around it and aim for another goal

  1. Out smarting the cpu or opponent is the key to any game, so P-groovers need to think the MOST because P has the MOST disadvantages. For example, those stupid parry jump ins?.. have any char use 2 jabs and that tactic is banished. One because 2 jabs for a jump in is not that common of a guess and two, the timing is user chosen, unlike sagat?s HP tiger uppercut or ken?s HP shoryuken. The best thing to do in P is mix-up and on command parries. Every groove needs good mix up to dominate, but P has parry, so that hole in your mix up is easily covered with a parry and one more step away from domination.

So these are the 3 main things I try to maintain in the back of my head when I fight. If I try to urgently build my gauge, I will eventually get caught in a pattern that is easily overcame. If I try to think that P is the best groove, I will obviously get my ass handed to me for several obvious reasons.

What to do to get your best outcomes in P-Groove:

  1. Pick characters that have air grabs. One of the best tactics and worst tactics in P is aerial parries. It is good cause you can punish, and it is bad because you can get owned trying to do it. So mix it up with a nice 50/50 of parrying and jumping up at them in midair and throwing them. Pisses a lot of ppl of real quick when they get air grabbed or parried on command or randomly, so switch up and act naturally.

  2. Pick characters that have a good ?option parry? advantage. Option parry is where you push ?forward/down (for the parry)? and a button move (jab, fierce, ect.) at or around the same time to get a ?50/50? of a parry and or hit. This tactic is a must need for any P-groove character since this is P?s only trick of the trade, like a Roll Cancel (RC) but not even as half as good. Perfect example, Cammy. Down + HP will get you a low, mid HEIGHT parry and is cancelable into a super and Forward + HK is high HEIGHT parry that also can be canceled into a super. If you don?t utilize this, P is useless??? Try to argue this and you are dumb.

  3. Use combos. Easily said right? Take this into consideration, the difference between a Japanese player and anyone else is execution. The majority of J-players I go up against (which is an everyday experience for me in Japan) is that their execution percentage is unbelievable. You can always pull off a HPxx(any move like shoryuken or hurricane kick) but doing a JP.JP.xx(move) will build up you gauge more than you think it will. This is just like saving every penny or yen that you have rather than saving only quarters or 50 yen. You will eventually get enough to pay something off. This also applies for any other groove, but not that much AVERAGE players use this at all. So this is of course a high priority for P groove knowing that the gauge is hard as all hell to build up. This is a normal priority for any groove, but due to P?s amount of weaknesses, this gets pushed up on the list of ?shit to defiantly do? list.

I can go on and on about this and I may as make a new thread if I do, so I will save everyone?s eyes and keep it at this. If anyone has any contradictions, I?m at Shibuya Kai Kan in Tokyo ALL THE TIME. So come at me if you think different.

Everyone that is talking smack about P-Groove is pretty much a n00b at this game. Just because of it’s many disadvantages such as low super damage and a slow gauge build just doesn’t know how to play the game yet. I’m not the best of the best, but I see the potential of playing P-Groove. Just how broken would it be if it had rage just like K-Groove? If it could roll and do RC’s just like rolling grooves, everyone would be playing it. What people don’t realize about P-Groove is that it leaves openings for counter attacks AT ALL TIMES. Those of you that rely strictly on RC’s and jump in JD’s just doesn’t have the ability to even compete in Evo. I’ve played the game since 2001, and I’ve grown fairly fond of P-Groove. I can RC, CC and JD, but nothing compares to a parry. All of you that say RC’s and CC’s will tear up any P-Groove just hasn’t gone up against and expert P-Groove players. I’ve torn up many Sakuras, Bisons, Blankas and Vegas CC. Anyone that spams RC’s will just get counter attacked from a few simple parries. What’s the point of RCing and CCing if the person will just parry it and stop your RC or ruin your CC with a simple jab or two through three parries that will force you to buffer in a super without yourself knowing until it comes out? People need to remember that CvS2 doesn’t revolve on your ability to land your super spams, but to utilize your characters strengths against your opponent.

All I’m saying is that for the people that just hasn’t put some sort of dedication into trying P-Groove, please don’t flame about it. Just like all other grooves, you need to take time to practice and perfect the technique of the groove you are using. For all the people that RC, how long did it take you to perfect it? Even after all this time, I’ve yet to see someone land a 100% success rate RCing. For you CC users, I don’t see anyone always getting down the CC 100%. Sometimes you screw up and you’re left wide open unless you can regain your momentum. This goes the same for Parry. Despite the disadvantages, I still use P-Groove as my main Groove of choice. I don’t land Parries 100% of the time, but I do it enough to give me an edge over most people. If I could challenge all of you at least once to a game of CvS2, even if I’m not able to beat some of you, I bet I could at least change the minds of those that can just sit back and flame at it.

I’m a proud player of a Ken, Geese and Yamazaki team for P-Groove and my ground game is like no other. Anyone that would like to prove me wrong about P-Groove is more than welcome to stop by Hawaii Fun Factory Pearlridge. I’m always there since I work in the mall.

I just read your post. Nicely said. :woot:

and i can go on and on about it… but will it be worth it is more of my thought. I am willing to do so if i get some PMs or replys about it. But the hours of work i would do would be worth it for the p grouve fans.

I don’t think I’m a “n00b” (GOD I fucking hate those kinds of spellings…:rolleyes:), but I do think that P-Groove is the 2nd worst groove. I don’t know if you call that “talking smack”… I like to think of it as being realistic. That’s not to say that you can’t win with it. But “being able to win” with a groove and “the other grooves are better” are totally different things. It’s like how I play A-Gief. He’s a horrible character. There are tons of better characters in A-Groove to choose from. But I am able to get wins with him more consistently than any of my other characters. Does that mean that he’s a better character? NO. It just means he’s capable. P-Groove is the same way. It’s a capable groove. If you’re good with it, you can get wins even against the other more powerful grooves. That doesn’t mean it’s better.

