Nah.
I just got my new Eightarc Quanba Q4 in the mail! I got it so I could have a dual modded stick for when I got to tournaments. Now, I won;t have to ask other people if I can borrow their stick when I play SF4 or other games. Tekken is always on the PS3, but pretty much all other games are always on XB360. Good to have a dual modded stick.
I’ve played on Qanbas a couple of times and they’re pretty good and solidly built. The only potential issue I’ve ever seen with them is the placement of the start button and that a slip of a hand might lead to accidental pausing/DQs.
And the PS3/360 ratio of things is hit or miss sometimes. Pretty much how I’ve found it go is that it breaks down like this from most tourneys I’ve seen or heard about:
Capcom (AE2012, UMVC3, SFxT): 360
Aksys (Blazblue, P4A, GG): PS3
KOFXIII: PS3
Soul Calibur: PS3
Netherrealm: Either way, with Injustice being literally 50/50, and MK9 I’ve seen played most on PS3 despite the ridiculous startup load time.
Tekken: PS3
Of course, most people don’t run Soul Calibur anymore, and I admittedly don’t know for sure on Virtua Fighter and DOA (though I think DOA might be run more on 360 when they do tourneys for it).
Burst is fucking horse shit.
Because killing 2 characters from a 3 character team at full heal in one combo, and getting 100% damage combos that you can’t do anything about at all is perfectly fine and balanced. Right.
does anybody have an extra copy of TTT2 for ps3 i am trying to get into the game?
Burst doesn’t work in a game like Marvel. Stick with your animu games if you want a get-outta-jail free card.
Lol same, especially if it’s cheap and doesn’t have ongoing paid DLC. The game has great visuals, too. Also, snoop lion stage.
Burst doesn’t work in a game like Marvel. Stick with your animu games if you want a get-outta-jail free card.
Says someone used to X-Factor, and Dark Vergil/Dark Phoenix stuff…uh huh. And really, Marvel’s an anime game, hell Street Fighter’s at least part anime if you get down to it. I don’t hate Marvel, I was just saying that being able to do something defensively if somebody starts up a instant-death combo at the cost of X number of bars, or part/all of your X-Factor would far from be a negative thing.
Plus, the term is “air-dashers” anyway, and I’m pretty sure there’s a ton of combos in Marvel based entirely around the concept of airdashing. Shit, I make one constructive comment relating to a relatively balanced mechanic that can be used offensively or defensively, and people try to get all up my ass over it instead of having an open mind.
UMvC3 needs a TAC counter that does more than three damage. Enough said.
Says someone used to X-Factor, and Dark Vergil/Dark Phoenix stuff…uh huh. And really, Marvel’s an anime game, hell Street Fighter’s at least part anime if you get down to it. I don’t hate Marvel, I was just saying that being able to do something defensively if somebody starts up a instant-death combo at the cost of X number of bars, or part/all of your X-Factor would far from be a negative thing.
Plus, the term is “air-dashers” anyway, and I’m pretty sure there’s a ton of combos in Marvel based entirely around the concept of airdashing. Shit, I make one constructive comment relating to a relatively balanced mechanic that can be used offensively or defensively, and people try to get all up my ass over it instead of having an open mind.
There’s plenty of defensive options to take against combos. Burst isn’t needed.
No one’s trying “to get all up your ass over it”. All I said was Burst doesn’t belong in Marvel. You’re the one who keeps mentioning you’re ass at every game you play.
Because killing 2 characters from a 3 character team at full heal in one combo, and getting 100% damage combos that you can’t do anything about at all is perfectly fine and balanced. Right.
This is more or less accurate. Plenty of different teams can do this. Not denying the fraudulence, however.
In all seriousness though, burst wouldn’t fix Marvel.
Burst:
- Can be baited. Will definitely get baited.
- Marvel isn’t a round-based game, building meter for it would be difficult. X-factor is a one-shot.
- Less effective in a rushdown-heavy game with assists. You’ll be backed into the corner again sooner or later.
X-Factor:
- Shifts momentum by allowing you to kill an assist alongside the point, eliminating the problem locking your team down.
- Let’s lower-tier characters become stronger, not JUST make the better characters broken.
- Activating x-factor to enter neutral forces your opponent to activate it as well. With burst, the one activating it is at disadvantage since the opponent would still have theirs.
X-Factor is definitely NOT the best concept when it comes to balancing a game but it has its pros alongside its cons.
