All,
As some may know, Mk Tatsu FADC makes Oni +7 after the dash (compared to Slash FADC to being +5 after dash). This makes comboing after the FADC into crmp or crhp much easier. Well, I decided to go out and get some hard values to compare the pro’s and con’s of both methods.
I plan to add more data for the 2 bar tonight. This is primarily for my reference but sometimes its easier to rely on the simple combo than the damage of another.
Here’s the values. Damage/Stun
2 bar
• 385/544 – bmp-hp, slash fadc, jab jab bmp-hp, hk tatsu
• 353/504 - bmp-hp, mk tatsu fadc, jab jab bmp-hp, hk tatsu
• 406/561 - bmp-hp, slash fadc, bmp-hp, hk tatsu
• 374/521 - bmp-hp, mk tatsu fadc, bmp-hp, hk tatsu
• 418/555 - bmp-hp, slash fadc, bmp.bmp-hp, hk tatsu
• 386/515 - bmp-hp, mk tatsu fadc, bmp.bmp-hp, hk tatsu
• 412/620 - bmp-hp, slash fadc, crmpcrhp, hk tatsu
• 380/580 – bmp-hp, mk tatsu fadc, crmpcrhp, hk tatsu
• 418/590 - bmp-hp, slash fadc, crmp.bmp-hp, hk tatsu
• 386/550 - bmp-hp, mk tatsu fadc, crmk.bmp-hp, hk tatsu
4 bar
• 408/586 - bmp-hp, mk tatsu fadc, crmp.stmp-hp, mk tatsu fadc, crmp.stmp-hp hk tatsu
• 456/646 – bmp-hp, slash fadc, crmp.bmp-hp, slash fadc, crmp.bmp-hp, hk tatsu
• 410/660 – bmp-hp, mk tatsu fadc, crmp.crhp, mk tatsu fadc, crmp.crhp hk tatsu
• 475/735 – bmp-hp, slash fadc, crmp.crhp, slash fadc, crmp.crhp hk tatsu
• 412/585 – bmp-hp, slash fadc, lp lp bmp-hp, slash fadc, lp lp bmp-hp hk tatsu
• 386/530 - bmp-hp, mk tatsu fadc, lp lp bmp-hp, mk tatsu fadc, lp lp bmp-hp, hk tatsu
• 480/740 – bmp-hp, slash fadc, crhp, slash fadc, crhp hk tatsu
• 424/670– bmp-hp, mk tatsu fadc, crhp, mk tatsu fadc, crhp, hk tatsu
• 510/835 – st.Hp, slash fadc, crhp, slash fadc, crhp hk tatsu
• 442/750 – st.Hp, mk tatsu fadc, crhp, mk tatsu fadc, crhp, hk tatsu
Notes:
-Oni is at least -5 after Hk Stomp FADC (Sagat SRK can punish).
-Oni has a 5 frame safe jump setup after bmp-hp Lk Stomp -> Dash forward -> Jump
– Works on Decapre
– Finicky on Yun/Fei
-Crhp -> Ex lightning ball combos on counter hit
– This can be comboed into Ultra 2
-FMk can combo into Crlp on counter hit
-Lk Slash on counter hit can combo into lp
Frame Traps
-Crmp-Crhp on block is a 2f frame trap
– Cancel Crhp into Lk Slash for a combo
-Crmp-Bmp on block is a 2f frame trap
-Bmp-Bmp on block is a 2f frame trap
- lk into lk tatsu seems to be a 4f trap - not a block string
- cl.mk into lk tatsu looks like a 1-2f trap - not a block string
- crmk into lk tatsu depends on spacing - not a block string