It doesn’t have those things. So people don’t play it. Again - this is being realistic.

please, Please, PLEASE parry my RC Running Grabs, German Suplexes, and SPDs. :wgrin:

Please parry Todo’s RC grab into 10k damage.

Please parry RCs that people are doing through your pokes.

Not every RC can be parried. You shouldn’t forget that.

No. What you said is that “Everyone that is talking smack about P-Groove is pretty much a n00b at this game.” There are reasons why people rank P-Groove so low on the list of grooves. This understanding has come through 6 years of playing the game. To call those people “n00bs” is downright rude.

What you aren’t taking into account is risk-reward ratio. This is the number one reason P-Groove is ranked lower than K, A, N, and C. In almost every single case there is, a mistimed parry is a LOT worse than a mistimed JD, RC, or CC. A mistimed JD gives you a block most of the time. That’s not so bad. A mistimed CC can be turned into a GC CC or you can try to confuse the opponent and land a hit to lead into a combo and/or super. A mistimed RC gives you a roll. At least you’re not in the same position, and if you were trying to RC through a move, you end up just rolling through the move. A mistimed parry will often leave you vulnerable to an attack. Obviously you want to be selective about what you parry. But the opponent can be selective about what he throws out.

More power to you. But just because someone disagrees with you due to their 6 years of experience in the game, playing against tons of top players from all over the world doesn’t make them a “n00b”.

I think I’d rather stick to playing at Shibuya Kaikan. Thanks anyway though. :rolleyes:

The only usefull thing p groove has is the parry wich is very risky just like Gunter said.

so why chose a groove that has only one good attribute but that might also be your downfall if you flunk? wether your good with parrying or not it still sucks compared to the rest, i rather chose S anytime.

Come to Kauai.

We need comp…And a new cab.

Negative Ghost Rider.
P-has both parry, low jump, delayed get-up, and stored level 3’s, and dodge.
Try to cross P-Groove up, without a knockdown, delayed get-up is generally the answer to that. Even without the knockdown, no matter how ambiguous the crossup, just tap a direction. You don’t get that with JD’s.
Everything else, matchup dependant and the ability to read opponent.
The main difference between S and P, and probably the reason why S is the bottom of the pile, is how the two grooves generate meter.
One generates it slowly, but you can be whiffing shit, getting hit, blocking, parrying, or fighting
The other?
Get hit, blocking, charging.
Level 3’s?
For P, stored, but come by “slow” (though in my experience I always manage to get 1 per character, and that’s all you need-just don’t botch it)
For S, you need to be in the red, and have a full charge.
To do that you’d have to somehow manipulate the match such so that all the damage you get comes in manageable amounts, and build your charge up but not all the way, so once you’re in the red you just charge a lil bit and you’re there.

But why would you want to get hit on purpose and brought down to the red just for that?

Especially when you consider the rediculous amount of damage top tier teams deal with their meter, you’d be lucky if you’re in the red if you survive this kind of hit.

So what do you have left?
Dodge/dodge attacks/level 1’s.
Oh, and run/lowjump/“un-safe” fall

That said,

While this is true, I still believe the loss of RED Parry is what’s keeping this groove from being played more, much like how Rolento is played in C for his AC’s or people play K-groove for its rage + JD’s, and like how Gunter said in his post, risk vs reward.
The closest I’ve come to “emulating that” was in my previous post above, n it only works for those “command parries” as you call them.
Otherwise good post.

dodge in P-groove? thats new to me.

my fucking god how i hate to word noob, more so “n00b”. im sorry, but i fuckin hate nerds. i play Final Fantasy, im an engineer, i play street fighter for my life, but im not no fuckin nerd. fuckin nerds are just compleatly different, and “n00b” is a nerd word so i hate that just as much.

ouch

it happened to me, ouch again

you cant parry when you poke, but i see your point.

DO NOT FORGET THIS!!!

Your at kaikan??? i might have seen you, i just dont know your name or face. might see you later than

well we can bitch and moan about not having red parry all day but it wont help, and that makes me mad. and about risk vs reward, that comes hand in hand. if you never take a risk, you are just blocking all day. thanks for the good input though.

I played you last week or the week before. I am pretty much the only A-Gief player ever there (and as far as youtube is concerned, one of only two on the planet:lol:).

My god, I am truly loosing my mind.
And there’s the proof.

Not trying to anger you.
Let’s just say I am agreeing in an unusual way.
Just noting that for multiple hit moves that are set in difinitive strikes it seems easier to parry first from holding back until the move is nearly upon you, than to be at neutral.
After all it’s that first hit that counts, and so long as you’re parrying moves that move forward from a distance that you dictate, you only have to tap one direction.

ya i remember you… that geif is fuckin awesome! i really got owned by him. killing geif isnt that hard, but those RC pile drivers and all that shit… fuckin unstopable, seriously. i really gave up after the 3rd time and decided paly the dude next to you (little japanese dude that plays P geese, and random other chars) next time ill say whats up to you and try to get past your geif. good shit man.

Xspr

Dude, I THOUGHT that was you at Mikado recently, but wasn’t sure… How’s it going? I asked a few people when I was there in November if you were Gunter, but they didn’t know you. Yesterday (Friday) you played a game of ST at Las Vegas but didn&t stick around. There was a tourney tonight for ST, lots of good players but I guess you’re a lot more into CVS2 and Alpha2 these days? I’m going to try to play as much ST as I can while in Tokyo for the next week or so.

David Boudreau
XSPR