Also, I think, because Reversals are auto Armor Breakers. They did it to prevent Meaty Focus Attacks from being too powerful, IMO.
No, not this. Disagree 100%. It’s completely a math thing.
ST is an entirely different beast than SFIV, so the comparison is not valid at all. Most of the best Meaty Attacks in ST lead to 40% damage and a high chance of dizzy. Think Fei Long, Cammy, and Bison, for example. In other words, for a one-frame Reversal chance, more than likely you will die a horrible death for trying a Wake-up, making Wake-ups REALLY scary and discouraging to try. If you do pull the Reversal off, you deal a Jab DP’s worth of damage. Reversals are maybe 50% reliable at high level play. That means half the time you get a Jab DP’s worth of damage, the other half of the time you will more than likely lose the round and your opponent doesn’t even need meter.
Of course, you could do Reversal Supers in ST as well, and deal a ton of damage on the opponent. But the thing about ST is that it didn’t really matter because you can do as much damage as a super with a three-hit Combo. So even if you hit the opponent with a Super, if they lived, they aren’t that far behind. One Combo, and they caught up. Plus, having a Super in ST wasn’t guaranteed. Most of ST is played without Supers being available.
In SFIV, the biggest problem is that people don’t miss their wake-ups. It is so amazingly easy to scrub out Reversals in this game. You can literally mash :df: and hit Punch as fast as possible, and you WILL Reversal, I think 95% of the time with a DP attack. Don’t believe me? Try it. It’s amazingly scrubby. So because Reversals are almost guaranteed, compared to ST where they happen only maybe 50% of the time consistently, it is NOT worth going for Meaties.
Put on top of that the complete lack of fear the opponent has for Meaties. If I fail a Meaty in ST, I eat Low Strong, Low Forward, Roundhouse Drill which does 40% life and a potential dizzy, which means I die. In SFIV, if I eat Cammy’s Crouch Fierce, Low Forward, Cannon Drill, I lose ma-a-a-a-a-aybe 20% of life. If I land my Wake-up, I do about 7% damage. And since I WILL land my Reversal over 67% of the time, the odds are in my favor. Most likely, I will deal more damage via Wake-ups than my opponent will with Meaties. Not a big deal.
And, if I wake up with my Ultra, I’ll probably do 2 to 3 times the damage I took from that Meaty. Unlike ST, you can’t make up for that damage with one Combo like you can in ST. So getting hit by a Wake-Up Ultra is not good. Especially because Ultras are 100% guaranteed to be in every Round. The opponent WILL have an Ultra or two every Round, there is no way that it cannot happen. That means for the latter half of their lifebar, they can drain 35% of your life easily with a scrubtastically easy Reversal.
Of course, then you say you can bait the wake-up and Ultra them on their recovery. Yes, you are 100% correct. And that, it turns out, to be the OPTIMAL strategy. But notice what that tactic really is: not doing a Meaty! You are actually better off, 90-95% of the time, faking meaties and not actually doing them. And that’s what I mean by they are essentially useless in this game. So baiting them is where the odds are in your FAVOR of dealing damage. So actually going for meaties has really bad odds in your favor.
Comparing Meaty / Wake-up games between SFIV and ST is just not valid. You cannot kill someone out right for failing their Meaties like you can in ST. The balance isn’t there. Meaties are what you try maybe one out of 10 times in SFIV. Whereas in ST, it was almost worth it to go for Meaties 95% of the time. When I played Cammy or Fei Long or Bison in ST, I never NOT went for the Meaty. I pretty much went for it 100% of the time. The pay off for landing it was too great to not try. If I landed it, I usually got a dizzy and won the Round. The opponent could Reversal me 5 times in a row with a Jab DP from Ken, and yet if I landed it the 6th time, I won. It’s just not the same.
- James