"Our spirits are better now." General Cammy Discussion

Has anyone thoroughly tried the close DP > F.Hooligan? when an opponent tech rolls?

Oh i used to do that with heavy spiral arrow on wakeup… but not sure if this works that well, on someone good anyways

Moogster, Cannon spike into F. Hooligan if they tech works 100% as long as you do the fierce hooligan throw as fast as possible after the cannon spike. What happens is if they tech (also known as “quick stand”) it forces them into standing state for a few frames before it lets them reversal so you get a free hooligan throw. If they dont tech (quick stand) you whiff the grab and land safely. It’s a very useful trick because her hooligan throw is the same as her back throw so it leads into her back throw mixups.

Buktooth told us about whiffing cr. RH into MK drill so that it hits meaty. If the meaty drill hits you get a free RH cannon spike midscreen. If you did the meaty drill perfectly the drill is safe on block. The only problem with this setup is that it is not safe on DP characters because they can DP the meaty drill.

A new mixup I discovered is after a back throw, you whiff a short cannon spike and it crosses the opponent up which ruins a charge character’s back charge and it also leaves you right next to the opponent with a few frames before they wake up. The whiffed short cannon spike after back throw leaves you at such a close distance that you can get cr. short,jab,short xx RH drill. You can do much more with the setup obviously because it’s a good way to get really close safely after a back throw while building meter. This mixup was inspired by Sanford Kelly’s Ken throw mixup where he does a forward throw then he does a fierce shoryuken immediately after the throw but he lands on the other side which ruins back charge. It’s a very tricky and effective setup so shoutouts to Sanford Kelly for that one.

Then this means that Cammy gets a free hooligan (if opponent techs), after a
CS > FADC > CS Combo. Which nets to almost half of the opponents life.

:pray:

Jav1ts: I’ve found that strong/jab hooligan instead of spike works better after backthrow for mixups if only because you get an added mindgame when interchanging between the 2, being that the jab lands in front and strong behind. Try it out, been doing this for awhile with great success:tup:

ya strong is wat i prefer

ok M0-T3MP3ST, i tried your setup and it’s pretty intuitive. Only problem is that the “cross-up or not” factor doesnt come from jab/strong spin knuckle, it comes from strong/fierce. To make strong spin knuckle cross-up you have to walk slightly forward which makes it unsafe because the spin knuckle doesnt recover in time. If you use fierce spin knuckle, i think it’s safe but its certainly not as safe as whiffing short cannon spike after the back throw. I’ll mess around with it more to see if I find some more mixups that can come from spin knuckle.

On another note, I was messing around more with cammy’s tech trap and found more setups for it. If you do cammy’s BnB: cr.short,jab,short xx drill. Instead of doing RH drill at the end of it, do short drill then immediately do fierce hooligan. If they tech, wait until you see them about to stand then time the grab(mashing works too) and they will not be able to crouch or reversal it. If you end the cr.short,jab,short with RH drill you can do EX hooligan and that also will work for the tech trap because it drops into their “quick stand” animation really fast. The only problem with doing the EX hooligan after the RH drill is that it is slightly harder to time the grab after they tech but with practice it will become much easier. Fierce hooligan after cannon spike is good but it only works if you hit a DEEP cannon spike while the opponent is on the ground. sometimes even doing a st.fierce before the cannon spike sends the opponent slightly out of reach for the tech trap to work.

Doing the tech trap from the BnB’s like I stated above makes the tech trap much more practical. As buktooth stated in an earlier post, Cammy is the type of character that wants to be in close at all times mixing in throws, lows, and c.strikes, (and even some psychic cannon spikes if you have the momentum). By conditioning yourself to ALWAYS do the hooligan tech trap after all of its possible setups your opponent will never be able to safely quick stand which means Cammy will always land safely right next to the opponent every time (which is where she wants to be). Landing safely next to the opponent limits their options because they have to choose “reversal? or not?” “wake up grab? she can break the grab” “block? i might get thrown or dive kicked again”. Their best option is probably to just backdash. Backdash on wakeup is really good vs cammy unfortunately.

