Opening attacks/tricks

When I start a round I usually open 1 of 3 ways: :hcb: :hk:, :bdp: :lk:, and dash forward/jump forward.
After I play a few rounds with someone they usually guess correct what my open attack will be and punish me.

When you start a round, what attacks/tricks do you use for your opening move?

Any help would be much appreciated .

  1. light or medium jaguar kick. if it’s the 2nd round i use the ex version.
  2. neutral jump + roundhouse jaguar kick
  3. medium jaguar tooth
  4. walk forward + roundhouse
  5. jump back

there aren’t really any ‘tricks’ you can do with adon anymore. most people have learned how he works and just wait for you to mess up. the opening move is just a guessing game. you just have to watch out for characters with moves that will knock you down instantly (ryu’s tatsu).

isnt JT too risky to use at all against chars with good reversal antiair??

of course the lk version is safe as opening (unless your opponent have a long range super stocked) but… the rest seem to be useless against experienced players most of the time, dunno.

Light jaguar kick, or Rising jaguar is usually ok.
Jaguar tooth is usually a terrible idea. unless you do lk or mk as a feint. I have done that and had people throw out something stupid as soon as they see me head towards the wall.
Some shoto scrubs ALWAYS open with a fierce fireball, In that case I usually Taunt#9xxLk.Jk

honestly, HK tooth and LK JK are very unsafe options when the match begins. Tooth is far too easy to beat on reaction and LK JK will only catch characters trying to dash back (and even then they have to try to beat it after the dash).

I tend to neutral jump and try to gauge which strength of AJK I should use, or just HK if they dash in.

Nobody starts with a short or jab? Or plain old walking? I nearly never do a special when the guy says FIGHT.

Against smart opponents, I wouldn’t open with any of Adon’s specials. They either leave him open on whiff, or give him frame disadvantage on block.

I tend to block and wait to see what my opponent is going to do and counter.

So the general consensus is to not do a special (no surprise, you wouldn’t do one with anyone else). Instead do your super turbo thing by walking forward slowly and neutral jumping projectiles. When you get in close go to town.

Unless you NEED that first hit ticker to be high for some reason I’m missing.

Don’t get into habits. You decide what to open with about a second before the “FIGHT” hits the screen. Pretty much any special Adon has can be easily punished by a smart opponent.

dash forward then dash back real quick or dash forward and wait to see what the other guy does. thats my new thing i try to figure out what they would do and then try to punish

thanx for all your help everyone

I usually avoid random lucky and hopeful hits. Usually I wait a second to see what they’re doing and then if they just back off I do a lk JT, and start building meter doing that and hk JK, but keep it random and try to bait out SRK’s from lk and mk JT’s. I almost never do JT against a player that knows what they’re doing. At least until I’ve done quite a few lk JT’s to convince them I’m never going to, then I may do a random hk JT.

doing lk or mk is a very bad idea because an opponent always predict you are opening with a jk. They just neutral jump and punish you heavily on their way down. To be safe use the HK Jaguar kick. This way you stay in place, the opponent cant punish you on reaction, plus if they do nearly anything that involves getting their character frames closer to you, probably you will hit them. Lately Ive been using hk jk a lot.

Instead of looking for different moves to start the round off with, just don’t start the round off with a move. It’s not sneaky or anything, like you said. People are just going to be looking for that shit. Just walk backward at the start of the round.

The smart thing to always do is wait for the first two seconds before executing a move at the start of the round.

You need to check whether he’s walking back. Or if he’s throwing a certain move you can counter. Its about u and your hit confirm-ability power.

The smart thing to always do is wait for the first two seconds before executing a move at the start of the round.

You need to check whether he’s walking back. Or if he’s throwing a certain move you can counter. Its about u and your hit confirm-ability power.

It usually depends on the match-up, if its some one that has to get in close and personal to shine, I stay on my defensive. If its one of those fireball spammers rush like hell lol.

Mix it up, just dont jagger kick everytime a round starts

I dash forward, then crouch block. Wait for 1-2 seconds, then if my opponent is also crouch blocking i do M.JK. If my opponent is continuing to walk back, I do H.JT. I could also just keep dashing forward and go for a crossup or a throw. You have a lot of options, depends who you are facing i guess. That would be somewhat of a factor to considering when deciding your opening attack.