If you want to fix the game, try putting more invincible assists. It seems to be working for Skullgirls.
Burst aside you are arguing about a game you don’t even play and trying to discredit someone based on their playing that game, nothing against you personally but you should probably just shut up.
And I’ve always found myself in the majority finding the Big Two boring. Plus, let’s be realistic here, UMVC3 could’ve benefited from something like a Burst mechanic.
yes, that’s actually why they’re called the big two is because the biggest number of people find them to be boring. saying umvc3 needs burst isn’t a constructive comment when you present nothing to support your idea. crying and saying peeps are closed-minded when they disagree with you is even worse.
Because killing 2 characters from a 3 character team at full heal in one combo, and getting 100% damage combos that you can’t do anything about at all is perfectly fine and balanced. Right.
you can do something about it, it’s called blocking. if you get opened up or do something dumb/bad and get punished for it, why is it fair for you to have a free get out of jail card? i earned that hit, i get the reward. in umvc3 the reward is great, in other games less so. the damage in umvc3 is something of a (separate) problem but you seem to have an issue with the idea of your opponent full-comboing you. x-factor aint perfect but it does a lot more to help (self-admitted) scrubs like yourself do well at the game then a single burst would.
Burst doesn’t work in marvel’s current design. Marvel’s not fair. Marvel’s about extremes (offence or defence). It’s about navigating all the chaos to get that 1 hit and then making the most of it. The whole thought process of bursting has a negative effect on the player since it allows them to think that getting hit is ok. You need to play a team that plays to your strengths and will allow you to get that hit & kill off of it.
For one, it was a typo as I meant to say “minority” and I’d think actually reading my train of thought and the tone I was using, would show that I meant to use that. Saying Marvel could benefit from something like it, isn’t exactly a destructive thing to say, as it’s just something to start open-ended conversation about things from both kinds of games. I was never bashing anybody for anything and the fact that I even went out of my way to state I had nothing against Marvel or its players, kinda proves that.
If someone whiffs a Shoryuken, sure you deserve a whiff punish, or like some 25% CH combo, I was simply saying 100% seems a bit much. Often games will have hit deterioration, damage scaling, a decrease in stun, or just the combo stopping entirely when it comes to using the same 1 or 2 moves on repeat in a combo. I’ve always assumed Marvel has some degree of damage scaling within it, but again, as I’ve said before, I don’t know for sure.
I don’t even know why I’d have to defend a Burst mechanic as you just mentioned “X-Factor helps scrubs do better at the game than a Burst would”, which even though I wasn’t making this an X-Factor vs Burst debate in any way (even though it seems to be turning into one), may or may not be a valid point. Both can be baited (at least X-Factor can to a degree), and both can lead to people getting punished if they’re used incorrectly. And as for me being some kind of “self-admitted scrub”, while it’s true in Marvel and Injustice on account of not even playing, with the rest of the games it’s just a joking modesty. I’m not ass at BB or P4A, and with AE, and TTT2, it’s just a matter of putting more time in. Hell, I’d even be pretty decent at KOFXIII if I had someone to play it with every couple of days or it had decent netcode. Either way, it’s not really that relevant.
To be frank, I think what’s simply happened here is that some people have grossly misinterpreted my intentions and taken it to mean that “Livewire’s bashing Marvel players and thinks anyone that doesn’t think it sucks is close-minded”, which, while unfortunate that people might think that, is far from the truth of what I was trying to do.
If someone whiffs a Shoryuken, sure you deserve a whiff punish, or like some 25% CH combo, I was simply saying 100% seems a bit much.
Gotta take into consideration though that you have a 3-man team, so getting a character killed is really more like losing 33%. I think that’s the main difference with Marvel compared to other games with a burst mechanic. Its not really necessary in Marvel cause you have to get killed three times before you lose.
That is true. However, Assists can still easily die, so in cases it can be just a matter of dying once or twice, and oftentimes it certainly seems that the lifebars per character in Marvel are far less than they seem than you’d expect. Would you suggest total invulnerability from damage for assists? Not in a “assists can’t be interrupted or stopped by hitting the character” way, but in a “interrupting and stopping an assist doesn’t deal actual damage to them” way.
Assists aren’t suppose to be panic buttons. They give your point character properties/advantages that they normally/usually don’t have on their own. There needs to be a significant risk reward system in place so all the bff teams can’t have their way all the time. How would some teams ever deal with a solid Morrigan Doom if they could never snipe doom?