And a poll too, to get the most out of my SRK forum experience!
Seems like a lot of Marvel posting going on, which is good cause there’s still plenty of Marvel to be played. Sooo, I’ll go ahead and get some discussion going on openers, esp since I haven’t seen any threads on this. This is all based on what I know, so since I don’t know everything (!) and sometimes even wrong about some things (!!!), go ahead and correct me or add whatever you know.
Magneto c. short = fastest ground normal to start with. Beats fucking everything because Magneto is a fucking cock. Though it might lose to Iron Man st. rh, not really sure. It fucking better lose to it though.
Speaking of Iron Man st. rh, it should beat all jumping openers. Could be wrong about that.
I believe Strider st/cr. jab and Cable’s cr. jab are right under Magneto c. short. Cable should start with cr. jab straight to st. rh because c. jab will catch jumpers and the rh will juggle, whereas going for a c. strong or fwd will whiff.
Magneto jump short will catch a Sentinel dashing back I’m pretty sure. But since you can’t switch trick that one, it takes timing.
Sentinel st. short will beat Storm j. short clean I’m pretty sure. Juggle with st. strong into something painful. Not sure about other jumpers.
Also, Sentinel st. jab is best v other Sentinels from my experience. But wouldn’t that mean st. jab would be best v Storm too? Maybe it doesn’t juggle as well as st. short does (i.e. once they get hit by the jab they bounce on the ground), but I’m not really sure.
AFAIK Magneto j.short can be blocked by jumping straight up and blocking right away (and all jumping openers for that matter), no matter how fast they do it. However, everytime I’ve tried to jump straight up and block a Magneto st. rh, I get hit and eat a bunch of Magneto garbage.
^ going along with that, in case you didn’t know, jumping straight up is faster than jumping up back or up forward. You can get hit by a Magneto c. short if you jump back or forward, but not straight up. Same goes for meaty slide after shockwave and Cammy c. short OTG after KBA. Of course, that leads to other stuff like getting airthrown.
Magneto’s slide is prolly a good opener too, but I’m not sure how fast it is. Stupid mother bitch Magneto.
Not too sure about the speed of Storm openers, but I believe st. jab is the fastest she has. Maybe c. jab. Could be wrong though. Also, Storm st. jab into whatever chain should eventually eat up Sentinel st. short and super armor. At least from what I’ve seen… it could depend on assists as well.
Blackheart j. jab is prolly hella fast and I’m sure it beats a lot of stuff.
Switch trick tagging out should be good v jumpers (Magneto jump short fwd + Psylocke), but in my head I see the assist getting kicked instead of the point character. Or maybe they’ll both get kicked? It could depend on what assist, the timing of the assist, and the character. The risk/reward on that is prolly in the non-switcher’s favor, but only slightly depending on the characters since some characters like Magneto or Sentinel or Iron Man can really kill shit off a tag-in.
I think Cyclops df. rh is as fast as Strider’s or Cable’s fastest openers (they’ll trade) but still not as fast as Magneto c. short. Possibly same deal w/ Doom df. rh, if not slower. Both launchers should catch jumpers.
And that’s it for now!
Keep in mind this information assumes that you’re doing whatever you’re doing at optimal speed (switch trick or not). If your Magneto c. short is losing to Storm’s st. jab at the start of the match, your timing was prolly off.
Also notice that I use a lot of “pretty sure” or “should”. I’ve never sat down with another person and tested this stuff out… I imagine starting and restarting over and over is pretty tedious. In addition, jumping openers would require extensive testing since there’s a good chance you didn’t do your attack at optimal speed, so you’d need more testing just to be sure. So if you HAVE done this and are coming up with results that differ from the above, by all means post.
Clockw***0***rk