No problem, here’s a portion of my grab mix-up game/flowchart that you may be able to springboard off of:
*Jab hit-confirm into sweep
-Opponent doesn’t tech: cr.lp, j.hk <safe jump>
-Opponent doesn’t tech: j.hk, cr.lp <meaty cr.lp>
-Opponent doesn’t tech: j.hk, throw <meaty throw>
*Successful fwd.throw
-Opponent doesn’t tech: fwd.dash, cr.lp, j.hk <safe jump>
-Opponent doesn’t tech: fwd.dash, j.hk, cr.lp <meaty cr.lp>
-Opponent doesn’t tech: fwd.dash, j.hk, throw <meaty throw>
-Opponent doesn’t tech: jump back lk.smash <meaty armor breaker, positive on block>
-Opponent doesn’t tech: cr.mp, j.hp <3f safe-jump, opponents can walk out of it>
-Opponent techs: cr.lp, fwd.dash, cr.lp, j.hk <safe jump>
-Opponent techs: cr.lp, fwd.dash, j.hk, cr.lp <meaty cr.lp>
-Opponent techs: cr.lp, fwd.dash, j.hk, throw <meaty throw>
*Combo into headbutt
-Opponent techs: jump-in mixup to swap sides (https://dl.dropboxusercontent.com/u/20617091/hb_mxups_2012.pdf)
-Opponent techs: slight walk back jump-in <safe jump>
-Opponent techs: slight delay, TAP <meaty armor breaker>
-Opponent doesn’t tech: (any jump in), cl.mp, nj.hp <3f safe jump, works mid-screen>
*Successful safe jump
-Opponent blocks: cr.lp for frame advantage, initiate frame-trap on block (SF4 Game Mechanics: Frame Traps
-Opponent blocks: walk forward, go for throw
-Opponent blocks: walk forward, block
-Opponent blocks: Instant overhead nj.hp or j.lp (https://dl.dropboxusercontent.com/u/20617091/Instant_Overhead.pdf)
-Opponent backdashes: O/S st.hp or cr.hk (SF4 Game Mechanics: Option-Selects
etc, I think there’s significant utility in understanding what Balrog’s most efficient damage/stun is given a certain situation. So using the general flow-chart above, you can calibrate for your opponent and if you have the awareness apply the most damaging result and resume your flow-chart.