天"Only One Can Be The True Master of The Fist!"天: The NEW Akuma Match-up Thread

Who would you guys say gives Akuma a run for his money? I feel like Vega and Bryan give him trouble in footsies.

Vega for sure. The range on that claw is so nasty.

And ill say kazuya. He gets in easy and hits so hard. Jin also.

Vega, Kazuya, Chun-Li, Jack-X, Ryu, Lili, Julia, Cammy, and Rufus might all be considered bad matchups. Rolento probably out-footsies him, too. I’m sure he has more bad matches, I’m not convinced he’s anything more than B-tier (hence why I’ve been playing the hell out of Rolento lately).

Love the character but Capcom didn’t do him any justice. Same as in SF4 minus the vortex.

Why would Kazuya be a bad matchup? The ewgf damage potential?

That and he pretty much does a crap tonne of damage off of a single hit confirm if he even touches you.

That said, if you can punish his mistakes HARD and I really mean HARD we are talking a good 400+ damage here off of a single hit confirm. Then you can really…well get him scared to attack at least.

That and his wake-up isn’t as strong as other characters in the game, EX Slaughter Hook/ Kick/ Devastator etc. can all be option select Misogied to death as well as safe jumped with a meaty DF Palm on his wake-up.

He’s kinda easy to zone out imo but yea, one mistake can equal 400+ from a good Kazuya. He doesn’t have any real threatening overheads that go into full combos like some of the tekken characters except slaughter hook or a counterhit left or right split kick.

Can you really option select him with misogi? Couldn’t he avoid misogi if he backdashes on wakeup?

Ah Lili, damn I think I could write an essay or more on fighting against this character.

The key against Lili as Akuma is meter! And I’m going stress this a lot because it’s important. It decides who is going to control the match and you will want it to be you as no meter Akuma vs 3 Bar Lili = Absolute Nightmare!!!.

With One Bar Lili can pretty much get in your face for free with a TK EX Divine Step should you start getting too fireball happy.

On the other hand, you can get in her face as well with your EX Air Fireballs, just be wary of EX Angel Knee to knock you clean out of the air.

But your overall goal as Akuma vs Lili is to gain 2 bars. Because with 2 bars, most of her close range game is shut down via a Reversal Demon on block. Here are some good examples.

Blocked f::mk: > :mp:) String.

All regular versions of Dendrobium. Lili players tend to end their pressure strings with this move, I know because I do it. (you can DP in between the last two hits for the EX Version.)

Ah yes and also. All of her overhead attacks are unsafe apart from EX Sunflower Lance (which is one of her only safe tools against you if you have 2 bars apart from her Left Right Combo String.)

You will need to block these overheads as these are areas where she is the most unsafe (Sunflower Lance, Submissive Heel and EX Divine Step)

Her Andante despite being a good anti-air whiffs against up close jump ins and her counter doesn’t work vs cross-ups.

That and she can’t take pressure very well, her best ‘get off me’ tool is her EX Rabbit but the spin portion is unsafe on block as well as the follow-ups as well.

Also she lacks options for safely tagging out when she is low on health due to her not having a projectile.

ONE MORE THING: Don’t be a fool (like me one time :() and DP whilst you are low on health whilst she is standing over you as more often than not, she will be sitting there waiting to counter your attempt.

I’ll try to put more in a write-up soon, just now I’m pretty busy with stuff at the moment.

Ouch, yeah I forgot that part lol. But if you option select it off of a meaty DF > Palm, it will ground bounce him if he back dashes on his wake-up.

Guidebook says ex dendonbium is +2 on block. Keep in mind the book has some errors.

I’m assuming that they’re saying that if the last hit connects that being the ‘knee’ portion of the move. Trouble is that the hit before this ‘knee’ isn’t a true blockstring you can Reversal DP in between the last 2 hits of the move.

Is Lili’s divekick’s unsafe on block if it lands on the opponent’s head like Rufus or does she have frame advantage no matter high high it’s blocked?

Well it depends on what version of the divekick she does.

I’m no frame data buff by any means but I’ll try at least with a little help from others :D.

The LK Version is arguably the worst version of the move by far! So much so she can only follow up with it if it hits you in the toe. At worst I believe that it is -7 on block. Hence I can’t really re-call a single time where I’ve actually used this version of the move in a fight but still it’s something to keep a look out for.

You’ll be able to distinguish the LK Version as this version shoots downwards at the steepest angle.

The Heavier Versions of the move are where it’s at for Lili…well from both personal experience and it’s frame data on block.

The MK Version travels at a less steeper angle. I believe it’s -2 on block but it does get worse if she attacks you in the head I think.

The HK Version travels kind of like at a 4 o’clock ish angle. I believe this version is +6 on block no matter where she hits you as it’s a two hitter. Unfortunately for her, it is pretty slow compared to her other versions. So it’s good against anti-normals, not so good vs DPs.

SIDENOTE: The HK Version can trade with MP SRK, this can allow you get a trade juggle combo off of it or a Misogi :slight_smile:

The EX Version has massive advantage on block. I don’t re-call the numbers but I really would not bother pressing buttons if she tries this as an approach as more often than not, you will be beaten harshly.

So whats the recovery like on jack x’s dp? I cant seem to punish it on block with cr.mk launcher combo.

Thanks in advance.

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Lp is safe on block but has no invincibility. Hp and mp are very unsafe on block but have invinicibility.

So from the projectile comparision thread by Jibbo (here) lists some characters’ fireballs are rathe unsafe on block. Ken and Sagat’s low tiger shot are both -9 on block and Ryu’s is -6. That’s at least a sweep punish by Akuma if some of these characters end their block strings with fireballs.

Wouldn’t it depend on how far they push you back first? I know that Ryu can do Cr.MP > Cr.MP > Cr.MK xxx Hadoken and be out of sweep range.

Then again you can raw launch in between Cr.MP > Cr.MK if you can see it coming

and in Sagat’s case:

13/35 | -9 / +4 = Low Tiger Shot 70

The number highlighted in bold means that is the maximum frame advantage on block he can get from that move right?

Yea, spacing is always an issue but I’m sure you can walk up a bit and punish the real unsafe ones like Ken and Sagat.

I’m pretty sure that that +4 is the advantage on hit.

Yup. You just have to be RIGHT next to them after a blocked fireball. The issue is that a cr.mk before the fireball will generally push them too far back out of reach.

Damn I thought I was on to something :(. From my testings in training mode, if they do cr.mk xx fireball at the tip it’s safe but anywhere else is punishable. Still a good way to punish sloppy strings though.

Definitely. :slight_smile: At normal footsie range it will be impossible to reach with a sweep. I cannot remember the last time I had my fireball punished up close.