天"Only One Can Be The True Master of The Fist!"天: The NEW Akuma Match-up Thread

Xiaoyu match up

[details=Spoiler]Xiaoyu

OVERVIEW
A young girl with some tricky offense up close. One button press could lead to some serious damage and leave in another mixup. She doesn’t have the best of footsies and she’s usually an anchor character. However she does have her ways to get if you’re not aware.

APPROACH TACTICS
Xiaoyu has a floaty jump, so you should have no trouble anti airing her.

NORMALS TO LOOK OUT FOR

F+Mk

It’s an overhead, goes over lows, and allows her to go into a full combo afterwards. When she’s on top of you, don’t press crouching jabs , shorts, or crouch tech or the overhead will go over your normal give her a big combo. It’s pretty slow with 22 startup frames, so you can react to it pretty easily. If you block it she’ll have +3 frame advantage so don’t be pressing any buttons afterwards.

In footsies, she can use f+mk to go over your cr.mk and sweep. Far mp and far hp will stop it cold.

Far lp and Close lp

Basic jabs that give her good frame advantage on block and hit. She can do some stand jab pressure that’ll let her set up a high/low throw game.

Cr.lk and Cr.mk

Both are reall supbar pokes by themselves, but with F+mk, give her a high low game. They’re both pretty bad on block with cr.lk at -3 and cr.mk at -9. Most Xiaoyus will just cancel them into wave crest, which is safe on block being at -3 at quite a distance.

Far Mk

Moves her forward and leaves her at +1 on block and +5 on hit so don’t press any buttons afterwards. It has a slow 14 frame startup, so your pokes should beat it.

UNIQUE ATTACKS / TEKKEN STRINGS
She has none.:smiley:

SPECIALS

Storming Flower
It can eat one projectile hit so red fireball will beat it. Leads to a knockdown on hit. -6 on block so sweep can punish it.

Fortune
Moves Xiaoyu forward with a chop attack that puts her into Rain dance.+3 on hit and 0 on block. Can lead into Fortune 2nd hit which will lead into a knock down and is -3 on block. Fortune has a 25 startup frames so your pokes such as cr.mk and sweep will beat it in footsies.

Fortune Cookie
Similar to Fortune. Mostly used in combos. -7 on block so sweep or cr.mk can punish. Can lead into Fortune Cookie 2nd and then Fortune Cookie 3rd hit. 2nd hit is 0 on block and can lead into Rain Dance. 3rd hit -3 on block and leaves her in normal stance.

EX Fortune Cookie
Mostly used in combos. Can lead into a 2nd and 2rd hit like Fortune Cookie. On block 1st hit is -7, 2nd hit is 0 on block, and 3rd hit is -3 . 3rd hit will cause a wall bounce on hit.

Shooting Star
Her dive kick. Lk version takes her midscreen, hk takes her full screen, mk is somewhere in between, ex tracks. The normal versions will lead into a knock down on hit and gives her frame advantage on block. Ex version will cause a wall bounce and leaves her at -1 on block up close so raging demon can punish or start your own pressure. They’re used to get around fireballs and to get her close. The normal versions all pretty slow so jumping back with an attack will smack her out of the air or anti air her with shoryuken. Ex version has upper body invulnerability, gives her lower half has projectile invincibility, and is pretty fast. Block or avoid the ex version.

Hakkesho
Xiaoyu moves forward and performs a downward strike with both arms. Mostly used in combos. All versions are -6 so you can puinish with at least sweep.

Phoenix Stance
Xiaoyu goes into a low stance that avoid fireballs. She gets access to new special moves that will be listed below. However she can’t block in this stance.

Wave Crest
A quick elbow attack. Pushes her opponent out of range and can start up juggles. It’s -3 on block and has quite the push back so you really can’t punish it. Ex version has invincibility. Ex version is -3 on block as well.

Double Map Sweep
A double sweep that has to be blocked low. Can be used as part of her high low mixup up close. The normal versions lead into a knock down while the ex version can lead into a combo. Lk, mk, hk and ex versions are -2,- 4, -6, and -1 on block. Hk can be punished by sweep. Raging demon can punish all versions.

