Huh? That’s exactly what I meant. Now all those good players from everywhere else can show off online. Even if they can’t make it to Evo they prove themselves in the online arena. (or in the GS tournies)
fyi guys gg2 is an RTS with fighting game elements…
kinda puts a slant on everything that was said in that interview.
and oh yeah the game is awesome.
-dime
Yes it is.
I think one of the big problems is the netcode. With them going the input lag route, it is impossible to do links visually; it’s all muscle memory.
But this isn’t just with links. This problem really crops up with anything in any fighter that requires good reaction, such as throw-breaking or dealing with high/mid/low mixups.
Input lag is really the stupidest way to deal with potential lag.
that’s my take on it too. some of the links in the game are actually kind of easy and some are the hardest i’ve ever experienced. this game (sf4) is trying to mimic a 2D version of itself but instead of dealing with 15-25 fps, it’s dealing with 60fps. it’s a simulated version of sf games of old and i think somethings still need a lot more tweaking.
Dood not everyone lives in Cali. You can’t say “it’s not like arcades are a relic of a forgotten time” when that’s EXACTLY the case for the majority of gamers in the US. I live in Chicago and there are no SF 4 cabinets anywhere near here. 10 years ago, there were arcades everywhere, but now you are lucky to find one arcade in an entire city (and it might be full of crappy games).
You guys are fortunate to have several great arcades there, but don’t act like everyone has the same good fortune. Don’t go telling us how great the arcade scene is since WE DON’T HAVE ONE. This is not new news.
All we have is online play so pardon us when we get excited when new games start coming out.
J
I think he meant GGXX.
Not to pile on, but everyone disagreeing with you is absolutely right. How many copies has SF4 sold in the U.S.? Do you honestly think that more than 10% of that number which is in the hundred thousands visit arcades regularly? I hear that the Cali tournies (which is still the relative hotbed of arcades in the U.S.) can’t even get more than 64 people in a bracket. Furthermore let’s not limit this discussion to SF4. SF4 has been a huge success, what about past and future releases that wont have SF4 numbers?
Your statements remind me of Barbara Bush’s during the Hurricane Katrina fallout.. It’s very often that the haves are completely out of touch with the have nots. Arcades now adays are like land in Waterworld, or like humans in Planet of the Apes. They simply aren’t even close prominent any more.
uh no im pretty sure he meant gg2
:tup:
Arcades are going out, online matchmaking is coming in. That’s not a stab at arcade purist - that’s just the way it is. Professionals in the industry back this up. I don’t mind, with connections and netcodes getting better and better. The differences are becoming aesthetic, to which I say deal with it.
Amen brother.
Funny how we’re both in Chicago and bitter about the lack of arcades here.
J
Nope. I can’t remember a single RTS element of XX. Guilty Gear 2, on the other hand, had plenty of it.
Arcades are dead around here in Florida. There are some family fun centers but the games are in very poor condition especially the fighting games, they just sit there with little to no maintenance. The only games that get love are the DDR machines and the ticket games, which i hate with a passion. Fighters just sit in the corner ignored. And maybe played by a little kid every now and then who puts the controllers in even worse condition than they already are. there’s no serious competition out here that i know about. So online is all i have.
I used to live in Alhambra CA and i used to goto pacman arcade in Pasadena. Now that’s an arcade. Along with a few others in rosemede that import Japanese titles and actually take care of their machines cause they have alot of adults as well as teens interested in playing video games, and especially fighters… I miss that place alot. Now i’m stuck here where people just DDR all day.
Same here; in my case, the nearest arcades don’t want to invest in newer games. They’re still sticking to very, very old games (that they’ve had for years now) like Daytona, SF2, MvC etc… Perhaps they just feel it’s too much investment to buy newer titles like SF4…:shake:
So online is the only choice at the moment, where i live.
I agree that online is the new arcade. Parts of Japan and parts of socal are an exception, but for the most part, the online experience is better for most of us. Living next to denjin and saying arcades aren’t dead is just silly. Its like seeing a panda at the zoo and then saying “See! I told you panda aren’t endangered!”
I also agree that capcom just made a bad choice with their timing on links.
You think all the links were an accident? That is abviously false. C’mon now, use your brain.
Gosh, what a strong argument. I guess there can’t be any holes in your logic when you don’t–you know–actually explain your position at all.
I don’t know how you can accidentally make links.
Someone would’ve seen that Ryu has stupidly good normals (cr.Strong has a 4 frame startup and is +5 on hit… it doesn’t take a genius to figure out that cr.Strong is going to link into itself) and think “hey, that can’t be right.”. And there’s the whole not being able to cancel jabs/shorts into specials unless they were linked deal (you wouldn’t implement something like that unless you wanted to put an emphasis on links).
Console/Online isn’t the new Arcade simply because it can never emulate the Arcade experience. Even with such a small arcade community in the U.S., the interaction at an arcade is leaps and bounds better than the online experience of rage quitting plug pullers, lag abusers, scrubs that never learn and input delay.
It’s okay to be excited about having a new fighting game to play in Ohio while you wait for the next FPS to come out, but stop trying to compare the experience you have at home with the experience that people associate with arcades.
Sorry.
Flawed logic aplenty.
[LIST]
[]First, online match making does in fact simulate the process of meeting players of similar tastes in competitive and/or cooperative fashion. If not in a better system may I add, due to the process of match making and segmenting not only what games players want to meet up for, but even what mode of interaction they chose.
[]Secondly, your definition of the arcade experience is largely ‘rose tinted’ and I do share your feelings, but discrediting the online arena purely based on the superficial aspects of arcade gaming does not warrant labeling it a failure in it’s chief priority - that is to connect gamers.
[]Third, don’t even pretend the arcade was some safe haven from disrespectful gamers who ruined the experience. Although the arcade’s inherent physical aspects prevent most bad apples from acting out in a group as they do in an online game, it was hardly a beacon of light. There were scrubs, and elitist who couldn’t care less that you were using a broken button or joystick for instance. Keep in mind we had no alternatives in regard to playing with like-minded gamers. Had the online arena existed in some uniform fashion anywhere near as elaborate as XBLive back then, arcades would have died even before they became financial liabilities to malls and managers.
[]Lastly, it’s not that people like me (rational people, TBH) are *trying *to compare the two eras of community gaming, we just are. There is no attempt, and it has - as I’ve stated - been supported by the very developers of those old arcades. We don’t have to try to explain anything when we’re seeing the evolution of the medium before our very eyes. My 13yo nephew could care less about whether or not we used to stand next to our opponents/partners when he’s matched with friends thousands of miles away from him in his favorite games; by the way, an advantage the classic arcade circuit couldn’t come close to providing without some roadtrip the likes seen in The Wizard.
[/LIST]
Sorry.