the point of her being such a great character is her versatility so if you want to be great you need to realize her attributes.
She CAN run away, she CAN rush, she CAN build meter, she CAN infinite, she CAN air combo, she CAN punish assists, she CAN utilize her assists, she CAN reset, she CAN utilize DHC’s. What am i saying? to good, use them all and know when to use them
its too easy and i dont mind writing a bit
Running away- obviously she’s the best at running away with her super high jumping abilities, air dashing and speed. at the beginning of the match you almost always want to build at least another meter, but two to be safe. that leaves you with options to bait and assist and catch em with a hailstorm, rush them down which leads to either your choice of an aircombo or DHC. if you’re going to die or need to run away, she can float and stay in the air to bait an open up for a lk. if you’re dashing back and running away all the time, thats when you want to surprise and dash fwd with a s.hk
Rush game - she’s extremely fast, her tri-lk has incredible reach and is super fast. learn to do that. realize that if you’re playing sentinel, you’ll need to use HK’s instead.
s.hk - fast and hits almost everything, abuse it and use it to catch people slippin
infinite - if you’re playing sentinel, don’t keep your mind on it but realize when theres an opening and take advantage of it.
Hailstorms - PUNISH ASSISTS. learn to dash foward to call that annoying psylocke or commando and go to hailstorm. mashing hard enough can kill an assist in like 3 hailstorms.
resets - i play a solid storm, but if you’re dying go for that reset. especially if youve been playing real solid, nobody will expect it.
DHCs - we know the sentinel one, but theres also a way to almost ensure the LS > MT seeing that magneto is one of her most popular partners this would be helpful to know. when performing the LA > LS you want to time it so you’re as close to them as possible. DHC during the last couple hits and mash like crazy. time the juggle and either infinite/reset/ or as i like to do, tag back to storm.
What makes a good player is execution, strategy, and the ability to adapt. If you stick to one style, a good player will adapt to it. So if you’re using every single good feature about the woman, then its going to be way harder to adapt. And obviously strategy derrives from the ability to use the characters moves and attributes.