So taking a page from my buddy Ryan, I decided to do something similar to his Vid Of the Day type deal, but basically, whenever I want. Feel free to discuss stuff and make analysis of your own!
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So this match pretty much starts out with turtling, as both parties want meter. The thing is though, in this matchup, Oro is ALOT more dangerous with meter, 1 bar and you can pretty much take out like 50% of Dudley’s life, while Dudley only gets 35%.
[0:20] Dudley parries and does RH to jet upper but this will often whiff if the character is not pointblank which it does, but Oro doesn’t capitalize. After this Oro is stuck in the corner, probably the worst place anybody can be against Dudley. He simply doesn’t SJ out though cause if you notice, Dudley is carefully closing in, waiting for that jump out, he can do a quick ex jetupper for the knockdown, or even safer jump back FIERCE. Soon enough he closes in, does some damage and Oro somehow in the midst of chaos manages to get out.
Also another note is that Oro NEVER dashes in on Dudley, that is instant death. Jima is fishing with a lot of l.RH trying to keep Oro out, and dashing Oro’s can also lead to a RHxxxEXmgb which will send Oro flying to the corner.
[0:40] Inoue shamlessly throws a sundiskxxxyagou to try to get Dudley into the corner, but Jima blocks the first hit and immediately corks it. This is never a good idea vs Dudley, whenever you do this, you pretty much want to be fullscreen and do it as they are waking up. If you do it while they are standing, they can duck the first sundisk and super you before super even comes out.
[0:59] Inoue uses a straight jump RH vs Dudley. This is a strong move vs Dudley, but will often trade with Dudley s.RH, sending you flying back into the corner. If I do something like that, I often find that FIERCE works better as Oro’s hitbox is more narrow and a skinny, but high priority and long arm comes out.
[1:06] Oro’s l.foward get’s parried but Jima can do nothing about it. The ONLY move you can do if you parry that far is Dudley’s l.mk icecream scoop, but almost NO dudley’s know about that so l.forward will be your main poke of choice vs Dudley.
[1:14] Lucky parry into death. The 2nd unblockable string Oro uses a FIERCE yagou which always makes Dudley bounce twice after the chicken combo. He knows it’s going to take him to the corner, jumps to the other side and does a s.lk to break him THEN mp. This is important because if he just did mpxxxchicken to break, the mp would have just broken him, jumbled him into yagou and the chicken would not have combo’ed.
After this he does an safe ambiguous cross up mixup and then round over.
[2:06] Some crazy parry into chicken but he ends with a c.FIERCE reset instead for Dudley to land, then a psudeo Aegis mixup game. Had it been me, I would have gone for the midscreen reset, end with s.jabxxxyagou, it hits Dudley, then since it’s close to the corner, walk forward and RH him.
Again the rest of the match is Oro playing as careful/runaway as possible, Jima parries a l.foward again, but tries to d.RH it with no avail. Inoue hits Jima with a couple of RH because Jima is getting so impatient from trying to catch Oro. A patient Dudley though will just cancel RHxxxEXmgb all day outside of that range because RH beats Oro’s RH. Eventually Jima catches Inoue in a very close match and it’s over.