So basically to setup the tech traps these are the pre-requisites:

-Any max range drill into Fierce hooligan.
-any combo’d max range short (light kick) drill into fierce hooligan
-any combo’d RH drill into EX hooligan.

If they quick stand and you get the grab you can go into her backthrow mixups:

-whiff cr. RH, meaty mk drill. (on hit combo into RH cannon spike mid-screen or super [short version])

-whiff cr. RH, meaty mk drill (on block it’s safe. you get a free backdash on block. if you think they’re gonna throw or press a button you get a free cannon spike, if you have 2 meters you can just do cannon spike and FADC backdash. if the spike hits and u FADCb u can combo into ultra, if they blocked it u backdashed and are safe and did a little chip)

-whiff short cannon spike, land on other side safely (messes up back charge), go for mixups or bait uppercuts.

That’s about everything I can think of at the moment. Sorry if my post was a bit long, I just want to discuss the possibilities of maximizing the effectiveness of her tech trap because it means they can never get quick stand.

Please discuss.

Did you see Buk’s post about the trick? Back Throw, whiff Low Roundhouse, Forward Cannon Drill. It’s just a nice trick to have, adds to her offense, and rewards her for actually landing Throws, since it gives her mind games and maintains her momentum in a bit.

Any help she can get is great because Cammy’s offense, in all honesty, sucks. Even though I do better with her, now, I’ve hit another wall, it seems like, where I can do well, but can’t seem to get past smart, defensive players. People turtle the hell out of me, these days (not saying they are scrubs, by the way… these are smart players who know that being defensive against Cammy really hurts her, and breaking their defense isn’t trivial because they are good players). I’ve fought against turtle Giefs and turtle Balrogs and turtle Guiles and turtle Goukens and even though I might be able to scrape out a victory, I just don’t have the patience for it. She needs one more move that isn’t the Dive Kick that can be used as offense and do Block Damage.

Hey, Fipl. I remember playing against you, but I don’t remember who you were using. Which character did you play again?

And I’m positive it’s my end. My internet sucks. I end up disconnecting against people so often, it’s sad. I’ve had lots of matches where I’m up 2 rounds to nothing and then lose the connection. I’m the only person who ragequits when in the lead! :rofl: But yeah, I’ve had lots of laggy matches even though I see 4 bars. Really need to change my internet provider.

  • James

I am kind of with you James. I will not give up Cammy, but I am thinking about picking Viper up so that I can blow off some steam (I know Viper is a horrible character for that but I do like a challenge).

On another note, I think that Buk’s Meaty Drill (wow…that sounds wrong) is a great tactic for her game, and I cannot wait to get home to try it out.

Aw, I was hoping for a CS > FADC CS into F.Hooligan. Since You can do the second CS really deep, like, when you do the second CS they’re almost at the ground.

Thanks to Buktooth and Jav1ts for the new insights into Cammy’s move recoveries. I have tried the meaty mk drills off hoolies, meaty hk drills off DPs, and cross ups via short whiffed DPs after throws. All of them are godsend especially the meaty drills. After meaty drills, you can do bnb or throw again to repeat the loop. Amazing… Now only if someone can discover some weakness vs good Dictators and Boxers…

Jav1ts:

I think M0-T3MP3ST was saying using hooligans for crossing up… not SBF.

But anyway, nice summary and writing out of the meaty drill/wake up hooligan tricks. It’s nice to see how one flows right into the other (and back into the other) if the opponent techs.

yea you’re right i just re-read M0-T3MP3ST post, my bad :confused:

c.short jab short xx lk drill, hp hooligan (throw), whiff c.rh, mk drill, uppercut, fadc xx BANANAS

yea ive officially decided cammy is the worst character in the game unless you playing an absolute scrub, fucking terrible vs anyone who can block or do a dp motion.

^

good… for… you?

You sure you didn’t find that you are the worst player vs anybody who can do a dp? Could be a difference between the two since some people seem to do alright as cammy.

Pls change your avatar…you are now banned from using Cammy.

k. thx.

bye

Fail. Learn to block.