Flower Power
Xiaoyu perform a series of kicks depending on which button she pressed. Lk is 2 kicks, mk is 4 kicks, hk and ex are 6 kicks. Can be used to go over low attacks as it puts her airborne and be followed by a juggle. On block lk is -4, mk is -2, hk is 0, and ex is -4. A jab can punish lk and ex versions followed by a combo though it might be a little tough. Raging demon can punish all versions except hk.

Phoenix Talon
Xiaoyu does rising upkicks. They all have invincibility frames. Some Xiayuo players like to go into Phoenix stance, bait an attack since she can not block, and then use Phoenix Talon to beat the attack. Lk has a 5 frame startup while the rest have a 8 frame startup. On block, lk is -3, mk is -4, hk is -7, and ex is -3 but the last hits of the all versions can be avoided making it more unsafe. Punishing with a full combo can be tough since it can smack her into a aerial state where follow ups aren’t possible, and she recovers pretty fast once she lands. For a guaranteed punish, use a shoryuken.

RAIN DANCE STANCE

Xiaoyu turns her back to her opponent and also gives her access to new moves. She can’t block in this stance but she can still move around.

Mistrust

Xiayuo performs a kick that can relect fireballs back at you. Lk and ex reflects them directly at you, mk at a 45 degree angle, hk at a 80 degree angle. Ex version also has invincibility frames. All versions of mistrust are -2 on block so raging demon might be able to punish depending on close she was when she performed it. ON hit all versions can lead into Dark and Stormy.

Dark and Stormy
A 3 hitting attack. Mostly used in combos. Ex version however has armor to interrupt attacks. all versions of Dark and Stormy are -13 on block.

Turn of Fortune
A fan like attack that can end with Xiaoyu in Phoenix Stance. Ex version has armor frames that can be used to interrupt attacks. The normal version is -7 on block and the ex version is -13 on block.

California Roll
A roll that can lead into Cyclone Left. The stronger the button, the farther she goes. Can be used to close the distance or to prevent you from rolling. The ex version has strike invincibility.

Cyclone Left
Upkicks that can be done from California Roll. It crushes standing strike frames so use crouching moves to beat it.

Back Layout
An overhead flip attack that must be blocked high. With 28 frames of startup, it is easy to react to. Xiaoyu can cancel Back Layout to prevent you from beating it on startup. If it connects while you’re grounded, it’ll lead into a cinematic and smack you away from her. If it connects while you’re in the air, it’ll do less damage and knock you down. Normal version is - 6 on block and ex is -7 on block so you can jab into a full combo.

Hakkesho Combo
Xiaoyu’s super that looks similar to Hakkesho. It’s used for juggles, punishing slow moves, and reversal. Very unsafe on block so punish her hard.

ALL IN ALL
Xiaoyu is pretty easy to zone out with fireballs and your pokes and also because she has medicore pokes. She has a floaty jump so all of her jumps should be anti aired. If she tries to use f+mk to go over you low pokes, mix it up with st.mp or st.hp.

If she starts reflecting your fireballs with Mistrust, you can send a red fireball to beat out the reflected fireball, get closer so reflecting fireballs becomes tougher for her, change the timing of you fireball speeds, or use demon flip palm to punish Mistrust. However be aware she can reflect fireballs at a high angle to intercept your demon flip attempts.

If she uses Phoenix Stance to go under, use a sweep or a cr.mk chained into launcher. Be careful since she can always use Phoenix Talon to beat you attack. If she tries to use Phoenix Talon, mix up your attack timings or bait her. You cal also use air fireballs to force her to block or eat the damage.

Once she gets meter, she can use ex Shooting Star to punish your fireballs and go into a full combo. You can also jump back attack it, bait it by using a quick normal as a fake fireball such as st.lk or st.lp. Don’t worry about blocking the ex version since it leaves her at -1.

Xiaoyu can also use California Roll from Rain Dance Stance as a way to get in. Be careful since the ex version is strike invincible and can go though you can cross you up. She can also use Ex Dark and Stormy, Cyclone Left, and ex Mistrust to beat any counter attack. Safest bet is to block it out or teleport out.

