I notice most super animations are spinning or rolling or just rotations. They removed actual martial arts from the sequences cus it’s easier to animate in 3D then frame for frame hits. Ryu has a fire ball with sparks chun has many legs blur…
Tool kits for 3D rendering they don’t have complete mastery over so they repeat animations and add lens flare.
Laura roll
Birdie jump rope
Rashid twister
Actual thought for individual moves get shirked because they are to graphic for ratings like Mika
It’s just less effort or cowards sacrificing artistic expression
The stuff that looks good you can tell they used the Sprite drawings and animations directly ripped from previous games to produce.
The point is that look at other companies who use 3D rendering how far and polished they are compared to sf4 and sfv. Tekken vf doa all very polished. Capcom pretends to be restricted by technology and go by the rules they need to animate by hand each frame with 2D but they don’t. We accept it as normal while we ignore how ugly in comparison it is compared to other companies who have it figured out.
They remove ass slaps and crouch shots but ignore clipping clothing and banana hair.
Could be wrong but Capcom didn’t start using 3d models for their fighters until SFIV. Where as other fighting game devs have been using them since the 90’s. So it makes sense that they’d all be a cut above Capcom in the 3D model department in regards to fighting games.
SF4 was their first official “3D” Street Fighter, but at the time they had already made Rival Schools, Power Stone, Star Gladiator and a ton of other games with 3D characters.
Plus, Street Fighter 4 was not even made by Capcom “itself”, they worked mostly with DIMPS, who basically did all the Dragon Ball Z Budokai games you probably know.
SF4’s ‘odd’ 3d models were made by a doubtful artistic direction, nothing more. This isn’t happening in SF5, the models are very, very well made, but some CONCEPTS behind the models are certainly awkward.
I did say I could be wrong lol. Thanks for the refresher on fighting game history. But I’m just saying that other companies have strictly worked with 3D Models for their fighters since the 90’s. Where as Capcom hasn’t had the same consistentcy.
kinda agree with everdred.
when you consider the work in other games and then you look at SFIV and V, ehhhhhhhhhhhhhhhhh.
there are other developers doing much more with 3D.
the shitty auto-hurtboxes tied to bones is probably the worst part of the whole thing imo. that’s just straight laziness. i don’t for a second believe they can’t simply run entirely separate collision (obviously based on character mesh x/y) for everything. they do for some parts of stuff in 4, but then just ‘eh whatever just let recovery be automatically generated’. cutting corners.
i’m assuming 5 is the same which is a real shame. if it isn’t though that’s great.
when you compare the precision of collision in 3S to 4 it really makes 4 look like it was put together by apes.