12: Neutral throw into SA1 or SA2
Alex: EX Flash Chop into b+Fierce {system direction}
Necro: (Jab or EX hook) into (SA2 or HCF+K) {EX into super is system direction}
Necro: db+Fierce into SA2
Yang: 3-hit slash into command grab
Akuma: Sweep or Demon Flip slide into Raging Demon {system direction}
OTG’s against Gill
Q: Back+Roundhouse into Roundhouse C&DB {system direction}
Alex: Standing Fierce into Jab Power Bomb {system direction}
Ibuki: Strong-Fierce chain into (neckbreaker or command grab or SA2 or taunt)
Ibuki: Jumping Roundhouse into command grab or SA2
Oro: Standing Fierce into command grab or EX SA1 {system direction}
Hugo: Lariat into HCB+K {system direction}
Akuma: Close Roundhouse (2 hits) into Raging Demon
OTG’s against Urien
Necro: DB+Fierce into SA2
Necro: Neutral throw into SA2 (Necro gets hit by an Aegis after throwing)
Ibuki: EX spinkick into EX neckbreaker {system direction}
OTG’s against 12
Ibuki: same as the ones against Gill
OTG’s against Dudley
Chun-Li: (EX HCB+K or 8-hit SA3) into Kikousho {system direction}
Ryu/Ken/Akuma/Sean: throw into super, everyone knows which ones
Akuma: Raging Demon into SA2 {system direction}
Oro: Airthrow into SA2 or SA3 or EX SA3 (super must already be activated)
Apparently it’s slashes into command grab, not palm. I edited the post. Still can’t get it to work though.
So far I tested and confirmed all of the non-Gill, non-system direction OTG’s except for Yang vs Hugo and Ibuki’s Strong-Fierce ones. If I had a memory card I’d try the rest.
the yang one only works when you do the slashes during SA3 and you have to knock down hugo while whiffing the 3rd slash. for some reason, if you whiff a move with a special property in SA3, the next move you connect will have the properties of the whiffed move. you see this in RX’s video where he whiffs rolling kick and then when he hits with UOH next, the UOH knocks the person in the air and where he whiffs stand roundhouse and then he is able to combo dive kick -> command grab.
anyways, by whiffing the 3rd slash, your next move gains knockdown properties and for some odd reason, you are able to OTG hugo with the command grab because of it. i’ve never done this before because it’s really hard to knock down hugo first and then whiff the 3rd slash all before he wakes up.