If she gets you knocked down, be patient, don’t press buttons, block low and react to her overheads. Find the gaps in between her pressure and strike. You can also teleport out to reset the situation. Don’t get predictable with your teleports, since any good player will punish them.

Try not to jump at her since she has a good anti air with her sweep which can lead into a damaging combo. You can use divekicks, late air fireballs, and cross up tatsu to mess with her anti airs. Be aware that the Xiaoyu can always air to air you if you start getting predictable.

If you get her knocked down, you can pressure with cross ups, meaty air fireballs, dive kicks, cross up tatsu etc to harass her pretty easily since her wakeup options are either slow and/or cost meter. However she does have a good backdash. If she starts getting predictable with her backdash, meaty cl.hk or hk tatsu on her wakeup to catch her. Be careful since she can always use another wakeup option to beat this. [/details]

Updated. I’ve put this write-up under my own main series’ of characters instead of the ‘Anti-Character Guides by Fellow Akuma Players’ section. It’s on Page 1 just for reference.

EDIT: I just realised that there is a small little issue with Ibuki’s write-up as I don’t have the second part of it.

I intend to fix this over the weekend as I have a good 2 week break from college that week. I’ll try to see what I can do though since those 2 weeks will be pretty much my nose stuck in a textbook…

And playing some fighting games as well :slight_smile:

What ever happened to that lili write up you did a while back? I dont see it under her spoiler.

Yeah I need to get on to doing hers. I haven’t started yet but since my break is coming up. I’ll do it then. Just that I’ve been knee deep in juggling my studies as well as my free-time playing fighting games as well as stuff for my channel.

Personally I hate to make a stack of excuses for me not doing things mainly because I think actions speak louder than words but rest assured. It should be done by the time my 2 week break finishes.

So after playing will’s chun and Julia, I’d say chun has an advantage over akuma and Julia feels sorta even. She has damn good normals and she shuts down sweep, ground fireballs, and teleport when she has 2 bars. Julia has damn good pokes, frame traps, and mixups. You can zone Julia with fireballs just gotta be aware of that twirl move of hers.

I feel the opposite, actually. I find both matchups to be bad but Julia is worse. She totally shuts down fireballs, Chun-Li can at least be zoned to a degree. Don’t know, that’s just me. Both feel like 5.5-4.5 or 6-4 matchups not in our favor. They may get worse with the patch because of our air fireball nerf.

Ok guys, it’s been a while but I’ve updated the match-up thread with a nice little write-up on Lili.

Damn the Lili army is going to want to have my head for this. So I may be a marked man for the next couple days for breaking down this character.

I may have to go on about Anti-Akuma strategies to them because of this.

Any errors in my work, don’t hesitate to reply to this post and I will make the changes :).

Here is a nice little extract from it concerning Lili’s EX Sunflower Lance:

The EX Version of this move doesn’t have any follow-up motions afterwards. Rather it is just an input. During which if it connects, Lili will go crazy on the acrobatic front launching you into the air.

Should she connect with both hits, Lili is put at advantage on block I believe about +1 or 2. So try not to press a button and just block the pressure afterwards.

It is important to note that there is a gap between the 2 hits of the move so should you block it, you can stick a Reversal DP in between the hits into a full combo for your partner to take advantage of.

Thanks a lot for giving OZleon yet another thing to hold over my head! >:( I swear, I can’t get a break against the guy at all! FML!!!

cant wait. be careful. the lili army will go rampant on you especially if she gets lots nerfs…

edit: too late

Seriously I’ll take my punishment whatever it may be. Although not in the eyes, that’s a little bit too sensitive…:pray:

I could go and break down Akuma for you guys though as well as take constant beatings from every Lili Player on this Forum that is on PSN. :oops:

I got my pocket Sakura to deal with that Akuma match-up. I’m gonna bust OZ’s balls with her for about a week until he figures her out.

Edited some stuff in the match-up guide.

Here are the changes.

Moved the rest of Ibuki’s and Hwoarang’s Write-ups (their second parts were missing from the old thread so I moved them over here)
Completed Lili write-up (both parts are available and ready to read)
Gave Dhalsim an extra slot because I think he’ll take two posts.