try playing like fba emulation then cps3. your head will explode.
I donât want to die.
Really is it that dramatic? Iâm assuming your are playing on a set-up that is close crt and such, no controller converters. Iâm just asking 'cause itâs been a long while since I played on a 3S candy cab. Are the differences say PS2 to OE different?
CRT no converters. Yes itâs that different.
sounds like some mixed opinions going on in here
from some people weâve got âitâs off but not too far offâ
then others are like âitâs way different, completely offâ
both canât be true! unless some people just have a higher threshold of tolerance or something.
Fuckinâ new kids.
The PS1 had a version of ST so fucked up that DSP won Evo.
Capcom, in its infinite wisdom, decided to release a port of Alpha 2 for the SNES.
Arcade Time Killers⌠cannot possibly have been that horrid before the creator ported it out of his imagination.
Gatdam. /Stuckey
Just for anyone wondering:
360 through VGA cables to my old samsung LCD monitor has no discernible lag compared to my normal setup into CRT TV.
Itâs possible there is slight delay but nothing like I experienced when I tried it through my GFs HDTV. That was obvious immediately.
With this setup im doing stuff like TTH and such with 0 issues so it seems to be pretty solid.
really, trying to name âreally goddamn great portsâ from Capcom is faster than naming the bad ones!
CvS2 for PS2 is supposedly arcade perfect, right?
and MvC2 for Dreamcast
what else is good?
How could emulation be any worse than the PS2 version?
Fixed that for you buddy. SNAAAAKE told me that.
Compared to other ports, OE really isnât that bad. I had the PSX versions of MvC1 and SFA3 growing up, and Iâd happily take OE over those. MvC1 in particular scrapped the tag team feature, as the PSX couldnât handle it. They tried to make up for it with Super-Cancelling and Magnetic Shockwave Megaman, but it didnât fill the void.
That port actually got me into Street Fighter as a whole. Looking back on it now, it still doesnât seem that terrible.
Alpha Anthology is completely arcade perfect. Itâs the best Capcom port that everybody forgot for whatever reason.
the alpha 2 port for snes is a fucking nightmare are you serious? my friend found one at a garage sale and picked it up just to have around.
we tried it, was basically unplayable. runs like shit, sounds like shit, looks like shit.
Oh, I wasnât saying it was arcade perfect at all. I enjoyed it enough to get into the series, and learned a few SF basics from it. Itâs noticeably scaled-down, yes, but I dunno, Iâve played worse. thinks about the GBA port of SFA3 and shudders
What
GBA Alpha 3 wasnât even that bad of a port. Of course everything had to be scaled down but otherwise it was decent
Super Turbo on the GBA, howeverâŚTHATâS BAD
really badâŚAkuma actually broke the game, not just figuratively, he literally broke the game
DSP didnât win EVO the year they used PS1 ST. He won the EVO east which was a qualifier for EVO main. But he was the top American placer at EVO main though. I think he was 5th or 6th place behind all the JPs, he still asss at real ST.
To be fair: 3SOE does have one legitimately good thing about it. The training mode is good and very helpful⌠once it was patched and you could record the dummy without worrying about it auto-parrying. Being able to use a savestate was a good idea. Just wish you could turn off stun.
None of the console releases had an option to fully turn off stun. You either set it to regular or have it so one hit stuns the dummy. But yeah, it would be kinda nice to turn it off. Thatâs what they did in Alpha Anthologies.
they blew 3soe with the update. Yes they made it so you can turn off the auto parryâŚbut they made it so you cannot save state in parry training.
I know⌠wtf were they thinking?
oh thatâs odd.
50% is still an F. woops.
yea. before the update you could save state in parry training. it was cool. then they took the feature away??
thank you derek.