One, Two, The End! Dudley Combo Thread **Check first post before posting!**

If you block a DP or something, cr. fierce, st. roundhouse xx whatever is your most damaging combo starter. And I was testing duck straight into fierce DP after an EX MGB juggle, I could only get it to work on Gief, T. Hawk and Abel. That’s still amazing though, having a really damaging grapplers only combo is always useful.

Max range f.hp combos into s.hk or cr.mp! s.hk works on Ryu and Cammy, and cr.mp works on all three. Only people I tested. This means that walking forwards at Dudley is taking a risk at eating 400 damage easy.

Edit: s.hk only works if they’re standing, but cr.mp still works if they’re crouching. I haven’t tried f.hp -> hp Jet Upper, I need to try that.

As in the japanese nico video vid golden_gunman linked to us, i think it’s good to throw out f.hp after reset situations, because it has 7 (SEVEN!!!) active frames, so if it catches them, after like a backdash, and doesn’t reset them, you can easily combo after.I think it’s one of the groudned moves with most active frames in the game, I don’t recall a grounded move havin more than or 8 active frames, i could be wrong though.

It works on most characters, but it requires pretty strict timing and I believe the timing changes with the character. For instance, it’s really easy to do it on Gen. Cam you do cr. fierce xx st. roundhouse in all the same situations as doing liver blow?

It works on most characters, but it requires pretty strict timing and I believe the timing changes with the character. For instance, it’s really easy to do it on Gen. Can you do cr. fierce xx st. roundhouse in all the same situations as doing liver blow? If so, I need to incorporate that into my game more often

Wait whaaa? Without counterhit? The frame data I have says it’s only +2 on hit. I have comboed jabs after it on counterhit. Man I hope you’re right cause that is gonna be even more reason to use f.HP on oki to stop backdashing.

Doesn’t lp. MGB do more damage than the HP DP as a combo ender/setup to super? I’m pretty sure it does.

what are duds bnb combos? i use jab cr.jab,cr.jab cr.mp,m.mgu

nah, link cr.jab into st.hk instead.

Wow thx for the advice. Going to test this out right now. Never even tought about using ducking straight after ex mgp.

It has 7 active frames so it has to hit meaty, that’s why it has to be maximum range or just a meaty. You could throw it out so that it would catch backdashes but it would be -2 on block if they just blocked.

Not sure of these have been posted but all of them are corner only. Dudley’s grab is so good that you can almost get them in the corner with just one. If you’re looking to maximize damage you should perfect these combos. The timing for the ducking straights on cr. RH and ex. MGB are different as are the lp. MGB’s after them so you’re gonna have to get used to them. Haven’t tested it on everyone but I know these work on Hakan, Ryu, Sakura and Makoto. I’m sure they work on everyone though.

Corner only:

f.mk -> s.hk xx EX Machine Gun Blow -> lk Ducking straight -> lp. MGB: 400 Replace the f.mk with a cr.hp at the beginning and you get 420 but it’s a one frame link. Good for punishing and focus crumple if you don’t have ultra.
cr. hk -> lk. Ducking straight -> lp. MGB (272) -> Super : 522
f.mk -> s.hk xx lp.DP -> lp. MGB (339) -> Super: 549

Kikuichimonji is right, Ive got it happen today (fwd HP, HK). It works against Ibuki too.

Amazing, thanks for explaining that too. Mega props on noticing that.

Kikuichimonji and everyone else thanks for these combos. The fact that f MK links into st HK has changed everything. Very helpful for a noob Dudley like me.:rock:

How in the world are you guys connecting forward medium kick into standing high kick?? That link seems impossible for me. No matter which variation of speed I push the buttons in succession it’s not coming out for me. Any suggestions?

If you can do the s.mp -> s.hk link it’s basically the same timing. But there’s no trick to it. Practice.

Drum your index and middle fingers quickly on MK, then immediately switch over to HK and repeat. I’m guessing you’re only pressing HK once, so either you’re inputting it too early and not getting the HK to come out, or you’re inputting it too late and it’s not linking. Double tapping should solve some of those problems. From there it’s just practice makes perfect.

Hello guys.

I’m getting threw very hard times trying to do this combo :

jHK fMK sHK EXMGB 41236LK-LP 623HP

I succeed it one out of ten times or so.
My biggest problem is to link the 41236LK-LP after the EXMGP. Am I doing it right ? Is it not 41236MK-LP or something like that ?
Do you have any tips ?
Thx :wink:

BTW, contrary to what is stated in the first post, LPJU HPJU does work on Guile. It’ very tricky to put out but I’ve already done it :wink:

It’s either one of them, but forward ducking straight is harder to time, but will set you up for fierce jet uppercut or more hits of ultra as opposed to short ducking. The timing is deceptive, but you have to wait on the ducking after ex MGB more than you would expect. If you’re getting MGB instead of ducking, you’re doing it too early.